Author Topic: Curveball and My Uneducated Attempts at 3D  (Read 742 times)

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Offline semiprocoder

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Curveball and My Uneducated Attempts at 3D
« on: February 16, 2016, 07:16:52 pm »
So, I've been trying to create plausible 3d, but I have no idea really how to, so I've just guessed at my own way of doing so.
Also, I've decided to make the only game I can with it(as rotation isn't really well done): curveball. It is a type of 3d pong.
Attached are a gif of the game and of a cube being rotated(note: right now curveball is at like 5-10 fps on calc, so I will need to so something about that).


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Re: Curveball and My Uneducated Attempts at 3D
« Reply #1 on: February 16, 2016, 07:36:37 pm »
Wow that looks cool and smooth for Lua. It reminds me a game that Shmibs on Omni made for a contest. Pseudo 3D can be fine in some cases, since not everything requires real 3D. I really need to try learning how to do rotating polygons at some point or raycasting and mode 7 because I wanted to experiment in HP PPL one day.
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