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CodeWalrus Website => Game, Software and Music Downloads => Games => Topic started by: kotu on October 19, 2016, 02:27:39 AM

Title: [PC] Tach Chess
Post by: kotu on October 19, 2016, 02:27:39 AM
Anyone like chess? I invented a chess derivative called Tach Chess which has rotating pawns and teleport Queens.

It comes with a starter PDF and is free. For Windows XP to 10.

http://futurerave.uk/extras.php (http://futurerave.uk/extras.php)

If anyone plays it it would be interesting to see what you think.

Thanks


PREVIEW
http://futurerave.uk/video/king_lost_his_mind.webm
Title: Re: Tach Chess
Post by: Yuki on October 19, 2016, 03:35:17 AM
Sounds fun.
Title: Re: Tach Chess
Post by: kotu on October 19, 2016, 03:36:35 AM
It has nailbomb powerups.
Title: Re: Tach Chess
Post by: Yuki on October 19, 2016, 03:43:12 AM
So I saw.
Title: Re: Tach Chess
Post by: kotu on October 19, 2016, 03:45:20 AM
Wow. You played it?
Title: Re: Tach Chess
Post by: Dream of Omnimaga on December 09, 2016, 06:29:52 AM
So I tried this solo to see how it works and this would definitively be a fun game if advertised more. I'll add this topic to the games section for more visibility (well, as long as the game remains online). I like the idea of something like Chess but with health bars and the various game modes.
Title: Re: [PC] Tach Chess
Post by: kotu on December 09, 2016, 09:04:47 PM
Nice, thanks :)

Sorry there is no CPU-controlled mode, making an AI for this game would be harder than normal chess. I haven't even done any work on that. But it can be quite fun 2-player.  ;)
Title: Re: Tach Chess
Post by: Dream of Omnimaga on January 02, 2017, 02:40:31 AM
YEah true. Besides, early 2 player games were not always 2-players, after all. For example, in Super Mario Bros, only one player plays at once, not both. :P
Title: Re: [PC] Tach Chess
Post by: kotu on January 02, 2017, 07:09:09 PM
I also had the idea of having it up to 6 player on a big map
Title: Re: Tach Chess
Post by: Dream of Omnimaga on February 05, 2017, 08:21:39 PM
That would be a nice thing to try @kotu, as long as we can also play with fewer players and choose if we want a smaller map if we are fewer players. Sometimes we don't have 6 players around. :P
Title: Re: Tach Chess
Post by: kotu on March 03, 2017, 06:22:13 AM
Quote from: DJ Omnimaga on February 05, 2017, 08:21:39 PM
That would be a nice thing to try @kotu, as long as we can also play with fewer players and choose if we want a smaller map if we are fewer players. Sometimes we don't have 6 players around. :P

Yeah the 6-player thing was always only going to be an addition to the main format, which is player-on-player
Title: Re: Tach Chess
Post by: Dream of Omnimaga on March 05, 2017, 05:24:37 AM
Ah ok. I am curious what it will look like. :)
Title: Re: [PC] Tach Chess
Post by: kotu on April 13, 2017, 02:39:14 AM
This was the schema I made when I was developing the idea....

(https://s9.postimg.org/ewvdpugv3/spokes_schema_80x80_with_20px_borders.jpg)

Sides could be arranged into teams ie. 2 teams of 3, or just be a free for all.

I imagined the startup positions in this configuration (for one side) to be a blob with the K+Q in the centre, and the lower value pieces around them. The 7x2 config (as in the demo) wouldn't really be any good, for obvious reasons.
Title: Re: Tach Chess
Post by: Dream of Omnimaga on May 05, 2017, 04:24:17 PM
I see. I wonder if it would be better to have some dorm of hexagonal or semi-hexagonal-shaped play field, thougg, tho make everyone's starting position equal. But a real hexagob would require changing the squares to triangles or hexagons.
Title: Re: [PC] Tach Chess
Post by: kotu on May 08, 2017, 09:29:28 AM
It should be ok with one big square map as any game basically consists of closing to distance to engage enemy units. With 6 players you could also form teams which I think would be good.
Title: Re: Tach Chess
Post by: Dream of Omnimaga on May 09, 2017, 08:56:37 PM
Yeah my main worry was regarding how some players might have extra room to move their units to the corners or something. But looking back at your schematic, it seems like nobody is getting more space than the others. Also team-based games would be interesting.
Title: Re: Tach Chess
Post by: kotu on May 10, 2017, 01:05:15 AM
Quote from: DJ Omnimaga on May 09, 2017, 08:56:37 PM
Yeah my main worry was regarding how some players might have extra room to move their units to the corners or something.

That wouldn't be very useful DJ as the King cannot move and would be killed