CodeWalrus

CodeWalrus Website => Contests => Topic started by: Yuki on September 24, 2015, 04:39:46 AM

Poll
Question: Which entry is your favourite?
Option 1: brentmaas votes: 0
Option 2: Ivoah votes: 3
Option 3: SJCubed votes: 2
Option 4: utz votes: 1
Title: CWick Contest #1: 140 characters
Post by: Yuki on September 24, 2015, 04:39:46 AM
Introducing a new series of contests: CWick Contests! (Pronounced like "quick", but with a CW pun. Everyone like puns.) It's much like the Code Golfs we used to do on Omnimaga, as in, the tasks asked should be simple to do, perhaps done in a few hours and you have a week to do so, but it's not a specific task with defined input/outputs you have to make in the least bytes possible, it's more your usual contest/game jam/puzzle where the best one wins. So, each week or so, I come up with a topic, puzzle or constraint and you have to make the best one within a week. You'll be rated and you can win WalriiPoints according to it, which will be shown in your profile. Sounds good enough? Maybe actual prizes will be related to them in the future? Who knows?

This week, I'd go with the most vague topic ever: program anything fun. But there's a constraint: you should be able to send it on Twitter. 140 characters or less, or if you're on a calc, the source should be 140 bytes without the header. You can make anything, a demo, a game, but it should be entertaining. Every language I can run is accepted, but calc languages are evidently advantaged (for obvious reasons). PM me the source to your entries or email them to contest @ codewalr.us (with your username, of course, subject line mentioning the name and number of the contest and a readme) by next Thursday at midnight EDT, have fun! Of course, you should be a member of CodeWalrus so you can claim your prize :P

The rating will go as well (adapted from the last 4x3 contest, may change anytime):

[spoiler]
*(20 pts) Originality: Is it just another tic-tac-toe clone that looks exactly like the 100 other ones in ticalc.org archives?
*(20 pts) Creativity: How you managed to cram something into the constraints? Was your choice reasonable? Did you used a clever trick?
*(20 pts) Fun: Is it fun? Would you play it again in the future?
*(20 pts) Size, speed, installing & bugs: Is the file size reasonable for what it offers? Does it looks like it's above the constraints? Does it actually respects them? Is it too slow? Is installation easy? Is it bug-ridden?
*(10 pts) Gameplay: How well does it plays? Are controls well-chosen, if any? Is it too slow to be playable?
*(10 pts) Graphics: How well it is shown under such constraints? Does it look well-polished?
[/spoiler]

And if you have ideas for a future quick contest, if you have a suggestion, or if there's anything not clear, please PM or email me about it :P

(EDIT: Changed name of the contest for DJ's pun, I like it :P)

EDIT2: More rules! You can't release the source before the contest ends, it's preferable to keep all the 140 bytes in the same file (no cheats and workarounds!), yes, 140 bytes is the source size (bonus if you keep the compiled program under 140 bytes too!), unless you go with PICO-8 (or any tokenized language like 83+ BASIC/Axe), then it's 140 tokens. Anyway, I should be able to figure out how to compile your program with only your 140-byte source file alone and the knowledge of the standard libraries used (if you provide a makefile or something like that it isn't counted, but don't abuse compiler options or putting additional stuff in libraries). I may or may not run the source through a number of tests, such as compiling it and executing it, but also checking the algorithm and running it through various alternatives compilers and interpreters, if any, or just generally messing with it.

EDIT3: Vote! The entries are here (https://codewalr.us/contests/201509-cwick-contest-1/)!
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 24, 2015, 05:39:49 AM
Awesome! I really like the idea of mini contests. If I make a computer program, does the source need to be <= 140 bytes or the compiled program?
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 24, 2015, 05:56:04 AM
Quote from: Ivoah on September 24, 2015, 05:39:49 AM
Awesome! I really like the idea of mini contests. If I make a computer program, does the source need to be <= 140 bytes or the compiled program?
The source. Always the source. Bonus if the compiled program is less than 140 bytes as well.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on September 24, 2015, 06:16:21 AM
For TI-BASIC, would ClrHome count as 1 character or would it count as 7? Also, how does one make a game in 140 characters of code? :P In any case, I am interested to see what people will come up with. :)

Regarding Walrii Points, there isn't really a viable SMF Award/achievements mod, though. There is this but that might not be compatible. So maybe for now Walrii Points should be displayed in a topic?
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 11:06:20 AM
Quote from: DJ Omnimaga on September 24, 2015, 06:16:21 AM
For TI-BASIC, would ClrHome count as 1 character or would it count as 7?
It's counted in bytes, so ClrHome would be one or two.

