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Pokemon [fx9860]

b/Calculator Development Started by p4nix, June 15, 2015, 06:38:57 PM

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u/Unicorn June 17, 2015, 07:13:40 PM
Nice, but isn't it memory instead of ROM?
u/Dream of Omnimaga June 17, 2015, 07:33:56 PM
Yeah there is a common misconception about flash memory on TI and Casio calcs that it's called ROM, which isn't the real name. On TI-Z80 calcs, flash memory is called archive but the word flash memory is fine as well. On Casio it's simply called flash memory.

I assume that the game will be an add-in, right? And 16x16 is fine. For larger sprites you can always use multiple chunks of smaller sprites. For example, if Ivoah's walrus Pikachu was to be used , then it would probably fit into a 32x32 space.
u/Duke "Tape" Eiyeron June 19, 2015, 03:50:02 PM
Well, which generation will you try to copy? I have still many data around the first generation which should lie around on Planète-Casio, open up my old Basic project to look at it.

I had also, after getting my Prizm, tried to dig onto the 3rd gen data and did some struct to organize the battle engine. It shouldn't be too hard to reproduce it.

Beware of user space though, you only have a few dozens of KBytes available (around 100KB) but as soon as Fixos gets more polished, you could be able to switch over it and be able to enjoy more than 450 KBytes of RAM (shared witgh the system and other running processes).

Poke me on Telegram if you want my grain of salt about programming or debugging or infos about 'mon, I'll be happy to help another Casio pal! :)
u/p4nix June 19, 2015, 04:43:16 PM
I'll not try to copy the entire game, as it was, but it will be leaned against the 1st gen, but also using elements from 2nd and 3rd gen. I'm not still sure if I'll use exact the same EXP system and stuff, I think I'll make an easier one.
Oh, and thanks for the Telegram-offer :3
u/Dream of Omnimaga June 22, 2015, 07:01:41 AM
An easier one (at least where you level up faster) would be better I think, since most calculator gamers don't play games for a very long time at once. They play between classes or when bored, meaning that they'll rarely play more than 15 minutes at once, so a Pokemon game with a slow leveling up curve might get boring fast for them.
u/alexgt June 22, 2015, 01:44:27 PM
Quote from: DJ Omnimaga on June 22, 2015, 07:01:41 AM
An easier one (at least where you level up faster) would be better I think, since most calculator gamers don't play games for a very long time at once. They play between classes or when bored, meaning that they'll rarely play more than 15 minutes at once, so a Pokemon game with a slow leveling up curve might get boring fast for them.
When I got my N-Spire I played pokemon red all the way through O.O
u/Duke "Tape" Eiyeron June 22, 2015, 03:06:42 PM
THe original XP curves are a bit borken, I would go for gen III curves (or up, they're basically the same, the gen III put more or less the current battle system as we know today, with less features or twists)
u/Dream of Omnimaga June 25, 2015, 12:44:40 AM
Is the curve faster?
u/Duke "Tape" Eiyeron June 25, 2015, 09:00:27 AM
I dunno, since the third there is multiple cuves (the legendaries takes more XP to get to lv 100, 1.25 million IIRC compared to 1 million in standard, and a Ratata 750k/800 IIRC). But it's generally accorded that the first generation is borken almost everywhere.
u/Dream of Omnimaga June 29, 2015, 06:25:01 AM
Wait, I thought that the max level was 65? Also I heard that mult-color games (for example, Pokemon Yellow and Crystal) had much slower leveling up curves than their split counterparts (Blue, Red, Silver, Gold, etc)
u/Duke "Tape" Eiyeron June 29, 2015, 07:58:46 AM
It was always lv 100. Never saw a lower level cap. And yeah, probably. Also the Exp share was a bit broken in gen 1 (and has been buffed like hell in RoSa)
u/p4nix July 04, 2015, 07:30:49 PM
The project is still active, I'm just quite busy right now and even holidays won't change that. But I'll post Screenshots soon to show you how graphics will look like.
u/Unicorn July 06, 2015, 09:30:19 PM
Great! Eye candy is always great :D
u/Dream of Omnimaga July 10, 2015, 03:23:30 AM
Quote from: p4nix on July 04, 2015, 07:30:49 PM
The project is still active, I'm just quite busy right now and even holidays won't change that. But I'll post Screenshots soon to show you how graphics will look like.
Cool to hear. Hopefully you can find free time sometimes during the Summer :)
u/Duke "Tape" Eiyeron July 20, 2015, 03:58:16 PM
Hope you'll be able to do something playable soon! :D
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