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Featured Member Projects => Completed and Inactive Projects => [Completed] Sorcery of Uvutu (TI-84+/CSE) => Topic started by: 123outerme on December 28, 2015, 10:23:14 PM

Title: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on December 28, 2015, 10:23:14 PM
Warning: Discussion of beta features, maps, etc. may include SPOILERS. Proceed at your own caution.

- Signing Up
If you would like to sign up for the closed beta, please PM me to avoid cluttering the topic. I won't accept many testers, to avoid many cooks in one kitchen, as well as to contain possible spoilers. If I accept you, you will be PM'd a link to the newest beta whenever they are released, as well as a save file editing program, and instructions.
As you will be able to modify your save file and experience a lot of content in a short time, I ask that if you would want to experience the game free from beta duties, that you not sign up. Other than that, go for it!

- Beta Information
As for what beta testers will be testing, I say just playtesting. If you see a possible bug, try to replicate it, and report it. If it is unreplicatable, report it anyways but make sure you specify that it's unreplicatable. Worlds 1 and 2 have been thoroughly tested. World 3 has been tested a bit, and World 4 hasn't been tested at all.

- Known Issues
*Progression is mostly linear
*Little amounts of story
*Not really an issue but I have to implement DJ Omnimaga's battle background code.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Unicorn on December 28, 2015, 11:23:48 PM
First thing: I suggest releasing the main program in archive rather than ram, as it is impossible to transfer everything to ram.

Also, when leveling up speed, there is a syntax error.


real(6,1,50,70,17,A(W=1)100fPart(A)(W=2)+{here},1
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on December 28, 2015, 11:52:17 PM
Quote from: Unicorn on December 28, 2015, 11:23:48 PM
First thing: I suggest releasing the main program in archive rather than ram, as it is impossible to transfer everything to ram.

Also, when leveling up speed, there is a syntax error.


real(6,1,50,70,17,A(W=1)100fPart(A)(W=2)+{here},1

It's not an issue in TI-Connect 1.6.1 because it sends groups grouped and lets you choose, but I don't think TI-Connect Ce has those options. I could be wrong, though.

Also I'm glad that a beta is out. I hope you don't give up @123outerme :3=
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on December 29, 2015, 03:00:49 PM
Quote from: Unicorn on December 28, 2015, 11:23:48 PM
First thing: I suggest releasing the main program in archive rather than ram, as it is impossible to transfer everything to ram.

Also, when leveling up speed, there is a syntax error.


real(6,1,50,70,17,A(W=1)100fPart(A)(W=2)+{here},1

I suppose that's possible if I send everything to the correct location on Wabbit then redownload it, but it's a lot of work and I already put the correct locations in the readme.
Also thanks, a silly mistake on my part. I'll fix it and update the download.
Quote from: DJ Omnimaga on December 28, 2015, 11:52:17 PM
It's not an issue in TI-Connect 1.6.1 because it sends groups grouped and lets you choose, but I don't think TI-Connect Ce has those options. I could be wrong, though.

Also I'm glad that a beta is out. I hope you don't give up @123outerme :3=
Thanks! It's not that I think I'll give up, I'm just having a harder time wanting to grind out maps. Having a beta out helps with that.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on December 29, 2015, 08:51:12 PM
Yeah I got the syntax error too when leveling up.

Also, for the sake of consistency, during battles you should make both command screens show ^, v, < and > instead of having one of them show text and the other symbols. Or you could make both show text.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on December 29, 2015, 10:29:18 PM
Quote from: DJ Omnimaga on December 29, 2015, 08:51:12 PM
Yeah I got the syntax error too when leveling up.

Also, for the sake of consistency, during battles you should make both command screens show ^, v, < and > instead of having one of them show text and the other symbols. Or you could make both show text.
The only reason I don't is that Clear can't be expressed with symbols. But if you think that would make it more intuitive, I'll go ahead and change that. BTW the fix is to just delete the +. It will work as intended.
Quote from: DJ Omnimaga on December 29, 2015, 10:49:50 PM
I'M ok with 2 appvars. I definitively need to investigate one day about why map data grows this large, though.

Is there a world map, by the way? I didn't get very far in the beta because of the ERR:SYNTAX bug when leveling up. Also, I was using a real calculator, which has a sticky down arrow button problem.
The way to get between worlds is an item the first boss drops, and is upgraded by every boss after that. I updated the build, and it uses the same link, so just redownload it. I'll add the battle menu suggestion in the next build.

Edit: I also forgot to mention, and thought this would be a good place to put this, but world 4 only has 2 maps. That's intentional and I will create more.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on December 30, 2015, 05:41:12 AM
Can we go backwards between worlds, though? That was one issue I had with Dragonsglid: We couldn't go back to previous worlds, such as to complete special quests or find items needed for world 7, for example, that we couldn't get due to a locked chest or something.

Also if clear lenght is an issue, then I guess you could just say CLR or change everything to Up, Down, Left, right.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on December 31, 2015, 02:06:57 AM
Quote from: DJ Omnimaga on December 30, 2015, 05:41:12 AM
Can we go backwards between worlds, though? That was one issue I had with Dragonsglid: We couldn't go back to previous worlds, such as to complete special quests or find items needed for world 7, for example, that we couldn't get due to a locked chest or something.

Also if clear lenght is an issue, then I guess you could just say CLR or change everything to Up, Down, Left, right.
Yeah, you can go backwards as well as forwards. The item, when used, brings up a menu with all of the worlds you're able to visit, and pressing 2nd on one will teleport you to it. It's a non-consumable as well.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on December 31, 2015, 07:11:53 AM
Aah, that's a nice way to travel then. Just make sure the items are named accordingly, to make them sound like items that could be used to warp.


I also have three suggestions, the first one which have been suggested before, though:

1) Add a SAVE + CONTINUE option, so that we don't have to quit then restart the game every three minute or so (which is about how often I save)

2) When opening a treasure chest, show an alert box saying what item you just got.

3) Make menus so that selection is done this way:

Loop Start
code
Repeat until key is pressed
Getkey
End
code
End

Instead of this:

Loop Start
code
Getkey
code
End


Otherwise, it takes a long while for keypresses to register inside menus, often resulting into the cursor moving one option too far and selecting the wrong one by mistake.


Bug reports:

1) IN the Dragon's Den, when I reached LV 6, I had -4 experience left in the stats menu. I also saw one instance after leveling up from 10 to 15 where I had -989 gold. Both negative amounts.

2) Also another bug is that I am unable to upgrade my PTS. When I try to do so, it does nothing. I can only upgrade speed and attack.

3) Also, when you die then restart at the village, accessing the menu will cause a DOMAIN error on real(6,1,64-8int(log(H)),26,0,H,0

4) Also sometimes, enemies in dungeon 2 and 3 gives around 5-15 experience instead of 30, so it ends up taking less time leveling up in Plain Plains than the mine.

5) Boss 3 also doesn't work. It just triggers a regular battle, so I am unable to progress further than the mine.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on December 31, 2015, 05:12:53 PM
Quote from: DJ Omnimaga on December 31, 2015, 07:11:53 AM
Aah, that's a nice way to travel then. Just make sure the items are named accordingly, to make them sound like items that could be used to warp.


I also have three suggestions, the first one which have been suggested before, though:

1) Add a SAVE + CONTINUE option, so that we don't have to quit then restart the game every three minute or so (which is about how often I save)

2) When opening a treasure chest, show an alert box saying what item you just got.

3) Make menus so that selection is done this way:

Loop Start
code
Repeat until key is pressed
Getkey
End
code
End

Instead of this:

Loop Start
code
Getkey
code
End


Otherwise, it takes a long while for keypresses to register inside menus, often resulting into the cursor moving one option too far and selecting the wrong one by mistake.