For the Walrii points, it should be easy to make an SMF mod to keep track of them. Or just add a custom field to the profile and only let admins edit it.
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 24, 2015, 12:25:54 PM
Quote from: DJ Omnimaga on September 24, 2015, 06:16:21 AMAlso, how does one make a game in 140 characters of code? :P In any case, I am interested to see what people will come up with. :)

Does it have to necessarily be a game?
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 12:27:21 PM
It has to be "something fun". That's a pretty wide subject, and games are only a subset of it.
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 24, 2015, 02:40:10 PM
How many entries per user are allowed?
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 24, 2015, 02:49:02 PM
Quote from: Streetwalrus on September 24, 2015, 12:27:21 PM
It has to be "something fun". That's a pretty wide subject, and games are only a subset of it.

Cool, that's what I thought.
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 02:55:42 PM
Quote from: brentmaas on September 24, 2015, 02:40:10 PM
How many entries per user are allowed?
I suppose one, I'm not really sure of anything. :P
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 24, 2015, 03:03:15 PM
Can we submit our entries via twitter? :P
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 24, 2015, 03:37:05 PM
Quote from: Streetwalrus on September 24, 2015, 11:06:20 AM
Or just add a custom field to the profile and only let admins edit it.
That's exactly what I did. Look at my profile, for instance.

Quote from: Streetwalrus on September 24, 2015, 02:55:42 PM
Quote from: brentmaas on September 24, 2015, 02:40:10 PM
How many entries per user are allowed?
I suppose one, I'm not really sure of anything. :P
I dunno, I guess you can always send more than one, but it's not recommended. No more than two or three, at least.

Quote from: Ivoah on September 24, 2015, 03:03:15 PM
Can we submit our entries via twitter? :P
Of course, send your entry to user @CodeWalr_us (http://twitter.com/CodeWalr_us).
Title: Re: CWick Contest #1: 140 characters
Post by: Unicorn on September 24, 2015, 04:34:22 PM
Great contest idea! The hard part will be figuring out what to do :P

Oh yeah, are the rules the same as the 4x23 contest? Do we need a topic?
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 24, 2015, 04:44:16 PM
Quote from: Unicorn on September 24, 2015, 04:34:22 PM
Oh yeah, are the rules the same as the 4x23 contest? Do we need a topic?
The rules areb largely inspired from the 4x3 contest, but you don't have to make a topic, although it's recommended.
Title: Re: CWick Contest #1: 140 characters
Post by: Snektron on September 24, 2015, 06:30:26 PM
Oh cool idea :). I'll see what i can come up with
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 06:34:43 PM
Quote from: Juju on September 24, 2015, 03:37:05 PM
Quote from: Streetwalrus on September 24, 2015, 11:06:20 AM
Or just add a custom field to the profile and only let admins edit it.
That's exactly what I did. Look at my profile, for instance.
Hahahaha nice one.
Title: Re: CWick Contest #1: 140 characters
Post by: DarkestEx on September 24, 2015, 06:45:00 PM
I will absolutely participate too if I find time. I am working for school and the microcat is waiting too. The OS sadly doesn't write itself alone.
Title: Re: CWick Contest #1: 140 characters
Post by: unknownloner on September 24, 2015, 06:46:08 PM
Can you run haskell?
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 06:49:19 PM
Yeah, he has access to Linux and OSX so he can.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 24, 2015, 07:02:24 PM
I can run mostly every language you can run on a PC, on calcs, not so much, I can always ask DJ for that, that or you can always send me a video, I guess.
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 24, 2015, 07:14:39 PM
https://codewalr.us/index.php?topic=730.0

I'll mail the entry anytime soon.
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 24, 2015, 08:01:01 PM
Finally a contest. I was waiting for one of these. I will definately do something for this, if I get a good idea for it.
Title: Re: CWick Contest #1: 140 characters
Post by: SiphonicSugar on September 24, 2015, 08:11:26 PM
Oh no!  Its going to be hard thinking up an idea...

