Hey there,
I recently started what will be a small game, and hopefully the first PC game I will officially release (read : actually release) : Strip Bounce.
In this game, you are a little square thingy shooting to other geometrical shapes thingies with your death laser of vengence, BUT with a twist : you can't actually fire at enemies. I used pool game as an inspiration for this : different types of enemies require different amounts of your laser bouncing off walls to be killed. If your laser hits an enemy before having bounced off walls enough times, it's game over : your laser is fired back directly at you, through walls, at the speed of light. Of light, yes. Since it's a laser.
It is going to be a classic beat-your-previous-high game ; I expect to have one single level with a reasonable (read : not too few) amount of enemy types, and if possible neat animations of the camera following the laser when special events occur (such as death). The map is 1600*1600, so that's kinda big in my opinion.
I'm writing the game in Haxe, meaning I'll be able to compile it for Windows, Mac, Linux, Flash, HTML5, Android and iPhone (hahaha iPhone. Not gonna happen).
Current state of the project : the main mechanics work (lasers and enemies, will have to code bullets in the future 'cause enemies will fire them), the map exists (will have to be redesigned though), collisions work nice, complete absence of any graphical goodness because I'm so bad at it.
Screenshot because yes of course.