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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: 123outerme on March 29, 2015, 04:56:17 PM

Title: [CSE Hybrid Basic] TI-Thrash Color
Post by: 123outerme on March 29, 2015, 04:56:17 PM
TI-Thrash Color is a homescreen arcade-style fighting game. It includes multiple characters, who beat up on a CPU. This is a color remake of TI-Thrash (Omnimaga (https://www.omnimaga.org/ti-z80-calculator-projects/(basic)-ti-thrash-(8x-calcs)/msg392903) or Cemetech (http://www.cemetech.net/forum/viewtopic.php?t=10610)). As it adds color to the game, it is only compatible with the TI-84+CSE (unless the CE has gotten Celtic 2 and xLibC/DoorsCSE with those two libraries ported). It requires Doors CSE 8.1 or later (http://dcs.cemetech.net/) to run. Download is attached. (By the way, it is possible to block counterattacks)
P.S.: Thanks to Imgur for glitching out and deleting all my beta screenshots! I hate you Imgur.

[spoiler=Images:]
Original (V1.1, for comparison):
(http://i.imgur.com/Pa10LZ9.gif)
Remake (V2.0B):
(http://i.imgur.com/4PJVaqN.gif)
[/spoiler]
[spoiler=Changelog V2.1:]
*Optimized size/speed
*Fixed issue with blocking a counterattack and timing
[/spoiler]
[spoiler=Planned Features:]
*Improve enemy AI
*Optimize even further
*Plan more features
[/spoiler]
Title: Re: [CSE Hybrid Basic] TI-Thrash Color
Post by: Snektron on March 29, 2015, 04:57:32 PM
Looks cool :D
Title: Re: TI-Thrash Color
Post by: Dream of Omnimaga on March 29, 2015, 06:10:36 PM
Nice, but the screenshot doesn't appear to show any color ???

Did you post the wrong screenshot?
Title: Re: TI-Thrash Color
Post by: CKH4 on March 29, 2015, 07:31:39 PM
Very cool indeed. Those animations look nice for a homescreen game.
Title: Re: [CSE Hybrid Basic] TI-Thrash Color
Post by: 123outerme on March 29, 2015, 08:54:24 PM
Quote from: Cumred_Snektron on March 29, 2015, 04:57:32 PM
Looks cool :D
Quote from: CKH4 on March 29, 2015, 07:31:39 PM
Very cool indeed. Those animations look nice for a homescreen game.
Thanks!
Quote from: DJ Omnimaga on March 29, 2015, 06:10:36 PM
Nice, but the screenshot doesn't appear to show any color ???

Did you post the wrong screenshot?
I meant to take a screenshot but I let my brother on the computer before I could and forgot that I was going to.
Title: Re: TI-Thrash Color
Post by: Dream of Omnimaga on March 29, 2015, 09:52:54 PM
Oh ok, I thought you posted an outdated screenshot of the other version of the game by mistake or that my mobile browser was acting up. :P
Title: Re: TI-Thrash Color
Post by: Duke "Tape" Eiyeron on March 30, 2015, 04:42:31 AM
Looks quite fast for CSE! Go(r)on pal!
Title: Re: TI-Thrash Color
Post by: 123outerme on March 30, 2015, 01:44:25 PM
Quote from: Duke "Tape" Eiyeron on March 30, 2015, 04:42:31 AM
Looks quite fast for CSE! Go(r)on pal!
Lol, which one? Darmani?

Thanks, when I made the cross-platform version I left the For( loop that controls the Super Thrash attack bar in the main loop for some reason, so taking it out and putting it in the applicable subroutines sped it up by a lot.
Title: Re: TI-Thrash Color
Post by: Dream of Omnimaga on March 31, 2015, 12:05:55 AM
Looks very nice now. :D And yeah moving as much stuff out of the main loop as possible helps a lot. I should do this with Mana Force since some stuff that got edited from the 2002 code was left in the main loop. You can get considerable speed increases by doing that.
Title: Re: TI-Thrash Color
Post by: Dream of Omnimaga on April 16, 2015, 05:22:02 PM
I tried this and it seems nice so far, but for some reasons, as soon as I press a button, the enemy stops moving for the rest of the battle (although he can still hit me when I'm next to him). Is that normal? ???