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First Fantasy: Mana Force RPG Color remake! [84+CSE] [hybrid BASIC] [DCSE8]

b/[Completed] First Fantasy Series (TI-84+CSE/84+CE/83PCE) Started by Dream of Omnimaga, February 11, 2015, 07:07:49 AM

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u/Dream of Omnimaga March 15, 2015, 04:33:02 PM
There is an English version as well. The French version is actually outdated compared to the English one, since I stopped maintaining it. The English one came out in 2013 and fixes bugs, replaces most magic spell names and other stuff (eg Fire 2 was changed to something else), while the CSE remake expands the story, replaces more stuff, increases difficulty and gets rid of some unimportant features to accomodate the smaller CSE RAM. Also, unlike the 84+ versions, the CSE version is no longer part of its original series, hence the name change.
Last Edit: March 15, 2015, 04:35:21 PM by DJ Omnimaga
u/Snektron March 15, 2015, 04:36:25 PM
Ooh cool =D i'll try it out one day :3
u/Dream of Omnimaga March 16, 2015, 01:36:28 PM
Keep in mind that it's very ancient in terms of DJ code quality. Just the map engine is like 6 KB :P
u/novenary March 16, 2015, 02:09:37 PM
Lol wow that sounds huge. :P
u/Dream of Omnimaga March 16, 2015, 03:48:45 PM
Indeed. If I rewrote everything I bet it would be halved.

Also not much progress this weekend due to being busy and yesterday's internet outage. By the way text will be added before and after battles with possibly an animation when you get a new job/skill set.
u/Duke "Tape" Eiyeron March 17, 2015, 05:07:22 PM
Hehe, optimizing old code is quite fun! :p And yay for updates!
u/Dream of Omnimaga March 17, 2015, 06:08:47 PM
Nah it isn't. :P At least for me. In some cases, such as Mana Force, it takes weeks before I finally understand my old code and in Metroid II's case, I had to rewrite everything because I just was unable to figure out what my old code did. :P
u/Duke "Tape" Eiyeron March 17, 2015, 06:16:36 PM
That's the fun in reverse engineering! :p YOu gotta find out what's happening and how it's happening! ;)
u/Dream of Omnimaga March 17, 2015, 06:20:01 PM
I never had luck in reading other people's code or my older code, tho. Nowadays this is why sometimes I just write down what variables I use and for non-BASIC stuff I also comment my code.
u/Duke "Tape" Eiyeron March 17, 2015, 06:21:07 PM
That's a skill you actually have to learn, it's really not easy at all to bend his mind to shape it to the thoughts of someone else.
u/Dream of Omnimaga March 17, 2015, 06:34:15 PM
Oh, trust me, I did try to learn it. My learning abilities are severely impaired when I have habits to change, though (blame autism?). So I pretty much gave up on it (same with ASM/C/etc)

Anyway, back on topic, since this is part of a new series where future games will most likely use a battle layout like Reuben Quest, do you think for this MF remake I should change the battles to use a new layout or should I stick to that Mario RPG perspective?
u/Duke "Tape" Eiyeron March 17, 2015, 07:38:34 PM
We have already talked about your languages issues and i'm not forcing you againg.

But back on topic, I've got an idea : do the reverse thing : you have a assembler engine done by someone else (say by Soru, juju, me whatever) and you are in charge of the Basic script. Games like FF use sort of scripts to manage battle events or things like that.
u/Dream of Omnimaga March 17, 2015, 10:51:47 PM
THat will probably be what I'll do with FFII. Since it will most likely have a 84+CE version due to the CSE being discontinued, I'll most likely need an ASM walking engine since in BASIC that would be too slow compared to the CSE.
u/Dream of Omnimaga March 18, 2015, 04:52:26 AM
UPDATE: Skills for the Mage, Wizard and Dark Paladin have been implemented, although there are still some display issues going on. The magic animations were enhanced with colors as follows:



In addition to that, the battle layout was stretched to fit the screen.

EDIT: All magic skills for the Master job are implemented as well. The final spell was entirely replaced with something epic :P.
Last Edit: March 18, 2015, 06:24:29 AM by DJ Omnimaga
u/Duke "Tape" Eiyeron March 18, 2015, 06:46:49 AM
The last animation is quite long (the appearing pixel one) but the result of all animation is very good. Nice work DJ!
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