Bug reports:

1) IN the Dragon's Den, when I reached LV 6, I had -4 experience left in the stats menu. I also saw one instance after leveling up from 10 to 15 where I had -989 gold. Both negative amounts.

2) Also another bug is that I am unable to upgrade my PTS. When I try to do so, it does nothing. I can only upgrade speed and attack.

3) Also, when you die then restart at the village, accessing the menu will cause a DOMAIN error on real(6,1,64-8int(log(H)),26,0,H,0

4) Also sometimes, enemies in dungeon 2 and 3 gives around 5-15 experience instead of 30, so it ends up taking less time leveling up in Plain Plains than the mine.

5) Boss 3 also doesn't work. It just triggers a regular battle, so I am unable to progress further than the mine.
Suggestions:
1. I will try again, but I'm not sure if it'll work.
2. I can do that, thanks!
3. I can do that, too.

Bugs:
1. I have noticed some weird stuff with all that, I'll check into that.
2. The PTS option isn't a stat, it only shows you how many upgrade points you have to spend. I'll try to make that more clear.
3. That's because you have 0 HP. I thought I made it set your HP to 1, but I guess not. I'll fix it.
4. I made a change to the Exp system and I guess I didn't test it all the way. Part of the reason is that Exp is based on the difference between your level and your enemy's. I'll check and fix that now.
5. I'll fix that now.

I'll let you all know when I've uploaded the fixes.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 02, 2016, 04:33:43 PM
(The beta is uploaded. I put it in chat yesterday, not sure if anyone saw it, but I'm letting you know now)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 02, 2016, 04:56:38 PM
Ah I see about exp and pts. For pts, you could maybe rename PTS to SP, AP or ABP? (Skills/abiluty points)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 02, 2016, 05:54:12 PM
Quote from: DJ Omnimaga on January 02, 2016, 04:56:38 PM
Ah I see about exp and pts. For pts, you could maybe rename PTS to SP, AP or ABP? (Skills/abiluty points)
Maybe. What I did was instead of having it
ATK:
SPD:
PTS:
I changed PTS: to PTS=, which would clue you in that it's not an upgradable skill. Same goes for the Stats menu.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 22, 2016, 02:18:15 AM
Update:
I noticed the fix I provided for that line that was producing errors actually doesn't work properly, so I'm gonna fix that.
Also, just so I remember, I'm going to put this here. I'm going to lower the difficulty curve (specifically, enemy attack damage) because right now it's brutal. It could be an option but I'm too lazy to bother. Also, I know why that bug with the "invisible" item works, because I don't update the quick-reference item list variable I use, when I use an item. I'll fix that too. But probably not soon because if you saw my post on the main topic, you'll probably know why I won't be around.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 22, 2016, 05:52:48 AM
I hope this update nor your post weren't your last in a while (especially considering CW staff were looking to expand their Elite Coders base, not remove Sorcery of Uvutu forums) >.< but if it isn't then I guess lowering the difficulty curve would be nice for later stages, especially the 3rd. I didn't have any issue with the first, but I had the experience bug, so perhaps things would be easier without the bug.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 22, 2016, 11:47:58 AM
Quote from: DJ Omnimaga on January 22, 2016, 05:52:48 AM
I hope this update nor your post weren't your last in a while (especially considering CW staff were looking to expand their Elite Coders base, not remove Sorcery of Uvutu forums) >.< but if it isn't then I guess lowering the difficulty curve would be nice for later stages, especially the 3rd. I didn't have any issue with the first, but I had the experience bug, so perhaps things would be easier without the bug.
Like I said, I'm not quitting :) I found the jump from the first world to the second tough but doable, but from 2 to 3 is absolutely insane. And by the experience bug you mean your experience going negative? And is it not fixed in the latest build?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 22, 2016, 05:03:55 PM
Yeah 2 to 3 was the issue. And yeah the exp bug was in the first beta I tried.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 23, 2016, 07:40:50 PM
Quote from: DJ Omnimaga on January 22, 2016, 05:03:55 PM
Yeah 2 to 3 was the issue. And yeah the exp bug was in the first beta I tried.
So it's fixed for you now? It hasn't happened to me yet.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 26, 2016, 07:41:10 AM
I need to check again actually. I was extremely busy lately so I haven't checked the forums as much >.< (I'M sure it was the last time I checked, though)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Unicorn on January 26, 2016, 08:25:56 PM
So I'm gonna send the newest version to my calculator again. Is it still the mediafire link you gave us , @123outerme ?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 27, 2016, 12:51:25 AM
Quote from: Unicorn on January 26, 2016, 08:25:56 PM
So I'm gonna send the newest version to my calculator again. Is it still the mediafire link you gave us , @123outerme ?
Yup.
Quote from: DJ Omnimaga on January 26, 2016, 07:41:10 AM
I need to check again actually. I was extremely busy lately so I haven't checked the forums as much >.< (I'M sure it was the last time I checked, though)
Ok. It didn't happen to me, even when I was testing with an earlier build, but I'm not sure which build I was testing and whether or not I fixed it in that build.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 27, 2016, 04:53:41 AM
Either way, I'M redownloading the game on my calculator now to be sure, since I want to play some Sorcery of Uvutu again :3=
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 27, 2016, 04:58:26 AM
Quote from: DJ Omnimaga on January 27, 2016, 04:53:41 AM
Either way, I'M redownloading the game on my calculator now to be sure, since I want to play some Sorcery of Uvutu again :3=
Ok. Let me know if you find it again, and I'll figure out the problem and fix it.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 27, 2016, 05:04:44 AM
By the way, the latest download is from early January, right? I resent the game to my calc but the most recent version you sent me is v0.5b Updated (not the first v0.5 but the second one)

EDIT: I guess not @123outerme because the last version you PMed me gives me an ERR:DATA TYPE after the title screen appeared, and it Goto on If L1
DelVar 1
End
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Unicorn on January 27, 2016, 06:23:35 AM
Yup, I got the same error @123outerme

Though I feel like we could fix it ourselves...

Also, I get an ERROR: NONREAL ANSWERS when fighting

EDIT: Ok, so fighting ants doesn't give the error, maybe its just rats...
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 27, 2016, 06:09:57 PM
Quote from: DJ Omnimaga on January 27, 2016, 05:04:44 AM
By the way, the latest download is from early January, right? I resent the game to my calc but the most recent version you sent me is v0.5b Updated (not the first v0.5 but the second one)

EDIT: I guess not because the last version you PMed me gives me an ERR:DATA TYPE after the title screen appeared, and it Goto on If L1
DelVar 1
End
Quote from: Unicorn on January 27, 2016, 06:23:35 AM
Yup, I got the same error

Though I feel like we could fix it ourselves...

Also, I get an ERROR: NONREAL ANSWERS when fighting

EDIT: Ok, so fighting ants doesn't give the error, maybe its just rats...

I just sent both of you 0.6b, which I've tested and it fixes this bug, as well as lowering the difficulty curve.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Unicorn on January 27, 2016, 06:33:13 PM
Bug: If you have enough coins to upgrade your slice and you go in and upgrade it, the guy says that you can upgrade as much as you want, even if you have no coins, unless you leave the building
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 27, 2016, 08:33:29 PM
I'll try the new version now.

EDIT: What is SOUVUTUS.8xp? The readme doesn't mention it at all anywhere.


EDIT: Bug report @123outerme : When I exit the menu after accessing the items menu, I get an ERR:UNDEFINED

(http://img.codewalr.us/uvutubug1.png)

EDIT 2: The experience bug is still there. D:
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 28, 2016, 01:16:25 AM
Quote from: DJ Omnimaga on January 27, 2016, 08:33:29 PM
I'll try the new version now.

