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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: alexgt on July 22, 2015, 03:56:28 PM

Title: Nagoji 20x15 [HP Prime][HP PPL]
Post by: alexgt on July 22, 2015, 03:56:28 PM
One morning you woke up in a world of pixelation, you got out of bed and looked out the window and saw large gray blocks whizzing by your house so you went outside to see. As soon as you set foot out of your door there was a huge ruch of wind pushing you out of your house into the giant gray objects, your only choice was to jump...

The first one was easy you simply jumped over it but the second you had to dive under ever while the wind was fighting against you, then the third looming gray obstical came at you, there was no place to jump, slide, or die. Your ony choice was to drop kick it, with your eyes closed and you whole body at risk you landed it! You got faster now and things were turning weird colors of red, green, blue and then you noticed you were turning colors! What seemed to be the end you barely had tme to touch the ground bfore you had to jump, dive, or kick your way through an obtical.

Finially you got out gasping for the air that you hoped was there, and then you realized  the terrain was changing back to normal, slowly you could see the curves of the mountians, and you were actually human now not two stacked pixels but there was something wrong, something very wrong. you looked back at the mountians and you could make out jaged pixels, you looked back at your self and realized your shoes were more like triangles, then you realized "I am not out of this yet..."
Title: Re: Nagoji 320x240
Post by: Unicorn on July 22, 2015, 06:03:41 PM
Oooo ooo what happens next! :P

So that was the first one, now the second one is happening?
Title: Re: Nagoji 320x240
Post by: alexgt on July 22, 2015, 08:51:19 PM
What happens next will be in the game...

Also I will be need some player sprites that fit in a 16x16 area. Also some for NPCs
Title: Re: Nagoji 320x240
Post by: Unicorn on July 22, 2015, 09:03:45 PM
I might be able to think something up in the pixel art requests thread.
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on July 23, 2015, 12:42:06 AM
Will the game play similarly to the contest version?
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 12:48:37 AM
No it will be like a RPG where you go around and find out about what happened and fight stuff, the world veiw will be from the top down and there will be an inventory (and hopefully a good story line but as of now I hardly know the details of it :P)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 01:50:27 AM
Oh, awesome! DJ's the RPG master of course, so I expect he'll have some tips. ;)

Also, he should meet a mystical wizard unicorn who gives him advice, and a walrii to.
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 02:58:23 PM
I think that the widard will be the one ge has to get to to release him fom the world of pixelation and the walrii be his faithful companion :)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 03:06:28 PM
Quote from: alexgt on July 23, 2015, 02:58:23 PM
I think that the widard will be the one ge has to get to to release him fom the world of pixelation and the walrii be his faithful companion :)
Really? That would be awesome :P
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 03:11:09 PM
I need a walrii that has blood dripping of his tusks that i can display after he hurts and enemy O.O
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 03:12:34 PM
Quote from: alexgt on July 23, 2015, 03:11:09 PM
I need a walrii that has blood dripping of his tusks that i can display after he hurts and enemy O.O
What is he now? The devil? O.O
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 03:13:15 PM
No you will be going through dungeons and he will be watching your back ;)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 03:18:06 PM
Quote from: alexgt on July 23, 2015, 03:13:15 PM
No you will be going through dungeons and he will be watching your back ;)
Ok, good, will the dungeons be overpowered?

EDIT: Do these work?

(http://img.codewalr.us/Imported%20piskel.png)
(http://img.codewalr.us/e9077d35-3150-11e5-911e-c7fcee7352cc.gif)
(http://img.codewalr.us/a95b3b99-3150-11e5-925c-c7fcee7352cc.gif)
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 04:25:39 PM
I was thinking that it would be bright red at the bottom and afade to white as you went up :)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 05:36:35 PM
hmm, I'll try that.

