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Poll

Should the next release be for calc or pc?

Calc
PC

Author Topic: Driller kNight  (Read 2407 times)

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Offline xlibman

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Re: Driller kNight
« Reply #15 on: May 29, 2017, 04:21:42 pm »
I see why redoing the maps is necessary now. Reminds me how I had to redo parts of Metroid II Evolution 84+ from scratch because major changes were needed and I couldn't figure out what the old code did 
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline E37

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Re: Driller kNight
« Reply #16 on: May 31, 2017, 02:10:05 pm »
I couldn't figure out what the old code did 
Sounds like my life. I can never figure out old code. Sometimes I try to optimize things… then I wind up breaking what I didn’t understand in the first place and trying to fix it - which always winds up less optimized than before! Thanks for the support though! It is really nice!
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline E37

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Re: Driller kNight
« Reply #17 on: June 08, 2017, 11:33:59 pm »
I am about halfway done creating the new levels. I also made a bunch of tweaks and added a new unit!
I would be happy to post a beta if anyone is interested in testing the game. On a side note, the game's executable code (no data) is reaching 30K
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline xlibman

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Re: Driller kNight
« Reply #18 on: June 09, 2017, 04:19:10 am »
I couldn't figure out what the old code did 
Sounds like my life. I can never figure out old code. Sometimes I try to optimize things… then I wind up breaking what I didn’t understand in the first place and trying to fix it - which always winds up less optimized than before! Thanks for the support though! It is really nice!
I usually just ended up rewriting the entire code lol. Took less time. And this is why when I tried to revive Illusiat 13 after years of hiatus it died again almost immediately :P (the other reason being that I had started to lose interest in programming)
I am about halfway done creating the new levels. I also made a bunch of tweaks and added a new unit!
I would be happy to post a beta if anyone is interested in testing the game. On a side note, the game's executable code (no data) is reaching 30K
Glad to see :D. And darn, that,s a lot of code. Glad you can still work within the limitations, though. I might be ok for a beta but I dunno if I'll have much time to test.
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline E37

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Re: Driller kNight
« Reply #19 on: June 15, 2017, 11:01:03 pm »
I couldn't figure out what the old code did 
Sounds like my life. I can never figure out old code. Sometimes I try to optimize things… then I wind up breaking what I didn’t understand in the first place and trying to fix it - which always winds up less optimized than before! Thanks for the support though! It is really nice!
I usually just ended up rewriting the entire code lol. Took less time. And this is why when I tried to revive Illusiat 13 after years of hiatus it died again almost immediately :P (the other reason being that I had started to lose interest in programming)
I am about halfway done creating the new levels. I also made a bunch of tweaks and added a new unit!
I would be happy to post a beta if anyone is interested in testing the game. On a side note, the game's executable code (no data) is reaching 30K
Glad to see :D. And darn, that,s a lot of code. Glad you can still work within the limitations, though. I might be ok for a beta but I dunno if I'll have much time to test.
I have three more levels to make. I also added a lot of little things to make it seem like a pc game such as a text box appearing on tiles to tell you what they are when you hold your cursor there for a while. I even added scroll bars for some menus! 4 levels of difficulty has been added - easy, normal, hard, and insane. It is almost hard to die on easy and there are some levels I can't beat on insane. I added 2 more units to bring the total count up to 23 and changed a lot of old ones. You now receive a score when you beat a level. I have further improved all of the ai's to make them seem a lot smarter. (No more fighters walking past their target because it moved) I will post some screenies when I work up the motivation to deal with wabbitemu. The whole game is more balanced now.
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline E37

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Re: Driller kNight
« Reply #20 on: June 22, 2017, 06:01:50 pm »
I am continuing to work on the game. I added another building and reworked monster spawns to make them make more sense. All levels now slowly increase in difficulty as time goes on. I may add researchable tech, but that will be an afterthought if it gets added at all. You can now press STAT on the unit menu to receive a summary of the unit before you buy it and to know which building is required to access it.
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline E37

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Re: Driller kNight
« Reply #21 on: July 04, 2017, 11:22:43 pm »

Update: I will release Driller kNight on August 5

I added another enemy and building.
There is now a menu that opens all the controls in the game for easy reference.
All content is finished.
I will just be optimizing and testing until release so I can be sure I am releasing a good game!
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline E37

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Re: Driller kNight
« Reply #22 on: July 28, 2017, 08:21:04 pm »
Everything is going according to schedule. I have reworked more mechanics to make the game more fair.  I have added a new unit and creature and a new ai type. The randomly generated level and godmode addons are finished also. I will spend next week debugging.
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline p2

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Re: Driller kNight
« Reply #23 on: July 28, 2017, 08:33:42 pm »
Nice, glad to hear that :)
btw in case something goes wrong, how much extra time for such cases have you planned in on your statement to release it on August 5th? :)

(Rick and Morty Season 3 release sunday July 30 and only on adult swim, weeee!)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
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if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
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Offline xlibman

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Re: Driller kNight
« Reply #24 on: July 29, 2017, 12:55:11 am »
Glad to see development is going well. I personally hated setting myself deadlines because I never met them *glares at New Beginning of the Ultimate End*

Good luck with this project :3=
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline E37

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Re: Driller kNight
« Reply #25 on: July 31, 2017, 12:17:47 am »
Nice, glad to hear that :)
btw in case something goes wrong, how much extra time for such cases have you planned in on your statement to release it on August 5th? :)

(Rick and Morty Season 3 release sunday July 30 and only on adult swim, weeee!)
The game is done now. So a week I guess. I am just playing it as much as I can now.

Glad to see development is going well. I personally hated setting myself deadlines because I never met them *glares at New Beginning of the Ultimate End*

Good luck with this project :3=
Thanks!
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline E37

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  • I own 2 game consoles, a ti-83 and a ti-84!
    • E37
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline xlibman

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Re: Driller kNight
« Reply #27 on: August 07, 2017, 04:42:23 pm »
Is the update the poll? Once the calc version is done I would like to see a PC remake or sequel ^^
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline E37

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Re: Driller kNight
« Reply #28 on: September 02, 2017, 03:15:37 pm »
Now that I have finished the calc version, I am working on a pc remake in c++. I have to redo all of the sprites for the computer. If someone is interested in helping to create the sprites, please tell me.
Any way... I'm moving forward!
  • Consoles, mobile devices and vintage computers owned: Ti83,Ti84!
I've never finished a project, there is always a way to improve!
What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!
Look! A slime!    <(^.^)>

Offline c4ooo

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Re: Driller kNight
« Reply #29 on: September 02, 2017, 10:15:52 pm »
Some 2.5D graphics would be nice. Maybe an option to switch between an "old school" and newer HD-ish looks?

 


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