EDIT: What is SOUVUTUS.8xp? The readme doesn't mention it at all anywhere.


EDIT: Bug report @123outerme : When I exit the menu after accessing the items menu, I get an ERR:UNDEFINED

(http://img.codewalr.us/uvutubug1.png)

EDIT 2: The experience bug is still there. D:
Thanks for the reports, I'll look into that. SOUVUTUS is the subprogram used for handling map data. That's all it does, and it must be in RAM. The HELP menu ingame tells you this as well, just in case.
Edit: Fixed the crashing bug, so just redownload it. I'll have to take a longer look for the Exp bug, but I wanted to get this fix out fast.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 28, 2016, 01:30:41 AM
Ah ok thanks. Also do you have any idea why the experience bug still happens? Once I visited the Dragon's Den and fought a few enemies, they give fewer and fewer experience (20-10 at first, then later 10-5) and then in the Plain Plains they start giving 30 exp every fight instead of like 20.

If experience is calculated based on your level, then perhaps you could show what formulas you use for experience in case you did something wrong? Or you could switch to fixed exp rewards (eg an enemy of a certain strength will give 20 exp regardless of if you are level 1 or 99) and divide the amount based on your current level (if the final result is under 1 then the program just sets it to 1 by default)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 28, 2016, 02:03:45 AM
Quote from: DJ Omnimaga on January 28, 2016, 01:30:41 AM
Ah ok thanks. Also do you have any idea why the experience bug still happens? Once I visited the Dragon's Den and fought a few enemies, they give fewer and fewer experience (20-10 at first, then later 10-5) and then in the Plain Plains they start giving 30 exp every fight instead of like 20.

If experience is calculated based on your level, then perhaps you could show what formulas you use for experience in case you did something wrong? Or you could switch to fixed exp rewards (eg an enemy of a certain strength will give 20 exp regardless of if you are level 1 or 99) and divide the amount based on your current level (if the final result is under 1 then the program just sets it to 1 by default)
I have a few ideas. One is like yours, that the exp calculations are wrong. Also, gold and exp are tied to the same variable (one is in the integer, one as a decimal), and an operation on either could possibly make it go negative as well. Here's the calculation for Exp:
J+25-(5(L-U)(L-U<5))+5(L-U>4)→J
Where the integer of J is experience, L is the player level, and U is the type of enemy. 1 for the Ant in World 1, 2 for the Rat, 3 for the boss Apeman, and etc.
When looking for this, I found something that could possibly corrupt exp, and I changed it. But if exp is negative, gold should be too. If it's not, let me know because that would be extremely strange.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 28, 2016, 04:51:38 AM
I haven't ever run into negative experience gains so far. However, I noticed I remained stuck at 10 gold for a very long while now. Maybe it went up and down while I wasn't looking.

EDIT @123outerme another bug: THis time when I move to another map area, I get INVALID DIM on the same code as the item menu D:

Sometimes, the item menu bug still happens too.

Also enemies in the Mine are now impossible to beat. They cause 24 damage and even at full HP I can't survive one fight, while I used to be able to before. Did you ramp up the difficulty for that dungeon?


EDIT ALso I doN't think this happened before, but now if you left an area then came back in, treasure chests re-appears sometimes when you reload your game.




Do you think it might be time to rollback to the first version you sent me around December? Maybe you irrecovably broke something in the game and it might be better off using an older backup?


Or it's possible you keep sending me the wrong versions all along or that the link you provided is not properly updated. You should resend me the Mediafire link everytime in case. I'm beginning to suspect the v0.6b I have is actually v0.5.

EDIT I give up on Uvutu for now. Dungeon 3 is way too hard and I can't even get farther than the 3rd room, even at LV 99 (I used the save editor). I simply am too busy to spend 2 hours every night trying again over and over.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on January 28, 2016, 07:20:00 AM
Quote from: DJ Omnimaga on January 28, 2016, 04:51:38 AM
I haven't ever run into negative experience gains so far. However, I noticed I remained stuck at 10 gold for a very long while now. Maybe it went up and down while I wasn't looking.

EDIT @123outerme another bug: THis time when I move to another map area, I get INVALID DIM on the same code as the item menu D:

Sometimes, the item menu bug still happens too.

Also enemies in the Mine are now impossible to beat. They cause 24 damage and even at full HP I can't survive one fight, while I used to be able to before. Did you ramp up the difficulty for that dungeon?


EDIT ALso I doN't think this happened before, but now if you left an area then came back in, treasure chests re-appears sometimes when you reload your game.




Do you think it might be time to rollback to the first version you sent me around December? Maybe you irrecovably broke something in the game and it might be better off using an older backup?


Or it's possible you keep sending me the wrong versions all along or that the link you provided is not properly updated. You should resend me the Mediafire link everytime in case. I'm beginning to suspect the v0.6b I have is actually v0.5.

EDIT I give up on Uvutu for now. Dungeon 3 is way too hard and I can't even get farther than the 3rd room, even at LV 99 (I used the save editor). I simply am too busy to spend 2 hours every night trying again over and over.
Sorry about that. I'll work on bringing the difficulty down, but if you need a break, go ahead and take one. The treasure chest thing never happened before, also.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on January 28, 2016, 07:32:23 AM
Yeah the issue is I simply can't progress further in the game unless I decide to spend several hours grinding, while dodging the menu bugs or emulator crashes. I often work 6 days in a row lately which cuts my free time down >.<

On another note, how are the new areas progressing (eg maps and stuff)? Also I had an idea for that empty island in world 2 (maybe an invisible bridge over the lava could appear after completing the other areas, leading to a 9th one?)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 02:36:57 AM
I'm going to (try to) add a secret area, but obviously its location will be hidden. Not Impossible to find, probably fairly easy, but the game will never tell you about it. While I'm promising features, I will add the Save + Continue as well. Report back here, my testing fiends, when you figure out stuff that I messed up on in the build I just sent.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 24, 2016, 03:02:35 AM
I'll try to test as soon as I got more free time. I also can't wait for the Save+Continue feature. :P
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dudeman313 on February 24, 2016, 03:35:10 AM
*continues waiting impatiently for DCE's release*

*whines*

*blames Life for its problems*
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 03:54:06 AM
Quote from: DJ Omnimaga on February 24, 2016, 03:02:35 AM
I'll try to test as soon as I got more free time. I also can't wait for the Save+Continue feature. :P
I got it working (I got lazy and it works, but I used Lbl and Goto. Go ahead, kill me lol). I'll send it out now. It's only the Save + Continue that I added, nothing more was changed, but from what you said I assume it's a necessary feature, especially for bug testing.
Quote from: Dudeman313 on February 24, 2016, 03:35:10 AM
*continues waiting impatiently for DCE's release*

*whines*

*blames Life for its problems*
Lol, don't worry, you'll be the first person I contact to test the compatibility on the CE.

And also, just to write a little note to myself and let all of my testers know, I'm going to archive the save Appvar after it's created. It doesn't need to be unarchived at all, and is protected against RAM clears.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 24, 2016, 05:08:10 AM
Bug report in latest version:


-If you start a new game and have an existing save file, the screen on which it asks if you want to erase it won't let you choose. There is no cursor and it simply chooses yes by itself without any keypress

-When you pick the first treasure chest, there is no more dialog box showing the item you got that you had added a few versions earlier. Instead, the top bar turns entirely black for half a second, then comes back to normal.

-The experience glitch is still there, although not as bad. Now what happens is that after a while, enemies in Plain Plains will give 5 or 10 exp, but once you visit the Mine then come back to Plain Plains, then every single enemy there will give 30 exp. On the other hand, they now give 0 gold, which I guess is reasonable considering it's no longer the area to visit, but I can still rack my levels up there.

