I put Fortnite on the HP-Prime!
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EXPORT LineTime()
BEGIN
DIMGROB_P(G1,320,240);
A:=TICKS;
BLIT_P(G0,G1,[other arguments]);
B:=TICKS;
END;
QuoteI have a question about the LINE_P and TRIANGLE_P commands. Both of them have optional advanced syntax, the help hints that it can be used for 3D functions and the such!! I have a hard time understanding the help on it is could someone could show me and give an example, the help is very appreciatedSo basicly I think there is already built in 3D functions for LINE_P() and TRIANGLE_P()
QuoteThe way he responds is when I press a key it records that key code in a buffer then when I press enter it adds those codes up into a buffer until it hits a space then it goes into the next spot and so on, after that I use a for loop checking for values in the buffer that match with 130 which is "hello" and all the other responses. My only option is when I finish a word I take that and compare it to the next word and it's meaning and then store those values into an appvar but the appvar would get very big very fast and I would have to have it in RAM because I will have to write to itHow could he learn?. I could probably put the values into free ram but I will still have to open up alot of ram when I unarchive the appvar.
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