So I worked a bit on the forum theme last night, the hardest part being figuring out how to center the logo (something unusual on a SMF forum) and the theme is far from finished. However, I was unsure about what background color to choose around the site. Currently it's dark turquoise or something, but would people prefer something different and what? What I know, though, is that using the same green as the inner logo green looked ugly, though, and a gray-ish green looks more like an hospital surgery room than anything else.
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#17027
Website Talk / Re: CodeWalr.us todo list & building discussion
November 13, 2014, 10:18:32 PM
Thanks for notifying us juju. As for Tapatalk, will the change make it hard to upgrade the mod? If possible, you should let us know in the staff board what code needs to be replaced and where if Tapatalk ever needs to be updated, in case we are ever required to update the mod.
Also, I tried a 3rd gender mod that pimath showed to me last night, but unfortunately it's only compatible with SMF 2.0 RC2 and older. It shows error warnings if I try to emulate an older version of SMF in the package manager. So if we want 3rd gender we will have to find an alternative.
Also whoever decides to write SMF mods need to make sure they can uninstall properly too. I saw mods on SMF website that installs fine, but then won't uninstall at all because the code to revert back to is not the same as the code to replace.
Quote from: aeTIos on November 13, 2014, 09:48:55 AMThis might be due to the fact I changed the board URL to codewalr.us instead of www.codewalr.us last night, so everybody got logged out. However, let us know if this happens again.
I got logged out again this morning. I visited the site for like a few pages, I think wrote a reply, and got logged out. Re-logged in everything is fine. Gotta figure out why this happens though.
Also, I tried a 3rd gender mod that pimath showed to me last night, but unfortunately it's only compatible with SMF 2.0 RC2 and older. It shows error warnings if I try to emulate an older version of SMF in the package manager. So if we want 3rd gender we will have to find an alternative.
Also whoever decides to write SMF mods need to make sure they can uninstall properly too. I saw mods on SMF website that installs fine, but then won't uninstall at all because the code to revert back to is not the same as the code to replace.
Quote from: Streetwalrus on November 13, 2014, 10:33:41 AMUgh I remember on Omni v4 through v6 this happens a lot to me and it was irritating. For some people they couldn't post at all sometimes. Does it happen frequently? This might be another thing to look into in the server settings. The forum itself is currently set so that sessions last 2880 seconds (so normally such error should only occur if you take over 48 minutes to post).
Something much more annoying is that I get a session timeout for posting just by reading the threads. >.>
Quote from: pimathbrainiac on November 13, 2014, 08:07:27 PMI already had some ideas in mind, but I'll check this out. A lot of the rules are supposed to be similar to Omni, though, in terms of hostility-free-ness. It's just that admin stuff will probably be more public (eg this topic) sometimes so that members will know that we are doing stuff. We still need a global e-mail address, though, and some notifications sent via it, in case a member cannot access the site for whatever reasons and also for moderator/admin logs.
Hmmm, do you want me to write a first draft the forum rules? I already have a draft (kinda) here.
Quote from: Juju on November 13, 2014, 10:15:17 PMI suspect compatibility issues with hhvm. Uploading large files, avatars and accessing the avatars setting page caused a blank page too.
I'm looking at this.
#17028
Drawing & Animation / Re: Some sprites by DJ Omnimaga
November 13, 2014, 09:40:17 PM
Thanks guys
Quote from: aeTIos on November 13, 2014, 09:47:15 AMYeah sadly the Zelda game stalled because of xLIBC driving my interest away from pure BASIC. It turned out that I kinda lost interest in xLIBC afterward, though. Maybe one day I'll revive the Zelda game, since it didn't seem to run that slow. It was a bit like Zelda on an Atari 5200 or something. As for Nemesiat sprites they were done 4 years after ROL3 release.
Make the zelda game happen :O Were the Nemesiat sprites eventually re-used for ROL3? Because some of them look like that.
Quote from: pimathbrainiac on November 13, 2014, 03:21:37 PMI'm planning to post the Reuben stuff in a separate thread actually. I just need to get around hosting them elsewhere if they are not already.
Hmmm, would you mind posting some of the colorized sprites here for easy reference? (as of now I have to search omni for them for nReuben)
#17029
Calculator Development / Re: nReuben Discussion Topic
November 13, 2014, 04:27:39 AM
Pics or it didn't happen.