-Game ends at If " "=sub(Str6,W,1 when you beat the 3rd boss. (INVALID DIM)

-I also ended up with -985 gold after beating a dungeon enemy (I had 13 before) and leveling up to 11.


Also I like that you now allow pressing any key to continue in dialog boxes. It makes it faster when fighting a lot of enemies. :P Also difficulty overall seems much more reasonable now.



Suggestion:

-When battle ends, show the amount of gold you get, how much exp left you need for next level and your total gold (kinda like in Illusiat 13)

-Make boss 2 with more HP. Although enemies were really hard in older versions, boss 2 seemed to have a very low amount of HP.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 08:35:13 PM
Quote from: DJ Omnimaga on February 24, 2016, 05:08:10 AM
Bug report in latest version:


-If you start a new game and have an existing save file, the screen on which it asks if you want to erase it won't let you choose. There is no cursor and it simply chooses yes by itself without any keypress

-When you pick the first treasure chest, there is no more dialog box showing the item you got that you had added a few versions earlier. Instead, the top bar turns entirely black for half a second, then comes back to normal.

-The experience glitch is still there, although not as bad. Now what happens is that after a while, enemies in Plain Plains will give 5 or 10 exp, but once you visit the Mine then come back to Plain Plains, then every single enemy there will give 30 exp. On the other hand, they now give 0 gold, which I guess is reasonable considering it's no longer the area to visit, but I can still rack my levels up there.

-Game ends at If " "=sub(Str6,W,1 when you beat the 3rd boss. (INVALID DIM)

-I also ended up with -985 gold after beating a dungeon enemy (I had 13 before) and leveling up to 11.


Also I like that you now allow pressing any key to continue in dialog boxes. It makes it faster when fighting a lot of enemies. :P Also difficulty overall seems much more reasonable now.



Suggestion:

-When battle ends, show the amount of gold you get, how much exp left you need for next level and your total gold (kinda like in Illusiat 13)

-Make boss 2 with more HP. Although enemies were really hard in older versions, boss 2 seemed to have a very low amount of HP.
Thanks for the report!

1. Just a simple fix, done.
2. Fixed. This was always in, but I accidentally removed this feature trying to remove another bug.
3. That's simple too, fixed.
4. This should be fixed now.
5. I know why this happens, and where. I've experienced it too, and it seems to be during level-ups. It happens because when I subtract the Exp required to level up, I forgot to account for the fact that I already increased level in the code. Basically it subtracted what should've been subtracted at the next level up.

I always allowed this, in all dialog boxes ??? But anyways, glad you like the decision. And I'm glad to hear balance is better now.

1. I planned on doing this a while ago, but you reminded me. Thanks!
2. Are all bosses too easy/have too low HP, or only number 2? If it's all of them, I can add code to increase just boss health. I can do the same with just number 2, but it'll require more specific code, and I don't want to just have 1 piece of code target one specific boss for balancing.

And the last number 2 is all I need to know, and then if nothing else is broken, I can send the build out. As always, thank you so much for testing! I can't think of how much worse Sorcery of Uvutu would be if I didn't have ideas like these (For example, no secret world, Save + Continue, less descriptive ending text, etc.). I'm extremely grateful for all of the testers working with me, and the subforum as well.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 24, 2016, 09:32:58 PM
1: Yay!
2: Yay! And I see lol. I thought you had rolled back several versions earlier due to the many bugs introduced in the 2nd or 3rd version. I sometimes had to do this during game dev because I couldn't figure out how to fix newly introduced bugs.
3: Yay!
4: Yay!
5: My suggestion would be to make gold increase entirely dependent on the dungeon you're in, but make the amount of gained gold decrease by 1 everytime you beat a boss (the minimum being 0). Otherwise, perhaps it could be a variable conflict?

And weird, in earlier versions I swear that in battles I always had to press 2nd to get past the experience screen? ???

As for #2 in the suggestions, it's more the boss HP that is the problem. Every single boss die in two hit. Maybe make them have 4-5 times more HP, but that might be a bit overkill since we can't use items inside battles?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 10:08:32 PM
Quote from: DJ Omnimaga on February 24, 2016, 09:32:58 PM
1: Yay!
2: Yay! And I see lol. I thought you had rolled back several versions earlier due to the many bugs introduced in the 2nd or 3rd version. I sometimes had to do this during game dev because I couldn't figure out how to fix newly introduced bugs.
3: Yay!
4: Yay!
5: My suggestion would be to make gold increase entirely dependent on the dungeon you're in, but make the amount of gained gold decrease by 1 everytime you beat a boss (the minimum being 0). Otherwise, perhaps it could be a variable conflict?

And weird, in earlier versions I swear that in battles I always had to press 2nd to get past the experience screen? ???

As for #2 in the suggestions, it's more the boss HP that is the problem. Every single boss die in two hit. Maybe make them have 4-5 times more HP, but that might be a bit overkill since we can't use items inside battles?
5. I've already fixed it, so it's fine now.

Hm, weird. I've actually noticed some instructions and even lines missing from my code. For example, J, the variable handling both Exp and money (don't worry, this isn't an issue though) has an integer and a decimal. In the code to display Exp in the Stats menu, there should be int(J), but there's not. However, it works just fine.

And for #2 in the suggestions, I can add more HP to bosses. Once I do that, I'll distribute 0.63b.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 24, 2016, 10:12:54 PM
Maybe you are overwriting the code of your programs by accident with Celtic glitches? Celtic has the ability to edit program content so maybe if you did something wrong that is what is happening?

Also how do you create save appvars? There is no documentation on DCS wiki about how to create them, only program creation is explained.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 10:28:18 PM
Quote from: DJ Omnimaga on February 24, 2016, 10:12:54 PM
Maybe you are overwriting the code of your programs by accident with Celtic glitches? Celtic has the ability to edit program content so maybe if you did something wrong that is what is happening?

Also how do you create save appvars? There is no documentation on DCS wiki about how to create them, only program creation is explained.
The code I'm missing is missing on the desktop .txt file (as I build everything from the computer; it's much easier to test, build, and stuff)

I create my save AppVar by creating an AppVar (which is the same as creating a program, just with rowSwap( before it) and filling the lines with numbers and 1 list. When I need to call any of those values, I just read the specific line and expr(Str9->[destination]. I'm positive that Celtic II can read archived AppVars, I just have to add the code. It'll come in the next beta.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 24, 2016, 10:55:03 PM
The ERR:INVALID DIM error after beating the 3rd boss is still present. And I see. Thanks for the info about appvars.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 24, 2016, 11:39:10 PM
Quote from: DJ Omnimaga on February 24, 2016, 10:55:03 PM
The ERR:INVALID DIM error after beating the 3rd boss is still present. And I see. Thanks for the info about appvars.
Oh, really? I thought I fixed that. I'll look into it.

And now that I did, here is the fix. In those lines of code, here's what it was, and what to change it to in brackets:

Quote
:For(W,4,5
[For(W,5,4,⁻1]
:If " "=sub(Str6,W,1
:sub(Str6,1,W->Str6
[sub(Str6,1,W-1→Str6]
:End
This is just a quick fix obviously. I'll upload this in a minute, and PM it to the testers.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 25, 2016, 01:04:52 AM
Now once I beat boss 3 and get the item, I seem to get stuck in an endless fight loop against him D:


EDIT: New bug report: When you quit without saving after using items, once you reload your game you won't get your items back
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 25, 2016, 01:32:48 AM
Quote from: DJ Omnimaga on February 25, 2016, 01:04:52 AM
Now once I beat boss 3 and get the item, I seem to get stuck in an endless fight loop against him D:


EDIT: New bug report: When you quit without saving after using items, once you reload your game you won't get your items back
How does this endless loop happen? He never dies, or his health gets reset?

