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[ti-84+ce]Age of CEmpires I

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b/Calculator Development publicado por u/PT_ January 03, 2017, 08:22:00 PM
    Say hello to my newest game! :D





Currently not much done, but that comes with the time :)

It is written in C, as that goes the fastest, looking at the fact this will be a really large program..
I already have an idea about an AI, and hopefully when this program sees the finish line, that USB is somewhat documented, that I can add multiplayer.

To-Do list:
[list=1]
  • Make images of all the buildings/soldiers/villagers, and make them fit into my tiles (catch them from AoE II)
    • Buildings 1/25
    • Soldiers/villagers 0*8/40*8
    [/color]
  • Gameplay GUI
    • Minimap
    • Amount of max villagers/villagers
    • Tiles
    • Chat
    • Extra options
    [/color]
  • Be able to create soldiers/villagers at the town center/barracks etc
    • Check if enough resources, stand-by place
    [/color]
  • Move people to certain places
    • Requires shortest path finding algorithm
    [/color]
  • Gathering resources
    • Disappear resource if empty
    • (Animated villagers)
    [/color]
  • Building/Fighting
    • Check if enough resources/health
    [/color]
  • AI
    • Write a website/.exe file to make an AI yourself
    [/color]
  • Multiplayer
    • Only if USB is somewhat documented
[/color]

Btw:
:P
Last Edit: February 14, 2017, 03:18:13 PM by PT_
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u/p2 January 03, 2017, 10:03:15 PM
if you ever get it working as good as the original AoE2, I swear I'll buy a CE jsut to play that game O.O
u/kotu January 03, 2017, 10:23:49 PM
this is a massive project XD

looks good :)
u/PT_ January 03, 2017, 10:24:48 PM
Quote from: p2 on January 03, 2017, 10:03:15 PM
if you ever get it working as good as the original AoE2, I swear I'll buy a CE jsut to play that game O.O
Well, I definitely can't get it as good as the original one, just because of the hardware differences/screen size, but I would surely give it a try :w00t:
u/tr1p1ea January 03, 2017, 10:31:03 PM
Looks awesome! Runs pretty good so far - hopefully it can remain as such with more stuff on screen.

The isometric look is great :).
u/kotu January 03, 2017, 10:32:24 PM
PT_ how are you going to deal with selecting multiple units at once and that sort of thing
u/PT_ January 03, 2017, 10:33:55 PM
Quote from: kotu on January 03, 2017, 10:32:24 PM
PT_ how are you going to deal with selecting multiple units at once and that sort of thing
If you double click on a unit (don't know how), it catches all the units in a circle with radius X, and selects them all. One hard part would be moving all to the same point.
u/kotu January 03, 2017, 10:41:35 PM
Quote from: PT_ on January 03, 2017, 10:33:55 PM
If you double click on a unit (don't know how), it catches all the units in a circle with radius X, and selects them all.
you could also use select all on screen, or select all units of same type


Quote from: PT_ on January 03, 2017, 10:33:55 PM
One hard part would be moving all to the same point.
that is where the pathfinding becomes very tricky . i'm not going to help  8)
u/p2 January 03, 2017, 10:42:39 PM
ingame (AoE2) doubleclick is selecting all of same type while you use to drag a box around units to select multible at a location
u/xMarminq_ January 04, 2017, 03:02:49 AM
 :love:
u/PT_ January 04, 2017, 01:55:16 PM
I got some buildings ready:

- Barracks
- Farm
- House
- Lumbercamp
- Mill (yes, mill!)
- Miningcamp
- Towncenter
u/Dream of Omnimaga January 04, 2017, 07:34:07 PM
Woah those graphics and isometric tilemapper... nice job so far. Good luck getting this project done. :)

Only one issue tho: there is some white stuff around the towncenter
u/p4nix January 04, 2017, 07:37:12 PM
Looks very nice, although I don't own that calculator I'm looking forward to this ;)

Quote from: DJ Omnimaga on January 04, 2017, 07:34:07 PM
Only one issue tho: there is some white stuff around the towncenter
My guess is that the conversion from non-transparent white background to transparent had some issues, but this is probably quickly solved ;)
u/PT_ January 04, 2017, 08:57:26 PM
Quote from: DJ Omnimaga on January 04, 2017, 07:34:07 PM
Woah those graphics and isometric tilemapper... nice job so far. Good luck getting this project done. :)

Only one issue tho: there is some white stuff around the towncenter
Yes that was the image I downloaded from the internet. I've already removed all that separate pixels *.*
Btw, the compressed sprites are all together 42kB, and without compression 120kB :P
Last Edit: January 04, 2017, 09:00:40 PM by PT_
u/Dream of Omnimaga January 04, 2017, 09:43:08 PM
By the way, will there be a mini-map?
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