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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: CKH4 on April 23, 2015, 12:37:54 PM

Title: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: CKH4 on April 23, 2015, 12:37:54 PM
This project is dead but you can find the source attached to this post. If you have any questions please ask and I will do my best to help you with them. The source likely is not in working condition but there should be some comments telling the direction that the game was going.


Old post:

So this is my first large project, and it'll hopefully be awesome! In case I don't finish I'll have the source openly available most of the time ( I hope ), so when I do upload it feel free to suggest changes / optimization.

So far the story is you're a person represented by a 3 pxl line ( so no story at all ).

What the final game will hopefully look like:
(http://imgur.com/bSj23HG.jpg)

Dialogues:
(http://i.imgur.com/YsDr9cq.jpg)

Possible Water tile ( I'll probably lighten it by 1 ):
(http://imgur.com/NMdeNs8.jpg)

I might change the name to 3px person or 3 pxl person or 3 pixels tall so which name do you think is the best?
Title: Re: [TI-83+ Series][Axe] 3 Pixel Person
Post by: Snektron on April 23, 2015, 12:52:32 PM
Ooh, thats quite promesing. I hope you'll be able to finish it because that would be awesome
Title: Re: 3 Pixel Person
Post by: CKH4 on April 23, 2015, 02:48:56 PM
Thanks, I hope I finish it too, also you have 1300 posts now ( DJ 2.0? ). Here's an example of the pxltest collision for the house:
(http://i.imgur.com/MmD2MC6.jpg)
Title: Re: [TI-83+ Series][Axe] 3 Pixel Person
Post by: Snektron on April 23, 2015, 02:59:34 PM
Looks cool :D. And indeed 1300 posts (and second place in top ;D)... but i'm no way a DJ :P... yet
Title: Re: 3 Pixel Person
Post by: Dream of Omnimaga on April 23, 2015, 07:31:51 PM
Seems pretty nice so far. For the pixel collision do you use an extra layer? For Supersonic Ball I used an extra layer of plain black tiles instead of actual sprites.
Title: Re: 3 Pixel Person
Post by: CKH4 on April 23, 2015, 07:56:40 PM
Right now I just test if the pxl is on on the main buffer but in theory I would use L1 or some other storage for plain black sprites for collisions.
Title: Re: 3 Pixel Person
Post by: alexgt on April 23, 2015, 08:02:56 PM
Looks cool it is in Axe I presume?