Could it be like a mini-movie?
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 24, 2015, 08:12:10 PM
Sure, as long as it's fun.
Title: Re: CWick Contest #1: 140 characters
Post by: SiphonicSugar on September 24, 2015, 08:15:28 PM
Okay.  I feel like that is what I am going to do. ;)
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 25, 2015, 12:11:52 AM
nspire lua is not agreeing with this limit. function on.paint(gc) and gc:drawRect themselves take up over 30 characters. That is without arguments for drawRect and end for on.paint. Then there is on.activate and on.timer. This is going to be quite difficult.
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 25, 2015, 12:34:37 AM
Since BASIC is measured in tokens, could PICO-8 programs be measured by tokens too? That's what the built in code limit uses, and it's also what the size indicator in the bottom right corner shows.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 25, 2015, 01:24:37 AM
Quote from: Ivoah on September 25, 2015, 12:34:37 AM
Since BASIC is measured in tokens, could PICO-8 programs be measured by tokens too? That's what the built in code limit uses, and it's also what the size indicator in the bottom right corner shows.
Well, that's kind of a gray area here. 0.1.0 counted characters, while 0.1.1 counts tokens, but it's still saved as characters IIRC. I gotta check this out... I'd say to count characters.
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 25, 2015, 01:40:20 AM
Quote from: Juju on September 25, 2015, 01:24:37 AM
Quote from: Ivoah on September 25, 2015, 12:34:37 AM
Since BASIC is measured in tokens, could PICO-8 programs be measured by tokens too? That's what the built in code limit uses, and it's also what the size indicator in the bottom right corner shows.
Well, that's kind of a gray area here. 0.1.0 counted characters, while 0.1.1 counts tokens, but it's still saved as characters IIRC. I gotta check this out... I'd say to count characters.

Aww :(
Title: Re: CWick Contest #1: 140 characters
Post by: c4ooo on September 25, 2015, 01:49:00 AM
IIRC in Code Golf Rebooted i counted characters not tokens.
*awkward moment because juju was the only one who ever submitted a PICO-8 entry*
/me runs
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 25, 2015, 01:57:45 AM
Meh, okay, I'll give you a chance, let's count tokens.
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 25, 2015, 02:30:51 AM
Does the 140 bytes include any images that my code relies on and loads. Otherwise I will just draw rectangles or something.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 25, 2015, 02:31:56 AM
If they're considered inputs (and therefore I can replace them with whatever image that can fit), no.
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 25, 2015, 02:40:34 AM
Quote from: Juju on September 25, 2015, 01:57:45 AM
Meh, okay, I'll give you a chance, let's count tokens.

Woo!
Title: Re: CWick Contest #1: 140 characters
Post by: Unicorn on September 25, 2015, 02:56:38 AM
hmm... now I need an idea that can go with a cmd theme... :P

Maybe some sort of color changing program...
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 25, 2015, 03:53:57 AM
I have been trying to make something in lua for the nspire for hours now. I could not make anything at all that came even close to 140 bytes in source size. Anyways, I look forward to the next competition. Hopefully I will be able to do something.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 25, 2015, 04:19:30 AM
Heh, you can always try another language, if you can.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on September 25, 2015, 03:15:19 PM
So far, it looks like for this contest that only TI-z80  Basocand to a lesser extent Casio Basic are viable options. O.O
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on September 25, 2015, 03:15:53 PM
Quote from: DJ Omnimaga on September 25, 2015, 03:15:19 PM
So far, it looks like for this contest that only TI-z80  Basocand to a lesser extent Casio Basic are viable options. O.O

PICO-8 is a viable option since it's measured in tokens.
Title: Re: CWick Contest #1: 140 characters
Post by: p4nix on September 25, 2015, 04:06:50 PM
Pww, if I was about to post my code on Twitter, I'd use Twitlonger, pastebin, github or a picture :P
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 25, 2015, 04:10:06 PM
You'd be surprised what you can do with nothing.
Title: Re: CWick Contest #1: 140 characters
Post by: Snektron on September 26, 2015, 10:06:04 PM
Processing would actually be an allright option.
Also shaders could do something, but you lose characters with uniforms etc. Shadertoy would be a solution to that, but still
their variable names are long :(
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 26, 2015, 10:21:39 PM
Quote from: Cumred_Snektron on September 26, 2015, 10:06:04 PM
Processing would actually be an allright option.