On a more serious note, I wonder what you are going for in terms of scrolling and tile by tile movement? Will Reuben move smoothly or case by case like in LDStudio's game? Also is there scrolling or even smooth scrolling?
As suggestion, if you are going for 2x 8x8 tileset, you should try to make every pixel aligned properly, unlike in juju's Supersonic Ball PC game. Basically, have everything move at multiples of 2 pixels intervals rather than 1.
As for the maps this could be handy, but I don't have colored versions of the Reuben 2 maps (click to enlarge. I set forum image size limits):
On a more serious note, I wonder what you are going for in terms of scrolling and tile by tile movement? Will Reuben move smoothly or case by case like in LDStudio's game? Also is there scrolling or even smooth scrolling?
As suggestion, if you are going for 2x 8x8 tileset, you should try to make every pixel aligned properly, unlike in juju's Supersonic Ball PC game. Basically, have everything move at multiples of 2 pixels intervals rather than 1.
As for the maps this could be handy, but I don't have colored versions of the Reuben 2 maps (click to enlarge. I set forum image size limits):
#17030
Website Talk / Re: CodeWalr.us todo list & building discussion
November 13, 2014, 01:25:29 AM
Online Today and Char left in post modifications look like they are in working order. However, I might uninstall stuff randomly at some points if they are missing from the new theme.
Also avatar upload is broken. Shows white page of death. Also, avatar galleries are broken image links too. They default to 127.0.0.1
EDIT: Logos have been fixed.
Also avatar upload is broken. Shows white page of death. Also, avatar galleries are broken image links too. They default to 127.0.0.1
EDIT: Logos have been fixed.
#17031
Drawing & Animation / Some sprites by DJ Omnimaga
November 13, 2014, 12:30:47 AM
So I thought I would cross-post those sprites I posted over the years on Omni so I can also have my portfolio here. You can re-use some of them if you give me credits, but ask me first in case I am currently using them in a project, so that we can avoid having two projects using the same tileset simultaneously, for example.
Reuben & ROL3 tiles (most Reuben monsters are Final Fantasy/Lufia/Metroid/Dragon Warrior rips, recolored for my needs, though):
Illusiat 10 final boss:
Fake Metroid III screenshot (Halloween 2007 prank)
Nemesiat/Illusiat 6 xLIB Remake idea (mockup)
Another one
Nemesiat II tilesets (re-used in another project then eventually colorized:
ROL2 PC characters idea (re-used later in an RPG by juju which never got far)
Reuben PRIZM mockup
Animation near the end of Zelda: Dark Link Quest
Reuben Quest 3 title screen idea
Illusiat 13 title screens and mockups
TI-Nspire style (ASM/C):
PRIZM style:
TI-84 Plus C Silver Edition style (TI-BASIC):
Original TI-83+/84+ version:
Zelda BASIC CSE (160x240 mode)
Supersonic Ball animated tiles
Color Reuben battle sprite
Dynamic tiles example from Super Walrii Land (can be recreated 30 times a second, just to tell how fast HP PPL is)
More sprites meant for HP Prime games, but finally never used
Reuben & ROL3 tiles (most Reuben monsters are Final Fantasy/Lufia/Metroid/Dragon Warrior rips, recolored for my needs, though):
Illusiat 10 final boss:
Fake Metroid III screenshot (Halloween 2007 prank)
Nemesiat/Illusiat 6 xLIB Remake idea (mockup)
Another one
Nemesiat II tilesets (re-used in another project then eventually colorized:
ROL2 PC characters idea (re-used later in an RPG by juju which never got far)
Reuben PRIZM mockup
Animation near the end of Zelda: Dark Link Quest
Reuben Quest 3 title screen idea
Illusiat 13 title screens and mockups
TI-Nspire style (ASM/C):
PRIZM style:
TI-84 Plus C Silver Edition style (TI-BASIC):
Original TI-83+/84+ version:
Zelda BASIC CSE (160x240 mode)
Supersonic Ball animated tiles
Color Reuben battle sprite
Dynamic tiles example from Super Walrii Land (can be recreated 30 times a second, just to tell how fast HP PPL is)
More sprites meant for HP Prime games, but finally never used
#17032
Website Talk / Re: CodeWalr.us todo list & building discussion
November 12, 2014, 11:56:02 PM
Youtube tag has been added. But it still needs to be fixed for HTTPS support.