Can't wait to see more :)
Title: Re: 3 Pixel Person
Post by: CKH4 on April 23, 2015, 08:18:16 PM
Yep its Axe, I should have some new stuff this weekend hopefully.
Title: Re: 3 Pixel Person
Post by: alexgt on April 23, 2015, 08:19:37 PM
Cool
Title: Re: 3 Pixel Person
Post by: Dream of Omnimaga on April 24, 2015, 03:35:54 AM
Quote from: CKH4 on April 23, 2015, 07:56:40 PM
Right now I just test if the pxl is on on the main buffer but in theory I would use L1 or some other storage for plain black sprites for collisions.
Does it quickly flash between those black graphics and the grayscale ones for pixel test collision right now or do you only have pixel collision enabled when the black graphics are?
Title: Re: [TI-83+ Series][Axe] 3 Pixel Person
Post by: Snektron on April 24, 2015, 07:54:24 AM
Maybe he just doesn't update the display
Title: Re: 3 Pixel Person
Post by: CKH4 on April 24, 2015, 11:55:24 AM
Yep I don't update the display, since its Axe you can specify which buffer you want to draw stuff to or pxl test on. If any of you have ideas for the story that would be great but so far I'm leaning towards the title 3 pixels tall. The story would be all the sudden you wake up in a world where you are 3 pixels tall and a series of notes ( or other form of mysterious communication ) lead you to a portal which takes you back to your world. I'm lost for ideas on anything past that.
Title: Re: 3 Pixel Person
Post by: alexgt on April 24, 2015, 08:51:23 PM
Quote from: CKH4 on April 24, 2015, 11:55:24 AM
Yep I don't update the display, since its Axe you can specify which buffer you want to draw stuff to or pxl test on. If any of you have ideas for the story that would be great but so far I'm leaning towards the title 3 pixels tall. The story would be all the sudden you wake up in a world where you are 3 pixels tall and a series of notes ( or other form of mysterious communication ) lead you to a portal which takes you back to your world. I'm lost for ideas on anything past that.
What is if lead you back to the person that left the notes and he was the final boss?
Title: Re: 3 Pixel Person
Post by: CKH4 on April 24, 2015, 08:54:36 PM
Thanks for the idea, I don't know how the battle engine will work yet but I will try to make that work.
Title: Re: 3 Pixel Person
Post by: alexgt on April 24, 2015, 08:56:13 PM
You could have a super geek brother that hates you and put you in a game then tries to mess with you that would be cool.
Title: Re: 3 Pixel Person
Post by: Duke "Tape" Eiyeron on April 24, 2015, 09:07:40 PM
Warning : Super Geek Bros is an already taken name. *ahem*Siapran!*ahem*
Title: Re: 3 Pixel Person
Post by: CKH4 on April 24, 2015, 09:07:55 PM
I think I'm going for more of an isolation feel but it really depends. I might go for an otherworldly force that makes everything difficult but I don't know. Its already sounding like a lot of work and I'm feeling a little overwhelmed.
Title: Re: 3 Pixel Person
Post by: Dream of Omnimaga on April 24, 2015, 11:54:27 PM
I actually like the idea so far. Since the game is pixel-themed, maybe there could be reference to old school gaming or calculator gaming in it?
Title: Re: 3 Pixel Person
Post by: CKH4 on April 25, 2015, 12:28:38 AM
Yes there certainly could, I might do lots of old school references like pokemon and stuff. Anything much older than that I don't know much about because I am pretty young compared to video games. I could also do calc references. I guess I might do an animated portal next because I want to get the engine and the tileset done first. Maybe something like this:
(http://classic.battle.net/images/battle/diablo2exp/images/animations/portal.gif)
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: Snektron on April 25, 2015, 07:47:06 AM
That would be cool :D
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on April 26, 2015, 06:53:17 AM
That looks cool, although a little large. I wonder how hard it would be to scale it down without losing too much of the brightness on the calc?
Title: Re: 3 Pixels Tall
Post by: CKH4 on April 26, 2015, 01:51:13 PM
Right now I'm working on getting a preliminary 16x16 representation of it. Also DJ remember that this is in gray scale and that's a random picture I found on the internet that looks like what I'd want the portal to look like. I am pretty sure that the tileset will be the hardest part of the game because keeping everything relative to 6ft = 3px will be a pain. If anyone wants to try any tiles that would be marvelous.

Here's a list of tiles that need to be done:
Tree: 8x16
Portal: 16x16
Cobblestone walkway: 8x8
Inside floor: 8x8
Bed: 4x2
Table: 6x4

So far I've been working on moving parts the engine to subroutines so there is not much visible change. Next I'll separate each of the maps into its own program so I can get doors and stuff working. My concerns about the engine is that I won't be able to make good transitions between maps and that the parallax map scrolling will be annoying to some users. I've also set up jumping so that may come in handy.

As for the story I've decided to make a spiral texture on the ground that when you stand on it and press 2nd you can hear the mysterious persons voice. I'll also have it set up so that when you enter a room you can hear their voice. I don't know if I'm going to add a battle engine or not.
Title: Re: 3 Pixels Tall
Post by: alexgt on April 30, 2015, 05:30:07 PM
Quote from: CKH4 on April 26, 2015, 01:51:13 PM
As for the story I've decided to make a spiral texture on the ground that when you stand on it and press 2nd you can hear the mysterious persons voice. I'll also have it set up so that when you enter a room you can hear their voice. I don't know if I'm going to add a battle engine or not.
Wait you are going to simulate a voice? I wanted to do that with JARVAXE 5.0

About that I should work on that some more...
Title: Re: 3 Pixels Tall
Post by: CKH4 on April 30, 2015, 06:45:32 PM
Oh no, that's far too much work. Also who even has speakers for their calc?