And as for that bug, there's not a lot I can do about that. I have it set to save only the item data when you obtain or use an item, because that's the only location the items are stored. Otherwise, you could use an item, quit the menu, and it would appear again. I could have a list of all your items initialize at the beginning and save at the end, but that'd increase saving/loading times by quite a bit. And I'm a bit wary to do that, because loading times especially are a bit long, and added to the initializing of a new save file, and that could be some time just staring at loading text.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 25, 2016, 01:35:18 AM
As soon as the battle ends, I can neither move, nor enter the menu. It just automatically launches the battle again as soon as I press MODE or an arrow key.


As for items, couldn't you just store items inside the appvar then restore the state of the item menu upon game reload? It would be a bit slower but not that bad. Unless appvar saving takes like 1 second per number? O.O
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 25, 2016, 01:42:38 AM
Quote from: DJ Omnimaga on February 25, 2016, 01:35:18 AM
As soon as the battle ends, I can neither move, nor enter the menu. It just automatically launches the battle again as soon as I press MODE or an arrow key.


As for items, couldn't you just store items inside the appvar then restore the state of the item menu upon game reload? It would be a bit slower but not that bad. Unless appvar saving takes like 1 second per number? O.O
Mainly, the slowdown I was thinking of was loading each item into a list, when there are about 11 item slots. That's 11 iterations of For(, which added to all the other stuff I have to initialize, will affect the game quite a bit. Saving will probably be way better, since there are less things I have to save than initialize (for example, I put the 4 attacks you have into a list for quick reference inside the battle menu, but I don't have to save them when I exit the game). All I have to do for saving is add some more items to the list I already use for saving. If you're interested on how I save, I can post about it.

But that said, the only items that you lose as well as lose the effects of are potions and armor. The sword/staff save the new attack directly to the save file, so you'll still have that. There's one more alternative, that I could just save the current and max HP to the save file when using the potions/armor. Then, you'd lose the items themselves, but still keep the benefit of the uses.

Edit: I found the source of the bug. I accidentally deleted a line that makes it so that the game never saves that you defeated the boss. This is fixed now. Should I send yet ANOTHER build out, or should I just tell you how to fix it?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 25, 2016, 03:40:34 AM
Ah I see. I personally just use custom TI-BASIC lists, so I can usually just use the Augment() command to concatenate multiple lists together, then for loading I just use a For() loop, but it's usually instant, unless I'm doing any form of compression.

Right now the build you just sent me now works fine with Boss 3 and I could reach the 2nd area of the ice world, which, I assume is where you are still at, right? Anyway nice work so far :3=
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 25, 2016, 03:44:26 AM
Quote from: DJ Omnimaga on February 25, 2016, 03:40:34 AM
Ah I see. I personally just use custom TI-BASIC lists, so I can usually just use the Augment() command to concatenate multiple lists together, then for loading I just use a For() loop, but it's usually instant, unless I'm doing any form of compression.

Right now the build you just sent me now works fine with Boss 3 and I could reach the 2nd area of the ice world, which, I assume is where you are still at, right? Anyway nice work so far :3=
Glad to hear it works finally! The third map is the last one I made, but if it glitches out after the second one (the first screen past the village, so we're on the same page) then I guess I didn't add the loading code yet.
Thanks! So how's the game so far? Has it gotten boring to play? I certainly can't tell myself, but it's probably because I spend so much time in the first world in Wabbit, making screenshots, testing battles, doing this, that...
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on February 25, 2016, 04:01:06 AM
I like it so far, especially now that the difficulty was toned down. While the game gets repetitive for the moment (since all you do is get the next stone, warp to next stage, then repeat, without any need to talk to any villager), I assume this will change in future stages if you require the character to talk to specific NPC's to get passports, keys and stuff, or rescue captured NPCs, right? Also the game isn't too long for its style, which helps (long RPGs are fine, as long as they have many plot twists and that the way to defeat each dungeon varies).
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 25, 2016, 11:51:14 PM
Quote from: DJ Omnimaga on February 25, 2016, 04:01:06 AM
I like it so far, especially now that the difficulty was toned down. While the game gets repetitive for the moment (since all you do is get the next stone, warp to next stage, then repeat, without any need to talk to any villager), I assume this will change in future stages if you require the character to talk to specific NPC's to get passports, keys and stuff, or rescue captured NPCs, right? Also the game isn't too long for its style, which helps (long RPGs are fine, as long as they have many plot twists and that the way to defeat each dungeon varies).
I will try to vary up the game with sidequests, more hidden secrets, and the like. I do want to plan this stuff out before I add it in, so I won't add it immediately. I have some vague ideas of what to do, so I'll take some time to make maps and plan sidequests.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Unicorn on February 28, 2016, 07:07:52 PM
Sorry about this, 123Outerme, but I haven't been able to find much time to beta test. I probably will, occasionally, if you want to keep sending me updates, but you won't see many bug reports from me.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on February 29, 2016, 01:10:16 AM
Quote from: Unicorn on February 28, 2016, 07:07:52 PM
Sorry about this, 123Outerme, but I haven't been able to find much time to beta test. I probably will, occasionally, if you want to keep sending me updates, but you won't see many bug reports from me.
It's no problem, I completely understand. I just hope you don't mind me spamming your inbox with new builds, when they release. :P
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 18, 2016, 03:37:09 AM
Yeah I think that each NPC should just say one advice, like the Beginner's House in Narshee in FFVI. It might require adding a few extra houses, though, if only 1 NPC can appear per screen.

As for testing, I unfortunately didn't test much but I can't wait to do so soon. Part of the issue is that I always forget to do a savestate before exiting the emu so when a new version of the game comes out I have to restart from scratch.

EDIT: THere is a new bug in Worry's Quarry :( (a map is missing)

(https://img.ourl.ca/bagu.gif)

The boss map is still fine.


EDIT: Bug #2: When you go to West Pole, you land back in dungeon 3 until you move to another map then backtrack, in which case you finally land in the West Pole village.

edit: bUG 3: The item acquired boxes are still gone, like in the previous version. Also it seems that opening a treasure chest triggers a random battle.

EDIT: Bug 4 (darn they are piling up): The treasure chest in world 4 triggers a battle, then I got a Domain error on sub("SLICE OR THORN.BURN OR FLARE. CRACK OR ROCK. ",15(M-1(M>2))-14,15

Bug 5: When one of your stats reach 10 or higher, the second digit isn't erased properly when upgraded.

EDIT: Bug 6: Boss #4 doesn't work. It just triggers a random battle.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 18, 2016, 07:30:09 PM
Quote from: DJ Omnimaga on March 18, 2016, 03:37:09 AM
Yeah I think that each NPC should just say one advice, like the Beginner's House in Narshee in FFVI. It might require adding a few extra houses, though, if only 1 NPC can appear per screen.

As for testing, I unfortunately didn't test much but I can't wait to do so soon. Part of the issue is that I always forget to do a savestate before exiting the emu so when a new version of the game comes out I have to restart from scratch.

EDIT: THere is a new bug in Worry's Quarry :( (a map is missing)

(https://img.ourl.ca/bagu.gif)

The boss map is still fine.


EDIT: Bug #2: When you go to West Pole, you land back in dungeon 3 until you move to another map then backtrack, in which case you finally land in the West Pole village.

edit: bUG 3: The item acquired boxes are still gone, like in the previous version. Also it seems that opening a treasure chest triggers a random battle.

