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Author Topic: Tiewrap, a game engine for PC  (Read 87 times)

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Offline Juju

  • aka Yuki Kagayaki aka J̵̭͕͇ù̞̭̝̯̦j̴̭̙̗͖͡ù͏͓̲̕
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Tiewrap, a game engine for PC
« on: October 12, 2017, 02:53:56 am »
Introducing a new project of mine: Tiewrap is a game engine not unlike LÖVE designed to be small and efficient, but with Duktape as a scripting language. Of course, it's similar to Legimet's Duktape-nspire project and heavily inspired from it, but this one uses SDL and should work on a variety of platforms, be it Windows, Mac, Linux, Nspire, or whatever SDL has been ported on. Planned features include a module based on the HTML5 Canvas API.

Right now it doesn't do a lot, but you can check it out here: https://github.com/juju2143/tiewrap
Also check out the API: https://github.com/juju2143/tiewrap/wiki/API


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