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Sorcery of Uvutu - Screenshots

b/[Completed] Sorcery of Uvutu (TI-84+/CSE) Started by 123outerme, November 10, 2015, 08:42:03 PM

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u/123outerme April 09, 2016, 10:59:57 PM
Quote from: DJ Omnimaga on April 09, 2016, 10:25:33 PM
Ah I see. Maybe it should be renamed to reflect that it's a power up?

Also I got your PM. I'll give the new version a try later.
It's possible that I would. It'd be pretty easy. I'm not sure what I'd rename it to though.
u/Dream of Omnimaga April 10, 2016, 03:52:50 AM
You might want to check what they're named like in Final Fantasy. Perhaps also change the icon to a red up arrow? HP-Up, MP-Up, ATK-Up, etc, seems like good names. Also, later in the game, perhaps an XP Boost or something that lower the requirements for next level ups later in the game, that would be harder to find.
u/123outerme April 11, 2016, 07:18:57 PM
Quote from: DJ Omnimaga on April 10, 2016, 03:52:50 AM
You might want to check what they're named like in Final Fantasy. Perhaps also change the icon to a red up arrow? HP-Up, MP-Up, ATK-Up, etc, seems like good names. Also, later in the game, perhaps an XP Boost or something that lower the requirements for next level ups later in the game, that would be harder to find.
Maybe I'll do that. But for right now, I'm gonna work on finishing maps and a different side project ;)
u/Dream of Omnimaga April 14, 2016, 04:35:32 AM
Do you plan to finish all maps that remains to be done, then the bosses/events?

Also I am sorry, I didn't have time to test the new version yet. D:
u/123outerme April 17, 2016, 04:39:48 PM
Quote from: DJ Omnimaga on April 14, 2016, 04:35:32 AM
Do you plan to finish all maps that remains to be done, then the bosses/events?

Also I am sorry, I didn't have time to test the new version yet. D:
Yeah, that's usually how I make a world. It's fine that you don't have time to test the new version. Since the xLIBC command I use to get numbers to strings in Ans don't work past 9999 or with decimals (and I need one of those two to make saving work), I'll have to revert back to the old method of saving. Depending on the situation, it could work, but not all the time.
u/Dream of Omnimaga April 17, 2016, 10:00:26 PM
Oh, by making all the maps I meant the rest of the game, not just the next world. I was wondering since your other post said you would finish maps. :P And sorry to hear about the saving issues. I think it's fine, though. Just take a look at how long it took to save in Illusiat 13. :P

Also the 9999 limit is why First Fantasy experience system was replaced. In Mana Force 2002 you needed like 900000 experience points for some levels, but in FF:MF it's 9999 max.


I'll see if I can try the game tomorrow or tuesday. Do you plan to make it an open beta in the near future, by the way?
u/123outerme April 17, 2016, 11:48:13 PM
Quote from: DJ Omnimaga on April 17, 2016, 10:00:26 PM
Oh, by making all the maps I meant the rest of the game, not just the next world. I was wondering since your other post said you would finish maps. :P And sorry to hear about the saving issues. I think it's fine, though. Just take a look at how long it took to save in Illusiat 13. :P

Also the 9999 limit is why First Fantasy experience system was replaced. In Mana Force 2002 you needed like 900000 experience points for some levels, but in FF:MF it's 9999 max.


I'll see if I can try the game tomorrow or tuesday. Do you plan to make it an open beta in the near future, by the way?
Maybe as the game reaches its final stages (maybe 1 world left, small features missing, little sidequests, etc.) I'll open testing up. But while big changes that could break the game (case in point, this one) still need to be made, I'd like to keep it more private. If I do need to make large changes in open testing, I'll probably take my calc with the latest build to math class, then if I find it bug free, I'll release it :P
u/Dream of Omnimaga April 17, 2016, 11:52:09 PM
No problem. I was suggesting because at one point I noticed that some people kept saying they lost interest in the project because there was no public beta available after so long. Which suprised me, considering most calc projects don't have a beta available until like the very end (Escheron, for example, took half a decade before having a beta).
u/123outerme April 19, 2016, 01:24:47 AM
Many thanks to DJ Omnimaga and this sick Sorcery of Uvutu Walrii!
u/Dudeman313 April 19, 2016, 12:44:51 PM
Cool! Maybe I could use that to make a Reuben Walrii. :P
u/Dream of Omnimaga April 19, 2016, 11:40:12 PM
Quote from: 123outerme on April 19, 2016, 01:24:47 AM
Many thanks to DJ Omnimaga and this sick Sorcery of Uvutu Walrii!

I wonder if you would be able to fit it in the game as an easter egg if you still have enough sprite space after adding all the side quests and perhaps more graphics? Perhaps it could be added only as an inline sprite rather than a full sprite sheet, to avoid wasting 8 KB just for 1 24x27 sprite.
u/Dudeman313 April 20, 2016, 01:14:03 PM
Imagine a CSE owner, playing this awesome game right until the final battle, where their character suddenly transforms into a walrus. :P
u/Dream of Omnimaga April 20, 2016, 10:06:43 PM
That would be weird. :P I think it would be better to keep this as a joke for less serious games. It could always be an enemy but I doubt anyone wants to have :walrii: as a monster in their games. :P
u/Dudeman313 April 20, 2016, 10:36:24 PM
Yeah, because in order to make :walrii: a monster, you'd have to figure out a way to make him scary instead of cute, but still recognizable as :walrii: . That's nearly impossible.
u/Dream of Omnimaga April 22, 2016, 04:30:45 PM
Who says he doesn't have to be cute? It could be a trolling monster that does weird attacks and is immune to lots of stuff. :P
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