CodeWalrus

CodeWalrus Website => Game, Software and Music Downloads => Games => Topic started by: Dream of Omnimaga on May 28, 2016, 05:47:30 AM

Title: [TI-84+CE] Desert Bus II: I Am a Tree v2.0 [hybrid TI-BASIC]
Post by: Dream of Omnimaga on May 28, 2016, 05:47:30 AM
Remember Desert Bus for the Sega CD, where you had to drive a bus in straight line for 8 hours from Tucson, AZ, to Las Vegas? Well, there is now a sequel and it's called Desert Bus II: I Am a Tree!

(https://img.ourl.ca/desertbus2sprites32.gif)
Here's a video of the game in action here: https://youtube.com/watch?v=OMsozoE35u8

In this sequel, your bus crashed into a tree and you must wait for the towing company to arrive. However you are tired, it's 110°F and the towing truck won't arrive until at least 8 hours. So you must try to stay awake to drink water until it arrives, while staring at the accident scene, else you will die of dehydration.

Here is now a download attached below! I am using Sprites BASIC library by grosged, by the way.
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Yuki on May 28, 2016, 05:52:30 AM
10/10 even more entertaining than Opposum Massage Simulator.
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 28, 2016, 05:53:38 AM
Don't you mean Crazybus? :P
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Yuki on May 28, 2016, 05:55:19 AM
That too.
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 28, 2016, 06:26:25 AM
On a side note, I forgot to mention that this game uses Sprites BASIC library by @grosged . The entire bus scene is drawn with rectangles but I might replace the tree and bus with actual sprites if I can find time to make some.
Title: Re: Desert Bus II: I Am a Tree (sequel) [TI-84+CE][TI-83PCE]
Post by: JWinslow23 on May 29, 2016, 05:15:04 AM
Permission to hack through my own version? Don't count on it, though :P

(http://i.imgur.com/TIEei5G.png)
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 29, 2016, 07:41:01 PM
Feel free to do it. With original Desert Bus and even Crazybus sprites it would be even better. For which platform?
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: JWinslow23 on May 29, 2016, 07:43:20 PM
Quote from: DJ Omnimaga on May 29, 2016, 07:41:01 PM
Feel free to do it. With original Desert Bus and even Crazybus sprites it would be even better. For which platform?
I think it's obvious from that mockup ;)
Also, this demo:
(http://i.imgur.com/TxBSNzq.gif)
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 29, 2016, 09:16:27 PM
I like it :). Now add the credits and title logo :P
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: JWinslow23 on May 29, 2016, 09:20:42 PM
Quote from: DJ Omnimaga on May 29, 2016, 09:16:27 PM
I like it :). Now add the credits and title logo :P
Soon to come, soon to come. I just need to add the all-important flame grafix! It's not gonna be a Picasso masterpiece, but it should be a good fire.
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 29, 2016, 09:45:48 PM
I should check if I can add that overhydrating thing to my game. I might make it so you become blind due to staring at the sun for too long if you move your head too high. :P

Also after 5-6 hours I might make it so a :walrii: crosses the screen.
Title: Re: Desert Bus II: I Am a Tree (sequel) [TI-84+CE][TI-83PCE]
Post by: JWinslow23 on May 29, 2016, 11:56:29 PM
Bump.

Kewl grafficks. 8)

(http://i.imgur.com/CHNSoH3.gif)
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 29, 2016, 11:59:37 PM
I like the fire animations :D. Also I wonder if you plan to upload this somewhere like a post or something? Because when I put this in the downloads section I'll probably put both download links in the first post.


Also my version is nearly done:

(http://img.ourl.ca/walriidesert.gif)

And just to tell you why I won't add your graphics to my version, both Walrii frames increased the program size by 1246 bytes including the palette :P
Title: Re: Desert Bus II: I Am a Tree (sequel) [TI-84+CE][TI-83PCE]
Post by: JWinslow23 on May 30, 2016, 12:04:23 AM
Actually, your game has a lot of charm as it is. I like the rectangle look :) . I just tried to push the limits of how detailed I could make my graphics with 4 colors :P .