EDIT: Bug 4 (darn they are piling up): The treasure chest in world 4 triggers a battle, then I got a Domain error on sub("SLICE OR THORN.BURN OR FLARE. CRACK OR ROCK. ",15(M-1(M>2))-14,15

Bug 5: When one of your stats reach 10 or higher, the second digit isn't erased properly when upgraded.

EDIT: Bug 6: Boss #4 doesn't work. It just triggers a random battle.
Oh wow that's a lot of bugs. O.O I'll take a look at them when I can.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 22, 2016, 07:08:04 AM
Good luck 123outerme x.x. I wonder what happened with the missing maps, though (I didn't check if more maps were missing)

Also I noticed that World 4 enemies are very hard O.O so be careful to not make world 5 too hard
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 24, 2016, 04:05:19 PM
Quote from: DJ Omnimaga on March 22, 2016, 07:08:04 AM
Good luck 123outerme x.x. I wonder what happened with the missing maps, though (I didn't check if more maps were missing)

Also I noticed that World 4 enemies are very hard O.O so be careful to not make world 5 too hard
I'll keep my eye on balance, thanks.
Quote from: DJ Omnimaga on March 18, 2016, 03:37:09 AM
EDIT: THere is a new bug in Worry's Quarry :( (a map is missing)

EDIT: Bug #2: When you go to West Pole, you land back in dungeon 3 until you move to another map then backtrack, in which case you finally land in the West Pole village.

edit: bUG 3: The item acquired boxes are still gone, like in the previous version. Also it seems that opening a treasure chest triggers a random battle.

EDIT: Bug 4 (darn they are piling up): The treasure chest in world 4 triggers a battle, then I got a Domain error on sub("SLICE OR THORN.BURN OR FLARE. CRACK OR ROCK. ",15(M-1(M>2))-14,15

Bug 5: When one of your stats reach 10 or higher, the second digit isn't erased properly when upgraded.

EDIT: Bug 6: Boss #4 doesn't work. It just triggers a random battle.
1. This doesn't seem to happen on my build, I guess something got corrupted.
2. I'm not experiencing this either. Which map did this occur on, that you had to backtrack?
3. Fixed the bug. On top of that, you can't get into random battles anymore when picking up a chest. It makes more sense this way, anyhow.
4. This was fixed by the fix for #3.
5. Fixed this.
6. Fixed.
I'm going to be sending this version out to all of my testers immediately. By the way, I sent this reply in the beta topic, just to make things a little easier to read. If a mod doesn't mind, could they move the post I quoted above, and the ones after it, into this topic?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 24, 2016, 05:01:15 PM
I'll try the new version you sent me later :).

Also what do you mean by moving the post? DO you want your post above to be moved in the other topic or do you want another post to be moved instead?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 24, 2016, 05:57:36 PM
Quote from: DJ Omnimaga on March 24, 2016, 05:01:15 PM
I'll try the new version you sent me later :).

Also what do you mean by moving the post? DO you want your post above to be moved in the other topic or do you want another post to be moved instead?
I meant that maybe someone could move your post about the bugs in the beta to here.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 24, 2016, 06:02:37 PM
Oh ok. I'll try to do so later. EDIT Done.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 27, 2016, 02:51:22 AM
So I downloaded the new version and get an Invalid Dim error on If 3=L1(1 ???
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 27, 2016, 04:17:42 PM
Quote from: DJ Omnimaga on March 27, 2016, 02:51:22 AM
So I downloaded the new version and get an Invalid Dim error on If 3=L1(1 ???
I think I know where this is. I'll resend this build out.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 29, 2016, 08:27:54 PM
Ok, so I managed to get in the game now with the new version. I'm gonna check it out now.

EDIT: By the way, while it's nice to not have random battles everytime we open a chest, maybe there could be trapped chests at some point in the game that hides monsters and trigger a mini-boss fight. Final Fantasy had those sometimes.

EDIT: @123outerme the INVALID DIM error is still present, but this time on 3=L2(1 instead of L1(1 ??? (it happens in the game menu after pressing the down/up arrow)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 29, 2016, 08:57:04 PM
Quote from: DJ Omnimaga on March 29, 2016, 08:27:54 PM
Ok, so I managed to get in the game now with the new version. I'm gonna check it out now.

EDIT: By the way, while it's nice to not have random battles everytime we open a chest, maybe there could be trapped chests at some point in the game that hides monsters and trigger a mini-boss fight. Final Fantasy had those sometimes.

EDIT: @123outerme the INVALID DIM error is still present, but this time on 3=L2(1 instead of L1(1 ??? (it happens in the game menu after pressing the down/up arrow)
Thanks, I'll resend the build out to everyone. That's a simple fix. And I like the trapped chest idea, but I may not implement it.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dudeman313 on March 29, 2016, 08:59:51 PM
Maybe you could have chests that send you to a different location for the story or something?
It may or may not be an original idea...
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 29, 2016, 09:04:38 PM
Quote from: Dudeman313 on March 29, 2016, 08:59:51 PM
Maybe you could have chests that send you to a different location for the story or something?
It may or may not be an original idea...
That's a possibility, but that gives me a slightly more obvious idea for a warp... Maybe I'll implement it, maybe not. (Referring both to your idea and mine)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 29, 2016, 09:25:13 PM
For that I think teleporters would be better anyway. Something you could perhaps do is have the boss morph into a warp zone instead of giving a warp item, but that would require changing the game quite a bit.

Also I tried the new version and found no issue. I assume that no River Lake maps have been implemented, right?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 30, 2016, 02:11:20 AM
Quote from: DJ Omnimaga on March 29, 2016, 09:25:13 PM
For that I think teleporters would be better anyway. Something you could perhaps do is have the boss morph into a warp zone instead of giving a warp item, but that would require changing the game quite a bit.

Also I tried the new version and found no issue. I assume that no River Lake maps have been implemented, right?
No, not yet. That's my next task.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 30, 2016, 02:54:41 AM
Yay! By the way, one of the NPC mentions East Pole and how it has no enemy. Will this be a reachable area in the game?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 30, 2016, 06:40:59 PM
Quote from: DJ Omnimaga on March 30, 2016, 02:54:41 AM
Yay! By the way, one of the NPC mentions East Pole and how it has no enemy. Will this be a reachable area in the game?
Not that I'm planning, no. It was more of a jab at the name "West Pole".
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 30, 2016, 06:45:57 PM
Lol I see then. Actually it's a nice idea, since it might make people curious and search even harder for that location. :P (especially if you implement blatantly visible side-quests such as treasure chests, in addition to a less visible side quest, then they might think East Pole is another secret).
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 30, 2016, 07:24:01 PM
Quote from: DJ Omnimaga on March 30, 2016, 06:45:57 PM
Lol I see then. Actually it's a nice idea, since it might make people curious and search even harder for that location. :P (especially if you implement blatantly visible side-quests such as treasure chests, in addition to a less visible side quest, then they might think East Pole is another secret).
Now that you say it, that's an interesting idea. I definitely have yet to develop all of the secrets, so maybe this'll be one of 'em.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 30, 2016, 07:25:46 PM
By the way, is it very hard to add side-quests and new maps now? I mean, can you store everything in archive and only put it in RAM when needed? Or does it permanently take more RAM? I remember that you had issues in the past with low RAM because you were adding more maps.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on March 30, 2016, 07:33:37 PM
Quote from: DJ Omnimaga on March 30, 2016, 07:25:46 PM
By the way, is it very hard to add side-quests and new maps now? I mean, can you store everything in archive and only put it in RAM when needed? Or does it permanently take more RAM? I remember that you had issues in the past with low RAM because you were adding more maps.
I can store everything in Archive, but I still need to keep them to seperate AppVars for some reason. Even though the whole AppVar isn't loaded into RAM when reading its contents.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on March 30, 2016, 09:22:01 PM
Ah ok. I think multiple appvars are fine, considering the extreme 84+CSE RAM limitations (under 22 KB user RAM)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on April 06, 2016, 11:12:28 PM
I've sent out 0.66b to all of our testers. The thing I'd like to hear feedback on the most is the new player damage algorithm. I've tested it some, but maybe not enough. If you think the character is doing too little damage or too much, let me know. Obviously, I'd like to hear all feedback you have though.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on April 07, 2016, 04:12:01 AM
This time it will take a while before I get to test, because WabbitEmu decided once again to corrupt my savestate (it freezes on startup) so I have to restart all the way back from the beginning for a 3rd time >.<

EDIT: Nevermind, for whatever reasons it started working again after about 3 emulator restarts. (I also had to reset, quit the emu then reload the state)

EDIT: I'm thinking the new damage formulas might have made at least world 4 way too difficult. I am level 15 and it now takes 3 hits to kill all enemies instead of 2 so I am unable to get to the final boss without escaping from every battle. And it takes forever to level up at this point.