How about this:

(http://img.codewalr.us/Imported%20piskel.gif)
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 06:46:24 PM
That looks great :) thanks for the help :)
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: sifodias on July 23, 2015, 06:48:42 PM
MIIINE
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 06:51:25 PM
Lol, I just remembered that the characters are going to be in 8x8 possibly 16x16 can anyone make a normal walrii and a blood walrii that small?! Sorry xD
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 06:55:34 PM
Quote from: alexgt on July 23, 2015, 06:51:25 PM
Lol, I just remembered that the characters are going to be in 8x8 possibly 16x16 can anyone make a normal walrii and a blood walrii that small?! Sorry xD
uh, I don't know about that one... I'm out :P
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 06:56:15 PM
Yeah I don't think scaling it down will work <_<
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: sifodias on July 23, 2015, 07:15:48 PM
Don't worry I take care of that :)
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 07:25:03 PM
Thanks :)
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: sifodias on July 23, 2015, 07:33:32 PM
What do you think ? :)

(http://img.codewalr.us/miniWalrii.png)

16x16
He really looks like a baby :D
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 07:38:14 PM
That looks eally good for 16x16 O.O can you make a 8x8 :trollface:
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: sifodias on July 23, 2015, 07:47:30 PM
Don't worry ;) Nobody can't doubt of my skills
It will be a kind of walrii foetus
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: sifodias on July 23, 2015, 08:02:45 PM
There :p

(http://img.codewalr.us/miniminiWalrii.png)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 23, 2015, 08:20:44 PM
I feel like that was a pic resize O.O
Title: Re: Nagoji 320x240
Post by: alexgt on July 23, 2015, 09:27:13 PM
It is so cute O.O once I get both on calc I will see which one I prefer and then the game resolution will be definite :)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 24, 2015, 12:33:40 AM
Actually... going by what a 24x24 sprite looks like in half the res you mentioned, 24x24 may be just right for you!
Title: Re: Nagoji 320x240
Post by: alexgt on July 24, 2015, 12:58:37 AM
but if I use 24x24 I won't be able to display enough of the map :(
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on July 24, 2015, 01:46:34 AM
I like the 8x8 and 16x16 renditions of Walrii. That said, the 24x24 sprite was designed to be useable in 16x16 games too, though. His eyes and legs can overlap a bit on the tiles so it looks a little more 3D-ish and it still looks nice. Plus since walruses are quite fat they probably can squeeze a bit through narrower areas anyway.

(http://img.codewalr.us/walriistage1mockup2.png)

I believe some 8 and 16 bits games did that too. But it's ok if you want to use a 16x16 sprite instead. I made one once but I don't think it turned out very well.

(http://img.codewalr.us/walrii16x16.png)
Title: Re: Nagoji 320x240
Post by: alexgt on July 24, 2015, 03:04:24 PM
Actually the walrii doesn't look that bad (I might change the left eye a bit)
Title: Re: Nagoji 320x240
Post by: Unicorn on July 24, 2015, 03:31:47 PM
Quote from: alexgt on July 24, 2015, 03:04:24 PM
Actually the walrii doesn't look that bad (I might change the left eye a bit)
I think you could make the game with a 24x24 walrii...  Looking at the screenshot... :P With a 16x16 player to :P
Title: Re: Nagoji 320x240
Post by: alexgt on July 24, 2015, 06:25:00 PM
Maybe but I would preffer a 16x16 walrii
Title: Re: Nagoji 320x240
Post by: Unicorn on July 24, 2015, 07:29:11 PM
Quote from: alexgt on July 24, 2015, 06:25:00 PM
Maybe but I would preffer a 16x16 walrii
I guess you'll know when you put the sprites in :)
Title: Re: Nagoji 320x240 [HP Prime][HP PPL]
Post by: Snektron on July 28, 2015, 07:51:10 PM
Didn't somebody make a 16x16 walrii? also maybe you could try scaling it with linear scaling to see how that looks, considering the prime has more colors than other the cse and such
Title: Re: Nagoji 320x240
Post by: Unicorn on July 28, 2015, 08:06:26 PM
Yeah, DJ made one, as well as sifodias.
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on August 23, 2015, 01:24:33 AM
Yeah I posted one above and Sifo posted his in the Walrii fanart thread.
Title: Re: Nagoji 320x240
Post by: alexgt on August 23, 2015, 11:48:38 PM
I want to start on this project and advance it more because as of now I have no code written <_<

DJ: since this is my first RPG where should I start? Should I get the game mechanics all layed out?
Title: Re: Nagoji 320x240
Post by: Unicorn on August 25, 2015, 04:24:24 AM
I say you should start with movement between rooms and getting the rooms organized first.
Title: Re: Nagoji 320x240
Post by: alexgt on August 26, 2015, 01:41:05 PM
I have started this now and am gaining pace. The environment will be stored in a matrix that will be 15 units tall and as many wide as it needs to be and it will scroll freely to the left and right but when moving up and down the screen will stay stationary.
Title: Re: Nagoji 320x240
Post by: alexgt on August 27, 2015, 02:52:31 PM
Changed the name to Nagoji 20x15 as that is the number of tiles there are n the screen.