Semi update:
I've been grounded and I broke it but I'm working on moving the engine to a subprogram. Before anyone freaks out Axe only needs that program for the source not the executable.

Teaxt boxes are done and sprites are still in progress. Next I'll work on map transition but for now I have to figure out how I broke it so no update for a while.
Title: Re: 3 Pixels Tall
Post by: alexgt on April 30, 2015, 07:00:22 PM
Ohh ok I was starting to worry that the project would never be done because of that :)
Title: Re: 3 Pixels Tall
Post by: CKH4 on April 30, 2015, 11:04:07 PM
Yeah, I am definitely planning on finishing this but for now I'm kinda stopped. At least I still have more than two years before I quit calc programming if I even ever do.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 01, 2015, 04:34:32 AM
I definitively hope you continue doing calc stuff for longer, like me and Kerm :). Or at least stick around and do programming for other platforms like Cumred. Also I hope you can work on this again in the near future. It sucks when we absolutely want to finish a program but are stopped by other things >.<. Be careful to not be grounded for too long, though.


On an unrelated note, when I first saw this project title, I was scared that somebody had leaked our contest theme or that you managed to find out. :P
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 01, 2015, 11:54:51 AM
I plan to keep doing calc stuff until after highschool but if I get into computer stuff before I'll probably shift priority to computers because they can make me money.

Lol to the contest thing. This wouldn't even work for the contest thing unless I scaled it up and had a 1pxl view radius. Maybe I could change engine to make a game where everything is really dark so that the 12 pixels used move around the screen. Would that be contest cheating?
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 02, 2015, 05:49:33 PM
Hmm it depends. What's visible gotta be 4*3, 3*3 or 3*4, like the projects in the contests board.
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 02, 2015, 05:57:08 PM
I could do it, it would just look terrible. I also have my own idea for the contest based on a web app already though. It'll be difficult because I don't have a color calc yet and that is the only way that it would work.

Minor Update #2:
I'm working on jumping using a Z value so we might see changing heights in the next medium size update.
I have made a shadow for your character when you jump so this is sort of starting to progress. :)
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 02, 2015, 06:14:00 PM
If you can manage to learn some HP PPL you could develop an HP Prime entry using the free emulator actually.  :P

Not that I like being pushy about learning new languages but I thought I would mention HP PPL since the Prime is the only calc  you can emulate legally for free without owning it and HP made the emulator.

Back on the project, I like the jumping idea. I wonder how hard it would be to implement?
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 02, 2015, 06:23:44 PM
Yeah, I've considered the prime but I don't really want to learn a new language yet so I think I'll use xlibc because its simple enough that I don't actually need the real calc.

The jumping will be easy, the hardest part will be the depth map. I have no clue how I'll get that done.
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: alexgt on May 02, 2015, 08:15:15 PM
After fiddling around with the Prime I learned HP PPL really fast, the only trouble I had was with graphical objects but I have that sorted out so in the future the Prime is a good choice.

Jumping sounds good but you would have to animate the guy so it didn't look like he was just going forwards  :-\
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 02, 2015, 08:52:43 PM
So I shorten the guy before he jumps like this:
Line(X,Y+JUMPING,X,Y+3
And so that is all the animation that you can do in 3 pixels there is also a shadow so that you can actually tell that you're jumping instead of walking.

On a future updateish note I'm going to have a spiral that you stand on when the final guy will talk to you. I may do lots of cutscenes if I can make them relatively small so that I don't put too much stuff in the engine. I think that I may use teleporters instead of walking for map transitions because I think that it'd be easier and cooler.
Title: Re: 3 Pixels Tall
Post by: alexgt on May 03, 2015, 12:29:06 AM
Oh yeah the shadow... you forget about grayscale when most of your programming career is based on Ti-84+ Basic :P
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 03, 2015, 12:41:44 AM
Yeah that's how it was for me until this year. I had always been fascinated by gray scale so I tried xlib but didn't understand. Thank goodness for axe :).
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 03, 2015, 06:07:57 AM
Quote from: CKH4 on May 02, 2015, 06:23:44 PM
Yeah, I've considered the prime but I don't really want to learn a new language yet so I think I'll use xlibc because its simple enough that I don't actually need the real calc.