#17033
Calculator Talk / Animated eye candy of how fast HP PPL can be
November 12, 2014, 11:21:45 PM
This is my sprite generation routine in action. You see the static tiles too in that set, which I didn't share publicly yet. But as you will notice, I can generate a wall tileset 20 times per second
#17034
Website Talk / Re: CodeWalr.us todo list & building discussion
November 12, 2014, 05:43:28 PM
Oh ok. Let me know if this happens again.And I hope street, Pimath and juju starts appearing soon so they can check too.
Also the logo needs to be fixed because there's a white rectangle in it >.<
Also the logo needs to be fixed because there's a white rectangle in it >.<
#17035
Website Talk / Re: CodeWalr.us todo list & building discussion
November 12, 2014, 05:07:50 PM
@Site theme: Yes, rectangular borders were being considered. I might use the other theme as a base because it will be hard to start from SMF Curve, but SMF Core appears to be kinda broken, so I'm still unsure yet. I might start from a different theme. I would like the main borders to be identical to the logo, although I'm still undecided on inner colors, and obviously it's possible we won't be able to do double-borders (the translucent blue thing inside the logo border, that is). I could use the color from the sig version, though.
@Tapatalk: Yes, this is a serious issue that annoys the hell out of me when I use Proboards and Omni via the browser. I would rather make the notice now pop up an alert and make the notice smaller or get rid of it entirely.
@Social login: I'll look into that, although what is guaranteed is that registering via social network will be implemented one way or another, because 99% of the new Omni members now sign up using a social network. I could always allow users to change their nicknames as they wish, but since SMF appears to lack a nick change limit, I might make it a policy to not abuse this feature. But yeah, the fact that some people will not sign up on a site unless it lets you register in one or two clicks via Facebook is how lazy the world is, today, and we have to adapt. If it wasn't for the fact that no social login feature existed for SMF 1.1.x, then Omnimaga would have gotten that feature 4 years ago.
@Logging in issues are most likely due to server misconfiguration or you probably used the quick login form on board index. Juju and Street will have to look into this (particularly juju since he did server stuff for years). I hope they are cooperative about it and that it doesn't require us switching hosting providers or worse because that's an important feature to fix if it's broken.
EDIT: First post updated with your suggestions/reports (in blue)
@Tapatalk: Yes, this is a serious issue that annoys the hell out of me when I use Proboards and Omni via the browser. I would rather make the notice now pop up an alert and make the notice smaller or get rid of it entirely.
@Social login: I'll look into that, although what is guaranteed is that registering via social network will be implemented one way or another, because 99% of the new Omni members now sign up using a social network. I could always allow users to change their nicknames as they wish, but since SMF appears to lack a nick change limit, I might make it a policy to not abuse this feature. But yeah, the fact that some people will not sign up on a site unless it lets you register in one or two clicks via Facebook is how lazy the world is, today, and we have to adapt. If it wasn't for the fact that no social login feature existed for SMF 1.1.x, then Omnimaga would have gotten that feature 4 years ago.
@Logging in issues are most likely due to server misconfiguration or you probably used the quick login form on board index. Juju and Street will have to look into this (particularly juju since he did server stuff for years). I hope they are cooperative about it and that it doesn't require us switching hosting providers or worse because that's an important feature to fix if it's broken.
EDIT: First post updated with your suggestions/reports (in blue)
#17036
Calculator Development / Re: Illusiat XI: Reborn
November 12, 2014, 04:59:13 PM
That reminds me, I forgot if this version of the game would use the original enemy levels or the ones from Kin Master Quest? Also I can't wait for screenshots of the new map engine and battles in action
#17037
Website Talk / General site updates, TODO list and discussion
November 12, 2014, 07:18:29 AM
List updated May 23 2016. This topic was originally used to discuss the website construction before it finally opened to public on Jan 1st 2015 and was/is/will be used to update users on minor site updates.
Major site upgrade features to add
Recent Posts:
-Recent posts feature with the same layout as regular sub-forums (like on Omnimaga) with the category and cloned locations appearing below the title next to the author
-The ability to filter the recent posts list by category (like on Lexaloffle and Flarum), one at a time and also by genre (eg dev-related) and certain tags (calcs, tutorials, etc)
-Recent posts page shows by default instead of board index, but there would be an option to switch between board index by default or vice-versa, depending of user's preference.
