* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

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1
Nice. So is Picross like a mix of minesweeper and soduku?
Kinda, but one is not penalized for wrong coloring.
2
Gaming / Re: Star Wars Battlefront II DLC's
« Last post by tr1p1ea on Today at 11:17:19 am »
I don't think you can buy weapons or heroes though, and you can only buy crystals which can't be converted into credits (they can only be used to buy loot crates that contain boost or ability)
3
Other / Re: Thanksgiving and Black Friday
« Last post by Unicorn on Today at 06:56:23 am »
I'm looking for a new graphics card, maybe a 1070, as I have the money, and the one I have right now just isn't cutting it.
4
Very cool catastropher.  :thumbsup:

Are you still supporting the 68K calcs?  ???
5
Wow I really like the 120-08 song, catchy melody.
Good to see more music!
6
Hey guys! As always I know it's been forever, but I've been constantly working on X3D since I last posted and the engine has come a long way! Here are a few of the things I've worked on since my last post:
  • Hand-optimized the low level span renderer in assembly
  • Wrote a physics engine (still a WIP)
  • Added basic support for loading/rendering 3D models
  • Implemented dynamic lighting (currently very slow on the calc and buggy)
  • Figured out how to use TrenchBroom, a Quake level editor, and was able to create a custom test map

Here's an animated screenshot (be warned, the file size is quite large):
(click to show/hide)

On my calculator, which to be fair is overclocked, this level gets 15-22 fps when standing out in the open, which is where the most polygons are. The engine is really coming along. I've grown so much as a programmer while working on this project - hard to believe it's been almost 3 years now since I started (I began in Februrary 2015).

If anyone is interested, I'll put a demo exe up here along with the test map :3
7
Other / Re: Kotu will not be back on CodeWalrus
« Last post by _iPhoenix_ on Today at 03:48:50 am »
Well, it seems Kotu is back, in spirit at least, and I heed the admins to let him stay. Hear me out.

- For a good 3 months, he was pretty much the only activity here.
- His music is pretty good, and as a programmer, he has merit.

(click to show/hide)

BTW, spam this to @kotu (qutzlcotl) until he reads it.

Quote from: WIRC
*   W-801 has kicked qutzlcotl (Banned: Please come back when you're less weird. Thanks.)   6:24:14 AM
(bolding is mine)
8
Web / Re: UniChat!
« Last post by _iPhoenix_ on Today at 02:38:08 am »
Development for UniChat has stopped semi-permanently, due to a project that I think is better (and you will too, trust me on this one)

The service, however, will stay up indefinitely! I will still be using it, but no questions about this project will be answered.
9
Other / Re: Thanksgiving and Black Friday
« Last post by c4ooo on Today at 01:01:11 am »
I haven't spotted anything yet, but if Microplay or La Planque gets deals on CoD Infinite Warfare,
WWII or Star Wars Battlefront II, then I might get one of those (provided that the deal is valid with in-store credits)
Please Dont.
WWII looks fun though, if your PC can run it.
10
Calc Projects, Programming & Tutorials / Re: Picross - TI-84+ CSE/CE demo
« Last post by c4ooo on Today at 12:57:22 am »
Nice. So is Picross like a mix of minesweeper and soduku?
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