The jumping will be easy, the hardest part will be the depth map. I have no clue how I'll get that done.
Wait, you mention xLIBC. Does it mean you are now making 3 Pixels tall as a CSE BASIC game instead of 83+ Axe? I am kinda confused now ??? Unless it was a typo and intended to be Axe?
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: Snektron on May 03, 2015, 08:51:17 AM
The mockups looks like a TI83+/84+ screen so i think its Axe
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 03, 2015, 12:43:32 PM
For the contest, not for this. Sorry for the confusion.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 05, 2015, 02:54:48 PM
Ah right. If you mean the 83+ xLIB though keep in mind grayscale is harder to do than in Axe. Axe does everything for you, while with xLIB you need to do the dithering yourself then display each dithered frame manually.
Title: Re: 3 Pixels Tall
Post by: CKH4 on May 05, 2015, 05:28:46 PM
Yeah I never really got gray scale in xlib. I'm planning to make the contest game in xlib for the cse so that shouldn't be a problem. Sorry that it's a little off topic but can custom colors be defined in xlibc?
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on May 07, 2015, 05:09:19 PM
yes you can use custom colors. You should check Doors CSE wiki for more info on commands. The one you'll most likely use the most is the rectangle one. http://dcs.cemetech.net/index.php/Third-Party_BASIC_Libraries_(Color)
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on September 21, 2015, 08:36:43 PM
I have no idea why, but for some reason I have a habit of reading whole threads like this... ???
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 22, 2015, 02:51:27 AM
Ideally it is best to only bump old topics if you have something to add to the discussion, though ;)

That reminds me CKH4, is this project still alive?
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on September 22, 2015, 11:20:32 AM
Okay.  :)

But anyway, this does seem like an amazing RPG.
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 22, 2015, 02:08:50 PM
Ah sorry but for right now I'm not working on the game. Its possible to see this come back and I'll try to @mention you if it does. I would not get overly hopeful of its return though. Also the reason that it's stopped is because I don't get the same joy out of calculator coding as I used to.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 22, 2015, 03:27:38 PM
Sorry to hear. Do you still plan to participate to CW foruns in the future and showcase your Android, PC and other projects, though? I noticed you and many others have been inactive lately. D:
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 22, 2015, 05:05:38 PM
Yes but I won't be as active. More likely I'll read but not post that often.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 22, 2015, 05:20:07 PM
Sorry to hear then. Is there something CW sute could add to convince you to reconsider, such as expanding to a different field of interest?
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 23, 2015, 02:25:47 AM
Sadly no, right now its just lack of time (build a time machine :P).
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 23, 2015, 02:31:34 AM
Lol, imagine if we had a time machine but didn't tell anyone, then all of a sudden new TI RPGs would come out every hour because we kept going back in time with our calc in our hands. People would be WTF :P



Or if a device was invented to slow time down around you, so you could act several times faster. But most people would hate it because Internet would feel like dial-up or 56k all over again due to the even longer wait >.<
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 23, 2015, 03:47:54 PM
That would be hilarious but good for the calc community.

Also solution: keep the WiFi card outside of the time bubble :P.
Title: Re: 3 Pixels Tall
Post by: alexgt on September 24, 2015, 02:33:13 AM
Quote from: DJ Omnimaga on September 23, 2015, 02:31:34 AM
Lol, imagine if we had a time machine but didn't tell anyone, then all of a sudden new TI RPGs would come out every hour because we kept going back in time with our calc in our hands. People would be WTF :P



Or if a device was invented to slow time down around you, so you could act several times faster. But most people would hate it because Internet would feel like dial-up or 56k all over again due to the even longer wait >.<
That would be freaking amazing O.O
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 24, 2015, 06:24:35 AM
Quote from: CKH4 on September 23, 2015, 03:47:54 PM
That would be hilarious but good for the calc community.