Also the new encounter rate is way too high. I run into enemies every 5 step or so sometimes.

Also When I warped to River Lake, I first appeared back inside West Pole, then in an house, then garbage map then I had to try warping again in order to land in River Lake.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on April 07, 2016, 08:36:53 PM
Quote from: DJ Omnimaga on April 07, 2016, 04:12:01 AM
This time it will take a while before I get to test, because WabbitEmu decided once again to corrupt my savestate (it freezes on startup) so I have to restart all the way back from the beginning for a 3rd time >.<

EDIT: Nevermind, for whatever reasons it started working again after about 3 emulator restarts. (I also had to reset, quit the emu then reload the state)

EDIT: I'm thinking the new damage formulas might have made at least world 4 way too difficult. I am level 15 and it now takes 3 hits to kill all enemies instead of 2 so I am unable to get to the final boss without escaping from every battle. And it takes forever to level up at this point.


Also the new encounter rate is way too high. I run into enemies every 5 step or so sometimes.

Also When I warped to River Lake, I first appeared back inside West Pole, then in an house, then garbage map then I had to try warping again in order to land in River Lake.
Ok, I'll make damage growth a little higher. And I never modified the encounter rate ??? I'll look into that. And I'm still not getting those errors with warping, but I'll take a look at that part of the code as well.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on April 18, 2016, 09:38:48 PM
@123outerme here is a major problem with Uvutu v0.67 fix 2 and the original 0.67: The thing you told me about having to manually fixing my save for compatibility will not do anything to fix it:

Quote* Doubled (or at least nearly doubled) save times. Unfortunately this breaks your save unless you fix it like so: Launch SAVUVUTU (the Save Editor included in the zip), and go through and type the exact numbers you see in these slots, except forget the decimal: Slots 3, 6, 15, and 16

I followed the instructions as described, yet I still get an ERR:DOMAIN error upon game loading. I tried running the first one that had changes first, so that I can update a second time after switching to the fix 2 files, to no avail.

In other words, I am unable to continue playing. Mind if I send you my save file so you can fix it yourself? It's from v0.65 or 0.66 and I really don't want to have to restart again from scratch >.<


I'll PM you a download link to my SAVUTU.8xv file. EDIT: Thanks for the fix


-By the way, in the area south of River Lake village, I notice that the path to the left is open. Is that normal? Just making sure.

-I also like the speed improvement during walking. :)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on April 19, 2016, 01:29:42 AM
Quote from: DJ Omnimaga on April 18, 2016, 09:38:48 PM
@123outerme here is a major problem with Uvutu v0.67 fix 2 and the original 0.67: The thing you told me about having to manually fixing my save for compatibility will not do anything to fix it:

Quote* Doubled (or at least nearly doubled) save times. Unfortunately this breaks your save unless you fix it like so: Launch SAVUVUTU (the Save Editor included in the zip), and go through and type the exact numbers you see in these slots, except forget the decimal: Slots 3, 6, 15, and 16

I followed the instructions as described, yet I still get an ERR:DOMAIN error upon game loading. I tried running the first one that had changes first, so that I can update a second time after switching to the fix 2 files, to no avail.

In other words, I am unable to continue playing. Mind if I send you my save file so you can fix it yourself? It's from v0.65 or 0.66 and I really don't want to have to restart again from scratch >.<


I'll PM you a download link to my SAVUTU.8xv file. EDIT: Thanks for the fix


-By the way, in the area south of River Lake village, I notice that the path to the left is open. Is that normal? Just making sure.

-I also like the speed improvement during walking. :)
Thanks! The speed improvement is a fairly small change, but I'm sure it makes a difference. And the path to the left is supposed to be there, I just haven't made the map that goes after it yet :P
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on April 19, 2016, 03:36:17 AM
Yeah I think the speed improvement is noticeable. And thanks for the info (and future walkthrough secrets advice :trollface:)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on April 25, 2016, 09:29:03 PM
Quote from: DJ Omnimaga on April 19, 2016, 03:36:17 AM
Yeah I think the speed improvement is noticeable. And thanks for the info (and future walkthrough secrets advice :trollface:)
I actually misread what you wrote. Now that I've lied, I might as well and try to make it the truth :P
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on April 25, 2016, 11:07:44 PM
Lol /me smacks 123outerme :P

Maybe now that it isn't secret you could just put in a large :walrii: statue there and have a secret item located there on the map (invisible chest?)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on April 26, 2016, 12:42:54 AM
Quote from: DJ Omnimaga on April 25, 2016, 11:07:44 PM
Lol /me smacks 123outerme :P

Maybe now that it isn't secret you could just put in a large :walrii: statue there and have a secret item located there on the map (invisible chest?)
Maybe, yeah. Also there really should be a confirmation to the karma actions because I'm on my phone and I accidentally -1'd you again. Maybe Street can take the -2 you've accidentally gotten from me away.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on April 26, 2016, 01:02:39 AM
Yeah I need to do something about karma buttons. We added text to space them up but I don't think it appears on mobile. I think I'll just enable post rating reasons and see if I can add warnings


And yeah I got about 4 accidental downvotes or more <_<
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on May 11, 2016, 11:49:41 PM
Quote from: DJ Omnimaga on April 26, 2016, 01:02:39 AM
Yeah I need to do something about karma buttons. We added text to space them up but I don't think it appears on mobile. I think I'll just enable post rating reasons and see if I can add warnings


And yeah I got about 4 accidental downvotes or more <_<
Yeah, hopefully Street'll remove those.

By the way, progress has been slow-going since most, if not all, mechanics have been implemented. All that needs to be done is map creation, and one can only create so many maps without going insane. I don't want to ask anyone else for help either, since they'll be familiar with their map(s) when the game releases. There's not a lot I can do except truck on. So I've made a few more maps and fixed up the issue with the one under the beach town, and added some treasure chests. I don't know how long it's gonna take to finish World 5, but I hope I can get it over with soon.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on May 12, 2016, 04:07:02 AM
Good luck 123outerme. I'm glad to see this back in action. :)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on May 25, 2016, 02:57:29 AM
On a side note, I was wondering if you were using a map editor or something to make map more easily? And even though you don't want people's help for map making to avoid them being familiar with the game before release, do you still accept help from beta-testers?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on July 17, 2016, 06:41:56 PM
Quote from: DJ Omnimaga on May 25, 2016, 02:57:29 AM
On a side note, I was wondering if you were using a map editor or something to make map more easily? And even though you don't want people's help for map making to avoid them being familiar with the game before release, do you still accept help from beta-testers?
I'm using the xLIBC map editor in TokensIDE. I've got ideas now (hence why I'm back and posting this). so hopefully I can finish soon.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on July 18, 2016, 06:13:07 AM
Ah ok. Is it easy to paste the map data inside a program? I always wondered how it was constructed and if sometimes the sprite order got messed up.