Really? I tried, but couldn't make anything good with 140 bytes. This is the beggining of something I was going to make, but gave up because it already had passed the 140 byte(17 bytes too big already) limit(also im not sure it will even work if I finish it I didn't really check if it works or if I wrote something wrong, I was only focusing on the size of the source)(also btw I know you are not supposed to release source but since im not doing anything with this I hope its ok):

int a[]={3,0,999,200};int b=200;void draw(){rect(b/3*a[1],b/2,b/2,b/2);int m=millis();if(m%1000==0){a[0]+=(int)key-2;a[1]=(int)random(4);}if(m%1000==a[2]){}}
Title: Re: CWick Contest #1: 140 characters
Post by: Snektron on September 26, 2015, 10:22:52 PM
Yeah i guess you're right :/. 140 is really not that much
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 26, 2015, 10:27:02 PM
maybe if it was like 0.5k it would be manageable, but at 140 bytes I think anyone would be hard pressed to make anything, even in ti basic(which I kind of know the basics of but am too lazy to actually learn the functions and stuff).
Title: Re: CWick Contest #1: 140 characters
Post by: Unicorn on September 27, 2015, 07:39:47 AM
I wonder how many bytes a real( command is. I have an idea, but its more of a util for the cse :/ I need to think of a game thing.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on September 28, 2015, 03:13:19 AM
I think 140 was choosen in reference to how limited the Twitter's 140 character limit can be.

Also like Code Golf, I think success lies a bit into which language you choose. Some specific languages might be more suitable for this particular contest, such as TI-83+ BASIC.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 28, 2015, 07:05:32 AM
Quote from: DJ Omnimaga on September 28, 2015, 03:13:19 AM
I think 140 was choosen in reference to how limited the Twitter's 140 character limit can be.

Also like Code Golf, I think success lies a bit into which language you choose. Some specific languages might be more suitable for this particular contest, such as TI-83+ BASIC.
That was the point, yes.
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 28, 2015, 08:34:20 AM
Am I the only one who has submitted something so far?
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on September 28, 2015, 09:52:35 AM
Looks like it, there's nothing in the admin mailbox as far as I can tell.
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 28, 2015, 12:54:37 PM
Cool, might just win like this
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 28, 2015, 07:16:15 PM
Yeah this size constraint is way too difficult for me, and I don't think many other people will be able to do something:(. At least I tried.

Also a suggestion for a future mini contest: This is just like the 4x3 challenge, except just make it widescreen, so 16:9 :)
Also maybe have a contest where everyone who is participating is paired up with someone else and they have to make as good of a game as the can together.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 28, 2015, 07:20:37 PM
That's good ideas.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on September 29, 2015, 04:22:15 AM
Juju you might want to make your contest a tad easier, because this is the 3rd contest you make (including two recent Code Golf contests) that you organize that don't get entries only because of the extremely high difficulty.
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 29, 2015, 07:16:36 AM
I submitted an entry ( ͡° ͜ʖ ͡°). Could've done a second but that ended up a little bit malicious.
Title: Re: CWick Contest #1: 140 characters
Post by: SJCubed on September 29, 2015, 12:16:29 PM
When is the contest over? I might try it out if I have enough time to finish it
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 29, 2015, 01:49:04 PM
Quote from: SJCubed on September 29, 2015, 12:16:29 PM
When is the contest over? I might try it out if I have enough time to finish it
Thursday, if I remember correctly
Title: Re: CWick Contest #1: 140 characters
Post by: utz on September 30, 2015, 08:05:25 AM
submitz0r'd!  ;D
I'll be offline for a few days, so sorry if I don't participate in the discussion any further atm.
Title: Re: CWick Contest #1: 140 characters
Post by: SJCubed on September 30, 2015, 10:38:14 AM
Submitted my entry!

