subscribe to codewalrus
Started by JamesV, December 21, 2015, 01:37:37 PM
0 Members and 2 Guests are viewing this topic.
Quote from: DJ Omnimaga on April 15, 2021, 12:19:32 PMI love the attention to details so far, a lot of old calculator games just had enemies disappear instantly with no animation when dying. Very nice job so far. I also like the title screen star animation. Reminds me a bit of Final Fantasy The End screens. I would make it so that when pressing Clear you can reset the current stage (or quit the game) via a confirm menu, for when we get stuck. I can't wait to see the new sprites for enemies and bosses.
Quote from: DJ Omnimaga on April 17, 2021, 04:06:41 PMFor some reasons I can't seem to find enough keys in the first stage of part 1 to get very far, though. I need to play it again to check what I might have missed.
Quote from: DJ Omnimaga on April 21, 2021, 06:03:20 PMI need to remember to write down or take pics of my passwords, because I always forget after beating the 2nd stage XD.
Quote from: DJ Omnimaga on April 23, 2021, 12:18:24 PMI like the dark room effect! I wonder, though, why is there two HUD? Are you planning to add multiplayer or something? Also I noticed in the screenshot that you move slightly faster than on the real calculator, but I got one of those first CE hardware version that had slower flash or something I think.EDIT: I found a bug: I was on the password input screen and let it sit there for a minute, then the calc turned ON and when I turned it back on, the game was in full color mode instead of 8 bits. While typing the password the screen faded out once too before reappearing instantly.
Page created in 0.020 seconds with 35 queries.