Also solution: keep the WiFi card outside of the time bubble :P.
I wonder how well current would work if parts of a device is inside a time travel bubble and the other isn't :P
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 24, 2015, 11:53:04 AM
Probably not too bad because nowadays you can get 1gb/s over Ethernet and 6gb/s over sata. (Also I think you can get like 3gb/s on pci-e (500mb/s per row))

Edit. Nvm the max transfer speed of Ethernet is 125mb/s
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 26, 2015, 04:59:38 AM
Oh I mean voltage and stuff. Wouldn't there be current overflow at one end of the device?
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 26, 2015, 01:30:48 PM
Ah OK. The only issue i could thrink of is that there might be an extreme build up of power right where it slows down. Maybe you'd need something to limit the power transmitted right at the edge of the bubble.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 26, 2015, 05:51:49 PM
Yeah that's what I thought. Ideally we wouldn't want to put too much stress on certain areas of the device, to prevent parts from breaking earlier than normal. Also what if the time travel was instant? O.O
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: semiprocoder on September 26, 2015, 08:30:11 PM
Imagine having everything but your house slowed down like 100 times. How big of bills would you have to pay. For example, the avg. american house uses 908 kwh per month at 0.12 dollars per kwh. Then you would pay about 91 megawatts at 12 per killowatt. That translates to about 10.9 thousand dollars per month.
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 26, 2015, 09:51:23 PM
Quote from: DJ Omnimaga on September 26, 2015, 05:51:49 PM
Yeah that's what I thought. Ideally we wouldn't want to put too much stress on certain areas of the device, to prevent parts from breaking earlier than normal. Also what if the time travel was instant? O.O
For me it'd mean that I'd have like twice as much time.

Quote from: semiprocoder on September 26, 2015, 08:30:11 PM
Imagine having everything but your house slowed down like 100 times. How big of bills would you have to pay. For example, the avg. american house uses 908 kwh per month at 0.12 dollars per kwh. Then you would pay about 91 megawatts at 12 per killowatt. That translates to about 10.9 thousand dollars per month.
That is a good point for why slowed down time is a bad idea.
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: semiprocoder on September 26, 2015, 10:13:37 PM
That raises another issue with time travel for me. Say you could time travel as much as you want. Also lets say you took, say, a gold bar back with you and store it somewhere. Then you take the gold and travel back to before you took it and put more gold. Then you keep doing that. Would this recreate all of your gold for you and make you infinitely rich?
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 27, 2015, 12:41:56 AM
Eh well in that case I'd say that the gold bar would move to the place that you put it after you moved it.
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: semiprocoder on September 27, 2015, 02:06:16 AM
So you're saying there would be no replication of gold bars?
Title: Re: 3 Pixels Tall
Post by: CKH4 on September 27, 2015, 02:59:34 AM
I would think not.
Title: Re: 3 Pixels Tall
Post by: Unicorn on September 27, 2015, 07:41:38 AM
Yeah, because you would disappear to, when traveling, wouldn't an object, too?
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on September 28, 2015, 03:35:35 AM
Quote from: CKH4 on September 26, 2015, 09:51:23 PM
Quote from: DJ Omnimaga on September 26, 2015, 05:51:49 PM
Yeah that's what I thought. Ideally we wouldn't want to put too much stress on certain areas of the device, to prevent parts from breaking earlier than normal. Also what if the time travel was instant? O.O
For me it'd mean that I'd have like twice as much time.

Quote from: semiprocoder on September 26, 2015, 08:30:11 PM
Imagine having everything but your house slowed down like 100 times. How big of bills would you have to pay. For example, the avg. american house uses 908 kwh per month at 0.12 dollars per kwh. Then you would pay about 91 megawatts at 12 per killowatt. That translates to about 10.9 thousand dollars per month.
That is a good point for why slowed down time is a bad idea.
Slowed-down time might not be a bad idea like going back in time is.

It's hard to tell how going in the past or future would affect the present, because no one has managed to find out how to travel in time yet. After coming back from the past, would you appear in a new timeline or some sort of new dimension? Would stuff change gradually like in some Back to the Future scenes? Would stuff that you changed in the future remain that way once you come back in the present? And if after changing the past it didn't generate a new timeline, then how things would change around people in the present? Would it be gradual or instant?  Would stuff from the future you bring to the present disappear like anything you would take from the past?

