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Recent Posts

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1
Web / Re: Worldwide Combos
« Last post by noelnadal on Yesterday at 09:08:55 pm »
I released Worldwide Combos 0.8 last week. 

I added a survivor mode, and I also made several small yet interesting improvements.
1) You can make blocks spawn one line higher.
2) You can disable the sound notification when starting a game.
3) You can switch to the new background (see the first post) if you like.
4) The game should run smoother when playing multiplayer games.

Also, there is a Beta Tournament starting on Monday. Players are splitted in two divisions. Register in Division 2 unless you are a pro player. Good luck and have fun!  ;D
Registration: https://www.worldwide-combos.com/compete.
Home page: https://www.worldwide-combos.com

2
Other / Re: New member introductions: Say hello here!
« Last post by xlibman on Yesterday at 06:43:57 pm »
Heya @Midnightas and welcome to CodeWalrus ^^
3
I can't say everything here was to my taste, even as a fellow that loves a good experimental release, I can at least say I've never heard anything else quite like it made using Music 2000, so I have to give you points for originality there. I did, however, hear some promise in a couple of songs, and I genuinely really liked s*** in my Pants Dubstep. The Playdays theme popping up in Good s*** gave me a chuckle as well, I admit.
4
MTVMG/Music 2000 series talk & showcase / Re: My Music 2000 Productions
« Last post by Decon Theed on Yesterday at 08:51:13 am »
So, uh, hey there. It's been a few, hasn't it? Wasn't intended, I assure you; 2017 was a very difficult year for me, specifically on the mental health front (not too ashamed to admit here that I suffer quite badly from Clinical Depression and Anxiety Disorder), and for most of the year it totally robbed me of my ability to make music. Which, as you can imagine, broke my heart. It's honestly nothing short of a miracle that Funky Music to Rebel By even got made or came out as well as it did, given the state I was in at the time.

However, things did start to turn around a bit come December. I'd been writing albums every Christmas season since 2012, and as bad off as I was, I was not about to let one pass without something.


It gives me great pleasure to share this with y'all, as it is by far and away some of the best material I have written in the ten or so years I've been producing music using the ever reliable Music 2000. Normally the Christmas albums come in at 12 tracks, one every two days between the 2nd and 24th of December, but given how long it'd been since I seriously worked on anything I eased myself in by doing half the amount of tracks, on a much looser schedule- I didn't actually get the last track done until January 5th, if I'm honest! I also, this go around, forwent using any external samples at all; something I very rarely do these days. Partially it was to save on some stress- that way, I could save tracks and take breaks rather then leaving the console running for upwards of three days at a time- but it was also a statement of intent on my part. When y'tell people you make music using a very old bit of software for the original Playstation, that tends to turn heads and put misconceptions in more close minded folk's imaginations; because of this, and because this album was a celebration of both the 5th anniversary of my netlabel and my 10th year in this music gig, I made it a point to do almost everything solely within the programs confines; the only bit of smoke-and-mirrors stuff going on was the fact that, due to memory limitations, songs were recorded in chucks so I could free up space by clearing out non-necessary stuff after I was done with it (these would then be stitched together in Wavepad later- a technique I've used for years now, and hopefully its seemless!), and I provided some custom vocal work myself here and there. So, perhaps a more accurate title for the minialbum would be  XMAS 2017: 103 5th ANNIV. / 99.9% M2K, but that doesn't really roll of the tongue as nicely.  ;D Regardless, the mission was clear; I was setting out to prove you could make some really stellar stuff using said ancient software, if you were prepared to put in the time and effort to learn it through and through, and fight with its various quirks, (mostly) without the aid of modern technology or samples outside of the programs built-in library. The niche nature of the software and the kind of "sound" it produces is something that's grown a lot on me in the last couple of years especially, to the point of actively seeking out music made with it and informing people of what little I can remember of the scene around it when it was more active- so an album bolstering M2K's rep was a no-brainer.

All the pieces contained on here are also retreads of older demos or sketches I'd started, but never finished; of the 642 songs of mine I've got, a fair chunk of them are unfinished scraps, and I figure a good angle for a celebratory release was going back and finishing them off. Absolutely all of them are wildly different then the initial sketches, natch, but hey ho!


However, to prove this wasn't just a fluke, I also managed to put together another couple of pieces throughout February- one a fairly long track in a genre I'd been itching to try out (funky house) and done as a birthday gift for my partner, who loves said style of music (and is also the person that provided the cover art for this release, XMAS 2017, and a great number of my releases over the years); and a fun little "blow-off-steam" track I put together in a couple of days for a lark tossed in as a B-Side. The samples are back in for these ones, though, ha ha- the main track is actively built around Logo and Dawn Joseph's cover of Coldplay's "Don't Panic", for one, and the b-side is loaded with samples fresh out of 1993. :D

If you could listen to both of these in full- and download/purchase 'em if you dig 'em- I'd be mighty appreciative. A lot of hard work went into both of them, and I am immeasurably proud of them, and super excited at the potential for further growth and development of my skills both bring to the table. Thank you  :)
5
Been sampling some of this on bandcamp and man, it sounds extremely promising. It is definitely worth way more then the asking price, so I'm gonna wait until my next payday to pick it up. Gotta support the indies after all ;)

Excellent work DJ; always warms my heart to see folks keeping M2K alive \m/
6
Gaming / Re: DJ Omnimaga goes live (Twitch.tv & Youtube gaming/MTVMG livestreams)
« Last post by _iPhoenix_ on February 22, 2018, 11:29:28 am »
I'll check it out, it sounds cool!
7
Gaming / Re: DJ Omnimaga goes live (Twitch.tv & Youtube gaming/MTVMG livestreams)
« Last post by xlibman on February 21, 2018, 06:31:58 pm »
Latest video (we tried lots of unlicensed or pirate bootlegs and random games)

https://m.twitch.tv/videos/231183273

It's on both Juju and Ganjahusky's channel:

http://twitch.tv/juju2143
http://twitch.tv/lezardgab
8
Consoles / Re: Graphics-hacking Super Mario Bros.
« Last post by Adriweb on February 21, 2018, 10:06:22 am »
Well it's doable already, no need to ask Mateo, anyone can :D
9
Consoles / Re: Graphics-hacking Super Mario Bros.
« Last post by JWinslow23 on February 20, 2018, 05:57:36 pm »
Ask @MateoConLechuga for that. ;)
10
Consoles / Re: Graphics-hacking Super Mario Bros.
« Last post by Lionel Debroux on February 20, 2018, 11:17:07 am »
Amusing :)

Do you plan on making a special version of Oiram CE, which could feature a subset of your sprite mods, the peace sign or things like that ?
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