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MOS: A game that has been in development for 3 years.

b/PC, Mac & Vintage Computers Started by mazhat, March 15, 2017, 02:50:12 PM

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u/mazhat December 11, 2017, 01:43:18 AM
Thank you, Strontium.
It's nice to hear that you like what you see so far :)
Very motivational.

Now I feeling like giving out a small demo of the game!


p.s. If there is any artists out there that would like to help with tile and character art that would be awesome.
u/mazhat December 30, 2017, 09:20:32 PM
[Removed]
Last Edit: November 28, 2019, 04:06:14 PM by mazhat Reason: Old game version removed.
u/xMarminq_ December 31, 2017, 02:47:57 AM
How do you start it?
u/mazhat December 31, 2017, 03:10:45 AM
Whoops.
Use the file "isometric_tilemap.exe".

u/mazhat November 28, 2019, 04:11:43 PM
I've still been working on this game every now and then.
I built a new engine, and it looks much prettier and stuff.
I thought you guys might like this!





As for the destruction, this is kinda what I'm looking for:


The algorithm for detecting when a structure should fall, and getting the buildings to do the "cascade" effect is very strange,
but also super efficient! I could make a tutorial in the future.
Last Edit: November 28, 2019, 08:07:19 PM by mazhat
u/Dream of Omnimaga November 29, 2019, 07:51:49 PM
I like that isometric style and how stuff gets destroyed :O
u/mazhat November 30, 2019, 12:48:00 AM
Thank you!! :OOO
I just really love X-COM Apocalypse, so I made my game isometric,
also I made the rendering algorithm SUPER efficient, so now destruction can be HUGE!!

Edit: Why cannot upload images anymore? :(
u/Dream of Omnimaga November 30, 2019, 06:47:47 PM
I'll check image uploads later. It's possible that uploads broke but I'm unsure why for now (here are the current settings. Maybe @Juju could check server settings to see if something is blocking attachment uploads?)
Last Edit: November 30, 2019, 07:00:52 PM by DJ Omnimaga
u/mazhat December 04, 2019, 06:19:53 PM


I am trying to think of ways to program the "AI" for my game, but
it's kind of tricky. I don't really care if it's realistic, I
just want it to be interesting and fun.


I also want the AI to be somewhat dynamic,
and not just following a hardcoded path.



The only attachment type I am allowed to post is ".", and I'm not quite sure what that means,
but images don't work, and nor do gifs :(

u/mazhat December 05, 2019, 07:22:37 PM



It's getting pretty interesting.
Last Edit: December 05, 2019, 07:24:46 PM by mazhat
u/Dream of Omnimaga December 07, 2019, 10:48:01 PM
Wow that's pretty insane O.O
u/mazhat December 15, 2019, 03:21:12 PM





--------------------------------------------------------
Lots of stuff from my just-named program called "Foxel", a voxel renderer.
I'm going to use it to help me make harder things like buildings and vehicles.
u/Dream of Omnimaga December 17, 2019, 08:22:39 PM
Woah that looks awesome! Could this be used to create a 3D sequel or something?
u/mazhat December 18, 2019, 07:10:51 AM
Probably not, simply because the method for rendering is very inefficient.
I calculate every voxel's screen position and I use the painter's algorithm in particular.
I would love to make a true 3D sequel one day, but I am just focused on this for now.
u/c4ooo December 19, 2019, 08:31:13 PM
This actually looks like it has a lot of potential!
If you invest some time onto it, I don't think it will be hard to switch tho backend to render using openGL, or at least optimize your software renderer (transvoxel maybe?). Keep up the good work!
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