In any case, if time travel ever became a thing, I hope it doesn't fall in the wrong hands. >.<
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on January 22, 2016, 02:57:34 PM
So anyway, how is progress going with this game?
Title: Re: 3 Pixels Tall
Post by: alexgt on January 22, 2016, 04:42:32 PM
I was wondering the same :P

Do you know @CKH4 ?
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on January 22, 2016, 04:49:26 PM
I think CHK4 moved on from calcs and CW in general D: (at least, from what he told me once)
Title: Re: 3 Pixels Tall
Post by: alexgt on January 22, 2016, 06:24:56 PM
Oh ._. that sucks :'(
Title: Re: 3 Pixels Tall
Post by: CKH4 on January 23, 2016, 03:56:01 AM
Ah well I'm still watching topics but sadly I have moved on from calculator programming to JavaScript. I'm planning on staying reachable though so if anyone needs anything feel free to ask.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on January 23, 2016, 03:14:42 PM
Quote from: CKH4 on January 23, 2016, 03:56:01 AM
Ah well I'm still watching topics but sadly I have moved on from calculator programming to JavaScript. I'm planning on staying reachable though so if anyone needs anything feel free to ask.
Codewalrus isn't only about calcs, though :walrii:
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on January 23, 2016, 03:20:07 PM
Well it would still be cool if you could give someone your source code for it or something...
Then at least one RPG that has been started will be finished for once... :P
Title: Re: 3 Pixels Tall
Post by: alexgt on January 23, 2016, 03:55:00 PM
Quote from: DJ Omnimaga on January 23, 2016, 03:14:42 PM
Quote from: CKH4 on January 23, 2016, 03:56:01 AM
Ah well I'm still watching topics but sadly I have moved on from calculator programming to JavaScript. I'm planning on staying reachable though so if anyone needs anything feel free to ask.
Codewalrus isn't only about calcs, though :walrii:
Very true ;)

Quote from: SiphonicSugar on January 23, 2016, 03:20:07 PM
Well it would still be cool if you could give someone your source code for it or something...
Then at least one RPG that has been started will be finished for once... :P
That would also be nice ;)
Title: Re: 3 Pixels Tall
Post by: CKH4 on January 23, 2016, 05:26:57 PM
I'll keep sharing my projects as I finish them but right now they are few and far between.

Attached is the source code. Its two files and I'm not sure if its in working condition. If you have any questions about what things do, feel free to ask and I will try to help as much as possible.
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on January 23, 2016, 05:30:55 PM
YAY!  Now someone, maybe even me, can continue your RPG! :D
Title: Re: 3 Pixels Tall
Post by: CKH4 on January 23, 2016, 05:33:01 PM
Yeah that would be great. I can't wait to see what you do with it.

When I left I was in the middle of writing the code to change rooms. Not sure how finished that part is so good luck.
Title: Re: [TI-83+ Series][Axe] 3 Pixels Tall
Post by: SiphonicSugar on January 23, 2016, 05:47:11 PM
Lol

This seems like it will be a big project for me but I think with some help from some others, we will be able to tackle it and finish the RPG. :D
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on January 23, 2016, 07:04:18 PM
That reminds me CKH4, since you do web dev, do you also do HTML5 and Javascript games?
Title: Re: 3 Pixels Tall
Post by: CKH4 on January 23, 2016, 08:42:55 PM
Quote from: SiphonicSugar on January 23, 2016, 05:47:11 PM
Lol

This seems like it will be a big project for me but I think with some help from some others, we will be able to tackle it and finish the RPG. :D
Yeah I'm excited to see what you make.

Quote from: DJ Omnimaga on January 23, 2016, 07:04:18 PM
That reminds me CKH4, since you do web dev, do you also do HTML5 and Javascript games?
No not yet but I'm trying to learn. If I ever make something good I'll share but now I've lost free time so I haven't learned anything recently.
Title: Re: 3 Pixels Tall
Post by: Dream of Omnimaga on January 28, 2016, 08:04:26 AM
Ah ok, I wasn't sure if you had time or not. Good luck!