Also I hope this is finished :)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on July 23, 2016, 02:20:56 AM
Quote from: DJ Omnimaga on July 18, 2016, 06:13:07 AM
Ah ok. Is it easy to paste the map data inside a program? I always wondered how it was constructed and if sometimes the sprite order got messed up.

Also I hope this is finished :)
Yeah, all I have to do is Insert & Exit on the AppVar line that I've set to be read when trying to load a map. I think I have one more map left, the "boss room" map, then I'm done and can hopefully create more maps. The main reason I was so stuck is that I found making the beach/island world boring. Once I get that out of the way, I should have more creative freedom.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on July 23, 2016, 06:10:17 AM
Ah I see now. Hopefully the new worlds are more fun to make. Does the engine allow adding plot twists or events, by the way?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 13, 2016, 10:20:08 PM
Quote from: DJ Omnimaga on July 23, 2016, 06:10:17 AM
Ah I see now. Hopefully the new worlds are more fun to make. Does the engine allow adding plot twists or events, by the way?
No event scripting has been added yet, I might add that.
(I've been absent for a while; my keyboard wasn't working and I don't have a touchscreen computer so using the on-screen keyboard was worse than just trying to fix it)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on August 13, 2016, 10:22:53 PM
Ouch, I know the feeling. I wouldn't bother. My arms would get sore. X.x
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 27, 2016, 07:28:03 PM
Quote from: DJ Omnimaga on August 13, 2016, 10:22:53 PM
Ouch, I know the feeling. I wouldn't bother. My arms would get sore. X.x
Yep. Now I have my keyboard back and I've made lots of progress with the game, so I'm sending a build out soon.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on August 28, 2016, 03:57:46 PM
Do you plan to add larger skill animations for the higher tiers of upgrades?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 28, 2016, 04:20:10 PM
Quote from: DJ Omnimaga on August 28, 2016, 03:57:46 PM
Do you plan to add larger skill animations for the higher tiers of upgrades?
As in more elaborate? If so, I sorta have that already. If you use an upgraded move, it displays the weaker move first. The way the attack animations are, it looks coherent. The first upgraded move looks like
(Gif that I'll post when I get back to my computer)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on August 28, 2016, 04:26:41 PM
I meant larger than 8*8 pixels, such as cycling the entire battlefield with real(5
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 28, 2016, 04:58:52 PM
Quote from: DJ Omnimaga on August 28, 2016, 04:26:41 PM
I meant larger than 8*8 pixels, such as cycling the entire battlefield with real(5
Oh, ok. It might be nice to have that for some animations like Storm (the screen inverts, or maybe just the icon will).
Also here's that gif:
(http://i.imgur.com/HSMPxOm.gif)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on August 28, 2016, 06:52:20 PM
For magic animations, you might need two copies of the battle screen and invert one, so you can update the LCD only when needed. That way you can also control which part of the screen you want to invert or cycle.

Also nice ^^
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 31, 2016, 02:58:22 AM
Quote from: DJ Omnimaga on August 28, 2016, 06:52:20 PM
For magic animations, you might need two copies of the battle screen and invert one, so you can update the LCD only when needed. That way you can also control which part of the screen you want to invert or cycle.

Also nice ^^
Yeah, that'd be nice to be able to do. Also I like the speed that the attack sprites change at, but I was thinking it might be a little more fluid if they were a tad faster. I'll experiment some with that.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on August 31, 2016, 03:36:51 AM
Since color calcs have no motion blur, you might be able to speed up the animations without making each frame hard to distinguish.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on August 31, 2016, 06:41:47 PM
Quote from: DJ Omnimaga on August 31, 2016, 03:36:51 AM
Since color calcs have no motion blur, you might be able to speed up the animations without making each frame hard to distinguish.
That's true. I probably will end up speeding it up in the end.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: tr1p1ea on September 01, 2016, 07:59:43 AM
Looks awesome man! Still running very well speed wise.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on September 01, 2016, 10:50:15 PM
Quote from: tr1p1ea on September 01, 2016, 07:59:43 AM
Looks awesome man! Still running very well speed wise.
I agree! I also found a very easy speed boost to the walking code (I had the code to move you be a "Y+8(forward)-8(backwards)->Y", instead of using "min(,max(,Y+8sum(DeltaList(..."), so it's just a tad faster now.

Unfortunately, I also discovered that the amount of money you gain in a battle will become your total. I'm working to fix that.
Edit: Silly mistake on my part caused this. Fixed for next build.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on September 02, 2016, 05:24:58 AM
Do we still get 0 gold every battle like in one of the last versions I tried? :P

Also sorry I haven't gotten time to try this yet (extra sleep and stuff) D:
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on September 02, 2016, 06:52:17 PM
Quote from: DJ Omnimaga on September 02, 2016, 05:24:58 AM
Do we still get 0 gold every battle like in one of the last versions I tried? :P

Also sorry I haven't gotten time to try this yet (extra sleep and stuff) D:
No, it used to make the amount of gold you gained your total gold, but that's been fixed.
And go ahead and sleep. I know what it's like somewhat, being a high schooler and all.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on September 12, 2016, 04:42:23 PM
Ah I see . Nowadays I usually make the amount of gold gained per battle entirely based on the enemy level, which means I get between 1 and 99 gold. :P I don't remember if I used multipliers in First Fantasy, though.

Also, you should add shops where you can buy potions and have one attack upgrade cost 999. :P
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on September 28, 2016, 06:51:13 PM
Quote from: DJ Omnimaga on September 12, 2016, 04:42:23 PM
Ah I see . Nowadays I usually make the amount of gold gained per battle entirely based on the enemy level, which means I get between 1 and 99 gold. :P I don't remember if I used multipliers in First Fantasy, though.

Also, you should add shops where you can buy potions and have one attack upgrade cost 999. :P
I could possibly do that, if I can find the space.
By the way, today in math class we were talking about imaginary numbers. I decided to do the obviously obscure thing and see if they could be used to pack two numbers into a variable (like I said, this is common knowledge here), and it works. It's probably a better solution than using decimals, so I may switch to that in the future.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on October 13, 2016, 10:14:45 PM
Hm interesting. I sure hope this allows you to save space.  Any progress recently, by the way?
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on October 19, 2016, 10:51:53 AM
Quote from: DJ Omnimaga on October 13, 2016, 10:14:45 PM
Hm interesting. I sure hope this allows you to save space.  Any progress recently, by the way?
Not recently, I've been pretty busy with life. I have plans to come back and finish this over this 4-day weekend off of school (although some of it I still have marching band) I have coming up. Although not sure if I'd make tremendous progress, I could still probably get some more done.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on October 19, 2016, 04:24:13 PM
I definitively can't wait to see the next dungeons. :3= But take your time. :)
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on October 21, 2016, 03:36:27 PM
Quote from: DJ Omnimaga on October 19, 2016, 04:24:13 PM
I definitively can't wait to see the next dungeons. :3= But take your time. :)
I've finished the town screen for the next dungeon.
[spoiler=Spoilers for near end-game](http://i.imgur.com/MfC1cN0.png)[/spoiler]
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: Dream of Omnimaga on October 21, 2016, 04:27:59 PM
That looks cool :D. You should make the roads darker, though.
Title: Re: Sorcery of Uvutu Closed Beta (SPOILERS)
Post by: 123outerme on October 23, 2016, 05:09:45 PM
Quote from: DJ Omnimaga on October 21, 2016, 04:27:59 PM
That looks cool :D. You should make the roads darker, though.
Thanks! If I have extra tile space, I'll definitely do that.