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Sorcery of Uvutu - Screenshots

b/[Completed] Sorcery of Uvutu (TI-84+/CSE) Started by 123outerme, November 10, 2015, 08:42:03 PM

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u/123outerme April 05, 2016, 10:54:16 PM
Quote from: DJ Omnimaga on April 05, 2016, 01:22:54 AM
By the way, how many tile appvars do you use right now? I know that xLIBC has a bug preventing tile display from the 2nd pic from working properly, so technically we can only use 1 pic at a time (Kerm explained how to use both as I misunderstood how it worked, except that even his trick didn't work due to the bug), but I was curious about if there could be a way to spice some of your maps up to have more than two wall tiles per dungeon.
I have about 16 tiles left in my AppVar, and I only use one. I actually didn't know about that bug, I guess it's a reason to update DCS (and to include changes that tr1p said weren't included in DCSE 8.1). I might use 1 more for another boss, and I'll probably use them to spice up the overworld a bit. If I have any space left in my map AppVars I'll probably add different house maps as well.
u/Dream of Omnimaga April 05, 2016, 11:27:43 PM
Cool to hear. Also you could maybe make the final boss 16x16 or 8x16. :)

New houses would be nice too (maybe 16x16 too with a red roof?)
u/123outerme April 06, 2016, 09:12:27 PM
Quote from: DJ Omnimaga on April 05, 2016, 11:27:43 PM
Cool to hear. Also you could maybe make the final boss 16x16 or 8x16. :)

New houses would be nice too (maybe 16x16 too with a red roof?)
I think because of the way I set up the fight screen, currently I'd probably go 8x8 or 8x16. Otherwise I'd have to move the name and HP boxes up 8 pixels, which wouldn't be too hard to do, but if I can get something good-looking using those sizes, I'd probably just take that lazy route.
u/Dream of Omnimaga April 07, 2016, 04:53:43 AM
Ah right, I forgot about that. But as an added challenge, you could maybe make the final boss so that his HP is not shown. :P
u/Dudeman313 April 07, 2016, 02:34:58 PM
Quote from: DJ Omnimaga on April 07, 2016, 04:53:43 AM
Ah right, I forgot about that. But as an added challenge, you could maybe make the final boss so that his HP is not shown. :P
Like Reuben Quest? :P
u/Dream of Omnimaga April 07, 2016, 04:39:11 PM
Well, most RPGs from 1986 to 2003 worked like that. Back then, to see enemy HP you had to use a magic spell called Scan. Sometimes, they made the enemy or boss change color or posture as HP went down, but that's it. Else, the game was considered too easy back then.
u/123outerme April 07, 2016, 08:38:14 PM
Quote from: DJ Omnimaga on April 07, 2016, 04:53:43 AM
Ah right, I forgot about that. But as an added challenge, you could maybe make the final boss so that his HP is not shown. :P
That's not a bad idea. If I ever do want to make a larger boss, I could just do that. But we'll see if I'll make a larger boss.
u/Dream of Omnimaga April 07, 2016, 09:48:41 PM
On a side note, would it be easy to implement shops and the ability to equip 1 item in battles like the NES Final Fantasy?
u/123outerme April 07, 2016, 11:32:27 PM
Quote from: DJ Omnimaga on April 07, 2016, 09:48:41 PM
On a side note, would it be easy to implement shops and the ability to equip 1 item in battles like the NES Final Fantasy?
It would be pretty easy to implement shops, and I was thinking about it actually. I'm not sure what I'd have you equip, maybe the armor? I dunno, I probably won't do that one.
u/Dudeman313 April 07, 2016, 11:50:11 PM
Armor can become an annoyance. Getting the best armor, dropping the old armor, buying some new armor to compare to the current armor, sell the old armor, blah, blah, blah. That gets really tiring.  <_<
Maybe it's best not to include it, like you said.
u/123outerme April 09, 2016, 03:45:10 PM
Quote from: Dudeman313 on April 07, 2016, 11:50:11 PM
Armor can become an annoyance. Getting the best armor, dropping the old armor, buying some new armor to compare to the current armor, sell the old armor, blah, blah, blah. That gets really tiring.  <_<
Maybe it's best not to include it, like you said.
Yeah, I agree. I also didn't want to include it since it'd probably create a balance issue and it'd be too much work for everyone, not just me.
u/123outerme April 09, 2016, 05:26:36 PM
I thought this was important to double-post and bump. I'll edit it into the previous post if not.
Pretty big update:
Thanks to some xLIBC feature and tr1p1ea's help, I've been able to speed up the saving process a ton! Unfortunately for testers, I had to slightly change the way some data was saved. I'll tell you guys how to fix that in the PM, once I send it all out. Here's the difference. I tried to be exact when I pressed the Save button, but it may not be perfect.

u/Dream of Omnimaga April 09, 2016, 05:27:52 PM
Isn't there an armor already in the game? O.O

Edit: just saw your post. I like the speed improvements. :)
u/123outerme April 09, 2016, 05:29:05 PM
Quote from: DJ Omnimaga on April 09, 2016, 05:27:52 PM
Isn't there an armor already in the game? O.O
Edit: just saw your post. I like the speed improvements. :)
Yeah, but if I was to add an equippable item, it would be that. But you're right, it's in the game and it just raises your health.
Edit: Thanks!
Last Edit: April 09, 2016, 05:34:18 PM by 123outerme
u/Dream of Omnimaga April 09, 2016, 10:25:33 PM
Ah I see. Maybe it should be renamed to reflect that it's a power up?

Also I got your PM. I'll give the new version a try later.
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