It was actually pretty fun trying to figure out something that works under 140 bytes constraint :)

Edit: yay this was my 5th post, letting me use WalrusIRC!
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on September 30, 2015, 01:16:24 PM
Quote from: utz on September 30, 2015, 08:05:25 AM
submitz0r'd!  ;D
Quote from: SJCubed on September 30, 2015, 10:38:14 AM
Submitted my entry!
Oh nooooo, my guaranteed win!
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on September 30, 2015, 04:16:16 PM
Woo, we have at least 3 contestants, after all ^_^

Told ya, it don't have to be really fancy.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on September 30, 2015, 05:22:33 PM
Awesome. I thought the contest already ended so I didn',t think there would be any more entries.
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on September 30, 2015, 08:08:13 PM
Wow this is so surprising. How did ou guys manage to cram something into 140 bytes, cause I just couldn't. Of course it is easier in ti basic but still.
Title: Re: CWick Contest #1: 140 characters
Post by: SiphonicSugar on September 30, 2015, 08:14:10 PM
Ah man! I forgot completely about this! I keep wanting to do it but I get distracted!
Title: Re: CWick Contest #1: 140 characters
Post by: novenary on October 01, 2015, 12:38:37 PM
Quote from: semiprocoder on September 30, 2015, 08:08:13 PM
Wow this is so surprising. How did ou guys manage to cram something into 140 bytes, cause I just couldn't. Of course it is easier in ti basic but still.
The problem with Nspire lua is that you have to provide a lot of functions to be able to do anything and just the names take space already. In non event-based languages you just feed commands into it. Also TI basic has the advantage of having tokens which condense several characters into one or two bytes.

By the way I was wondering, how would you count asm written with an hex editor ? :trollface:
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 01, 2015, 04:17:17 PM
Asm by itself is tokenized directly into a binary.

Also, the contest came to its end (today at 12:00pm EST because of some confusion over the end time and I wasn't there at midnight to officially close the contest), thanks for participating! I'll count the results in the next few days and announce the results and another fun contest soon!
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on October 01, 2015, 11:21:20 PM
Will it be a poll we can vote on for the best program?
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 02, 2015, 02:06:27 AM
Oh, that would be a good idea. Looking at that after I looked at the entries and judged them.
Title: Re: CWick Contest #1: 140 characters
Post by: SJCubed on October 02, 2015, 03:05:21 AM
I would like to try out other people's entries as well :) Provided I can run it >.<
Title: Re: CWick Contest #1: 140 characters
Post by: semiprocoder on October 02, 2015, 03:06:50 AM
Yeah hopefully no ti 84 plus cse or ce programs cause I don't have those.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 03, 2015, 03:50:22 AM
How many entries were there?
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 03, 2015, 06:30:34 PM
Four of them. Not bad.

By the way I'm streaming stuff right now on here, please join: http://twitch.tv/juju2143

EDIT: Thanks for joining the stream, the entries are here (http://codewalr.us/contests/201509-cwick-contest-1), you can now vote in the OP for which entry you prefer and the results will be announced on CWick Contest #2!
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 03, 2015, 08:18:06 PM
Nice actually. I didn't have time to join the stream, unfortunately, but I'll check the entries soon. :)
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 03, 2015, 08:19:21 PM
The recording is on my Twitch channel and soon on YouTube.

EDIT:
https://www.youtube.com/watch?v=gDJtraNgrYU
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 04, 2015, 04:17:02 AM
Cool! You should put it in the first post :) When the results are out you could make a news showing them and the video, and a link to this thread, saying stay tuned for future contests. Try to space the contests out, though (eg not every week)
Title: Re: CWick Contest #1: 140 characters
Post by: brentmaas on October 04, 2015, 03:12:36 PM
I'm so sorry you had to try and fix mine for half an hour xD. Works perfectly on Windows 10 cmd.exe, though.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 04, 2015, 08:58:14 PM
By the way juju wouldn't it have been better to wait until voting is completed before publishing the judging results, as to not influence any voter?
Title: Re: CWick Contest #1: 140 characters
Post by: utz on October 06, 2015, 12:33:40 AM
Yeah, Ivoah's "interactive sine" thing is pretty cool.

@Juju: Regarding my entry: 1) I sent the corrected zip that included the music.asm and a longer version of the song well before the deadline. Why you chose not to use it is a mystery to me. 2) The emulator you use does note emulate sound properly.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 06, 2015, 12:36:42 AM
By the way, is iv.bat supposed to say "Invalid for COntest. Press any key to continue", then exit?

@utz I think it's because juju judged entries based on the 140 chars or byte versions, in order to be fair for everyone. Also your entry works perfectly in Wabbitemu. It's really awesome by the way and I am surprised that it fits under 140 bytes :D. @Ivoah entry is not bad either for the size and @SJCubed entry as well, although there is a small delay to get used to when pressing a key.
Title: Re: CWick Contest #1: 140 characters
Post by: Ivoah on October 06, 2015, 12:47:07 AM
Quote from: utz on October 06, 2015, 12:33:40 AM
Yeah, Ivoah's "interactive sine" thing is pretty cool.