And I'll upload this in a post when I feel like there's enough implemented for it to be playable (i.e. winning after 8 hours, and a debug mode so I can get through quickly (not telling you what will trigger it ;) ) ). I do plan to have a point system, though, as well as that walrii thingy. Not exactly sure whether or not I should make it some 8x8 sprite, a 16x16 version, or the full 24x24, because the game runs at ~14FPS as it stands :P
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 30, 2016, 12:32:13 AM
Actually, the rectangular graphics were because I was too lazy to find actual sprites to make the game look similar to the original. But it helps keeping the file size down.


Also I have done the readme now. I'll make new screenshots soon to put the game in the first post. I am not sure if it will go on ticalc.org and others, though, since I try to keep my files there above a certain quality. :P

How's your grayscale on-calc, by the way?


EDIT: Download link available in first post or at https://codewalr.us/index.php?action=dlattach;topic=1362.0;attach=1020  :)
Title: Re: [TI-84+CE] Desert Bus II: I Am a Tree (sequel) [hybrid TI-BASIC]
Post by: JWinslow23 on May 30, 2016, 08:24:12 AM
Not perfect at all, (https://www.cemetech.net/forum/viewtopic.php?p=249585#249585) but passable. (http://codewalr.us/1369/39395)
Title: Re: [TI-84+CE] Desert Bus II: I Am a Tree (sequel) [hybrid TI-BASIC]
Post by: p4nix on May 30, 2016, 11:51:09 AM
Pretty cool work both of you. Especially the greyscale is totally awesome, but also blocky version has it's own charm ;3
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on May 30, 2016, 05:05:46 PM
Thanks. And I'll add your topic to the downloads section JWinslow23 soon. :P
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on June 01, 2016, 05:10:29 AM
On a side note, the next update to this game will most likely just be cosmetic changes. But it requires a Sprites v3.2 release for that so it will have to wait. But basically, Sprites v3.2 is supposed to use 8bpp so I assume that the game will have noticeable speed increases. But also it will use a new Amstrad CPC font. Hopefully the lib syntax doesn't change too much from 3.1 so I don't have to edit too much stuff.

Also if I ever make more mini-troll-games for color calcs then I might release them on ticalc.org as It RPG Is! Collection, as to not clutter my author profile with crap, but still have my stuff there. Opossum Massage Simulator would remain separate, though, as well as Friday the 13th Part XII if it ever becomes a thing.
Title: Re: [TI-84+CE] Desert Bus II: I Am a Tree (sequel) [hybrid TI-BASIC]
Post by: utz on June 01, 2016, 08:50:09 AM
Lawl... even though I can't really play this, I'm laughing off my butt just by the thought of it! Great job :D
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on June 01, 2016, 06:58:26 PM
Lol thanks. At first I wanted to mimic the original game, but I thought that a pseudo 3D driving game would be a bit too slow in hybrid TI-BASIC
Title: Re: Desert Bus II: I Am a Tree (sequel)
Post by: Dream of Omnimaga on June 01, 2016, 11:20:07 PM
MAJOR UPDATE!

(https://img.ourl.ca/desertbus2sprites32.gif)
https://youtube.com/watch?v=OMsozoE35u8

Game is basically Sprites v3.2 compatible, meaning it now uses the new text routine in it so it looks even closer to an old PC game now :D

Download version 2.0 here (https://codewalr.us/index.php?action=dlattach;topic=1362.0;attach=1027) (Make sure to update to Sprites v3.2 too, else the game will not work https://tiplanet.org/forum/archives_voir.php?id=539203 )
Title: Re: Desert Bus II: I Am a Tree v2.0
Post by: Dream of Omnimaga on June 24, 2016, 08:20:13 AM
TI-Planet just newsed about Desert Bus II: I am a tree, and if you speak French and want to learn a bit more about the original game or see spoilers about the sequel, then go to https://tiplanet.org/forum/viewtopic.php?f=41&t=18763 because it's kinda funny :P. Also thanks @critor :3=
Title: Re: Desert Bus II: I Am a Tree v2.0
Post by: critor on June 24, 2016, 07:35:19 PM
You're welcome :)
Title: Re: Desert Bus II: I Am a Tree v2.0
Post by: Dream of Omnimaga on June 25, 2016, 09:43:07 PM
On a side note, it would be interesting if an ASM/C programmer did an experiment with hooks to see if he could manage to make the calculator press a certain key at a certain interval (for example, every 3 second), even when a program is running. If grosged's Sprite library doesn't interrupt it, then this game would definitively be a nice candidate to test such experiment. :P