AJAX notification system (for those who don't use IRC nor WalrusIRC):
-Updates every 30 second
-When mentioned in a post (a (1) digit appears in the navbar and browser title bar)
-When a PM is received (a (1) digit appears in the navbar and browser title bar)
-When there are new posts on the forums (a (1) digit appears in the navbar and browser title bar)
-When a new post is made in the currently-viewed topic (a warning appears below the list of posts in the topic)
Site navigation
-Welcome User+Avatar inside navbar, to the left
-Inbox and profile gets replaced with icons that appears next to it
-Rest of navigation moved to the center
Feature ideas (some might be scrapped if a SMF 2.1 upgrade come at the horizon)
-Add more games to the arcade, which must either be ports/remakes of calculator games or games made by our members. Having more z80/ez80-themed games would be nice, like Supersonic Ball.
-Make the Report to Moderator feature downvote posts automatically.
-Make WalrusIRC show forum and Telegram users in the online list instead of just IRC users
-Fix theme glitch when using search (green rectangle appearing besides the Logout link
-Fix all PHP errors. None causes any harm it seems, but an error-free site would definitively be much better and professional.
-Add merch store (there is one under construction but the selection is poor and I need to buy samples) <-This is scrapped until the Canadian dollar increases again. I can't afford to spend $50 for a t-shirt.
TODO
-Add flood control to img.codewalr.us and fix the img.codewalr.us directory listing.
-Get W-803, W-804, W-805 and W-807 back online and on a stable connection. We need more than 3 bots to keep the channel opped.
-Make WalrusIRC iOS-compatible. (seems like a CSS3 problem causing the textarea to be hidden in shoutbox view)
-Add a tutorials link in the site navigation
-Fix some theme issues preventing some text from being visible on mobile. For example, on the board stats page, maybe we could hide New members column or make some lists a smaller width percentage, such as 95%?
-Fix karma showing up twice below posts
-Fix display issues with upvote/downvote buttons inside locked topics for non-staff members.
Suggestions can be posted here or in this forum section.
Major site upgrade features to add
Recent Posts:
-Recent posts feature with the same layout as regular sub-forums (like on Omnimaga) with the category and cloned locations appearing below the title next to the author
-The ability to filter the recent posts list by category (like on Lexaloffle and Flarum), one at a time and also by genre (eg dev-related) and certain tags (calcs, tutorials, etc)
-Recent posts page shows by default instead of board index, but there would be an option to switch between board index by default or vice-versa, depending of user's preference.
AJAX notification system (for those who don't use IRC nor WalrusIRC):
-Updates every 30 second
-When mentioned in a post (a (1) digit appears in the navbar and browser title bar)
-When a PM is received (a (1) digit appears in the navbar and browser title bar)
-When there are new posts on the forums (a (1) digit appears in the navbar and browser title bar)
-When a new post is made in the currently-viewed topic (a warning appears below the list of posts in the topic)
Site navigation
-Welcome User+Avatar inside navbar, to the left
-Inbox and profile gets replaced with icons that appears next to it
-Rest of navigation moved to the center
Feature ideas (some might be scrapped if a SMF 2.1 upgrade come at the horizon)
-Add more games to the arcade, which must either be ports/remakes of calculator games or games made by our members. Having more z80/ez80-themed games would be nice, like Supersonic Ball.
-Make the Report to Moderator feature downvote posts automatically.
-Make WalrusIRC show forum and Telegram users in the online list instead of just IRC users
-Fix theme glitch when using search (green rectangle appearing besides the Logout link
-Fix all PHP errors. None causes any harm it seems, but an error-free site would definitively be much better and professional.
-Add merch store (there is one under construction but the selection is poor and I need to buy samples) <-This is scrapped until the Canadian dollar increases again. I can't afford to spend $50 for a t-shirt.
TODO
-Add flood control to img.codewalr.us and fix the img.codewalr.us directory listing.
-Get W-803, W-804, W-805 and W-807 back online and on a stable connection. We need more than 3 bots to keep the channel opped.
-Make WalrusIRC iOS-compatible. (seems like a CSS3 problem causing the textarea to be hidden in shoutbox view)
-Add a tutorials link in the site navigation
-Fix some theme issues preventing some text from being visible on mobile. For example, on the board stats page, maybe we could hide New members column or make some lists a smaller width percentage, such as 95%?
-Fix karma showing up twice below posts
-Fix display issues with upvote/downvote buttons inside locked topics for non-staff members.
Suggestions can be posted here or in this forum section.
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MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
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