Thanks :)
I got the inspiration from Mario Maker, after you end a level it shows a blue wave thing on a yellow background. I initially made it in Processing before the contest was even announced, and began to port it to PICO-8. When the contest was announced, I figured it'd be the perfect thing to enter.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 06, 2015, 12:56:39 AM
Ooh I see. I couldn't find a picture of what you mean. I'll have to check some SMM videos I guess. Also I wonder if your entry could be expanded into a Tunnel game?
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 06, 2015, 04:54:44 AM
Quote from: utz on October 06, 2015, 12:33:40 AM
@Juju: Regarding my entry: 1) I sent the corrected zip that included the music.asm and a longer version of the song well before the deadline. Why you chose not to use it is a mystery to me. 2) The emulator you use does note emulate sound properly.
It is a mystery to me as well. I probably took the wrong one in my folders? If so, I'm sorry.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 06, 2015, 06:09:21 AM
In any case, what you got is my favorite entry :P (although none of the TI entry seemed to be exactly 140 bytes? Or was the ASM entry calculated from its code without the header?)
Title: Re: CWick Contest #1: 140 characters
Post by: utz on October 06, 2015, 10:01:26 AM
@Juju: I'm very sorry, I just saw that I did indeed give you the wrong file the second time around. Well, that's what I get for hacking something together in two hours while trying to pack my stuff for a trip to Berlin at the same time... The "correct" version is here, if anybody is interested: http://irrlichtproject.de/transfer/tinytune.zip

@DJ Omnimaga: Yes, the rules said asm entries are calculated w/o header. So my entry (updated version) would be 139 bytes.

In general, I think we all still need to practise this size-coding stuff a bit. Here are a couple of recent size coding prods:

Sun Road by Baudsurfer - 128 byte MS-DOS intro
https://www.youtube.com/watch?v=7wiLB-jONfg

arabeske64 by HellMood - cellular automaton algorithm in 55 bytes (MS-DOS, too)
https://www.youtube.com/watch?v=0qw6hVycIxU

If you're interested in this kind of stuff, read my blog, I frequently post this kind of prods.
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 06, 2015, 03:00:19 PM
Heh, so it wasn't me after all. I downloaded the zip right before making my live stream, but still, the old version I tested in it was pretty impressive, if you say you added even more music without adding to the file size that's even more impressive. I will probably test the new version in a future stream, stay tuned :)

And yeah, that was kinda the point of the contest, I knew people can do pretty impressive stuff with ridiculously low file sizes, that was always something that interested me and I wanted to test you guys about that. The videos @utz linked are exactly some examples of what I expected. People were kind of confused at first, but it seems we got some pretty good ones in the contest anyway.
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 06, 2015, 07:06:37 PM
What I wanted to try is make an RPG under 1000 bytes in BASIC.
Title: Re: CWick Contest #1: 140 characters
Post by: p4nix on October 06, 2015, 07:30:50 PM
http://www.elitehomepage.org/text/index.htm this sourcecode might interest you, I guess it could be used for fancy name generation, depending on which type of rpg you want... But maybe it's not suitable at all. But I'm always impressed by Elite, that's why I always try to advertise it :P
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 07, 2015, 02:48:29 AM
I was thinking more on the scale of the TI-81 remake of Illusiat, except with Input instead of an actual map engine. Input with no argument lets you move a cursor around the graph screen then pressing enter returns the coordinates. In other words, you have a character walking around in just 1 byte. :P
Title: Re: CWick Contest #1: 140 characters
Post by: Yuki on October 07, 2015, 11:42:57 PM
The winner(s) will be announced soon, with the announcement of another fun contest! Don't forget to vote, I give you until Friday! Do you like this rate of a week-long contest every 2 weeks or it should be longer?
Title: Re: CWick Contest #1: 140 characters
Post by: Dream of Omnimaga on October 08, 2015, 01:48:54 AM
You should maybe start the contest near the end of the month. IIRC that is when community things pick up again (although they kinda started now). It should not be a regular rate, because as soon as you will get busy it will be too much work, plus people might get bored of the contests.

I have an idea for a CWick contest, but it would not involve writing a program.