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Messages - MateoConLechuga

#1
Other / Re: I Graduated!
May 15, 2018, 01:48:13 PM
Hey man congrats! That's awesome; I just finished my bachelors too haha. Maybe someday I'll try for the masters...
#2
Right click -> Pin to Start

I'm not sure what is complex about that?
#3
Quote from: DJ Omnimaga on March 28, 2017, 01:17:53 AMInside the tutorial, the girl with white hair and clothes will conclude by asking you to attack her, as a proof that you have RTFM ( @MateoConLechuga would probably like that :P).
Haha awesome :) Everyone should read the manual! :D Fantastic progress so far; I like all the colorfulness :P
#4
[Completed] Sorcery of Uvutu (TI-84+/CSE) / Re: Why!
March 16, 2017, 11:57:38 PM
What can't be exactly? I'd be happy to make it be :)
#5
I already told you this but I guess I will tell you again: Download pixelfontedit 8x8. It has hundreds of hundreds of fonts for you to choose from for use on the CE.
#6
Other / Re: The Most Important Languages
November 17, 2016, 03:55:12 AM
English, Spanish, and Swedish.
#7
General Help / Re: Making a Application
November 04, 2016, 02:03:28 AM
Quote from: xMarminq_ on November 04, 2016, 02:01:35 AM
???
Does anyone know how to make a application on the Ti-84 Plus CE?
???
You can't.
#8
Sounds like it would make a lot more sense to just convert the gif beforehand rather than whatever that is :p
#9
Gaming / Re: Nintendo just shut down 562 fan games
September 13, 2016, 10:05:05 PM
Uh oh. There goes Mario CE. :P
#10
Drawing & Animation / Re: Game mock-up graphics and ideas
September 13, 2016, 07:34:00 PM
Quote from: kotu on September 13, 2016, 06:09:31 PM
Quote from: DJ Omnimaga on September 13, 2016, 05:08:51 PM
On a side note, can custom fonts be used in C on the CE if you use the C libraries or do you have to stick to the lib's fonts?
You can use custom fonts if you make a fontsheet and make a little code. I don't think it's built-in to Mateo's lib
Yes, you can easily create custom fonts. Use the functions:

gfx_SetFontData();
gfx_SetFontSpacing();
#11
PC, Mac & Vintage Computers / Re: Z80-based pico8 clone?
September 08, 2016, 08:35:33 PM
Quote from: c4ooo on September 08, 2016, 08:18:34 PM
I guess someone could just take the the wabbit code, remove all the "emulator" UI, and just leave the LCD so it looks like the user is playing the game natively ;)
To elaborate on this, anyone who can understand how the WabbitEmu source operates and can even read it is a god. Good luck with this :)
#12
General Help / Re: Pac-Man CE bug?
February 12, 2016, 04:50:08 AM
Ghosts move when paused? But... Then PacMan could die randomly :P I'll add in a short animation to the title screen maybe, and fix the bug. Is it just on the last fruit, that when you eat it, it doesn't add to your score? And I can make the time for ghosts a little longer too I guess.
#13
General Help / Re: Pac-Man CE bug?
February 12, 2016, 03:55:13 AM
I'm always watching :P I'll see what I can do about it :)
#14
Other / Re: New member introductions: Say hello here!
January 03, 2015, 12:50:46 AM
Hello everyone! I mostly frequent Cemetech, but I decided to drop in and see what all the excitement is about. And I mostly prefer direct z80 asm, as I found it can be very versatile. I am currently working on a Portal clone for the CSE, and have many other completed projects as well. So far this is looking like a solid site; best of luck! :)
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