Also should combat sequences go into a different screen like pokemon or should they happen in real time, I am leaning twords real time :)
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on August 28, 2015, 06:20:56 AM
Quote from: alexgt on August 23, 2015, 11:48:38 PM
I want to start on this project and advance it more because as of now I have no code written <_<

DJ: since this is my first RPG where should I start? Should I get the game mechanics all layed out?
Wait, Nagoji is an RPG? ??? If you meant another game then an RPG requires plenty of planning, even a smaller scale game like FF:MF. It's best to start smaller with like 1 dungeon and battles, then slowly expand as you get better. But also an RPG requires planning in Notepad, image editors or something.

If the RPG is in fact Nagoji 20x15 being turned into one, then I guess action battles would be better, if kept simple and ninja-themed. You could still keep the same theme but change the controls. Defense moves could be dashing, crouching and jumping, while attack moves could involve sword moves and charging at enemies.
Title: Re: Nagoji 320x240
Post by: alexgt on September 02, 2015, 04:20:24 PM
Yup Nagoji 20x15 is a RPG where you go to seek the miseries of your sudden pixelation. The sequels will be less and less pixely as you continue your quest.
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on September 02, 2015, 05:39:48 PM
Ooh I see now, but will it retain parts of the original gameplay?
Title: Re: Nagoji 320x240
Post by: alexgt on September 02, 2015, 09:54:49 PM
Not really, I might add it later as an game in a arcade to get coins and stuff but the base gameplay will not really be like Nagoji 4x3.
Title: Re: Nagoji 320x240
Post by: Dream of Omnimaga on September 05, 2015, 06:49:25 PM
Aah ok. I wonder if it would be better to call it Nagoji RPG or something, since it could lead to confusion? (unless the theme was really similar)
Title: Re: Nagoji 20x15
Post by: alexgt on September 20, 2015, 04:25:07 PM
Quote from: DJ Omnimaga on September 05, 2015, 06:49:25 PM
Aah ok. I wonder if it would be better to call it Nagoji RPG or something, since it could lead to confusion? (unless the theme was really similar)
Maybe, the name is not set in stone but I want it to be open for sequels
Title: Re: Nagoji 20x15
Post by: Dream of Omnimaga on September 21, 2015, 05:15:41 AM
Now that you mention sequels, the first game could be small in size, such as focusing on one game area and 1 village, so you get used to RPG programming in the mean time. RPG projects tend to be overwhelming if you haven't worked on them before. The first smaller game could act as a base for the engine for a larger sequel.
Title: Re: Nagoji 20x15
Post by: alexgt on October 29, 2015, 11:01:57 PM
Good idea when I find my calc I will start on that. :)
Title: Re: Nagoji 20x15
Post by: alexgt on December 31, 2015, 09:20:53 PM
Quote from: DJ Omnimaga on July 24, 2015, 01:46:34 AM
I like the 8x8 and 16x16 renditions of Walrii. That said, the 24x24 sprite was designed to be useable in 16x16 games too, though. His eyes and legs can overlap a bit on the tiles so it looks a little more 3D-ish and it still looks nice. Plus since walruses are quite fat they probably can squeeze a bit through narrower areas anyway.

(http://img.codewalr.us/walriistage1mockup2.png)

I believe some 8 and 16 bits games did that too. But it's ok if you want to use a 16x16 sprite instead. I made one once but I don't think it turned out very well.

(http://img.codewalr.us/walrii16x16.png)
I think that if I continue with Nagoji this is the way I will make it since I have used this method with Zampy's Quest! Thanks @DJ Omnimaga ;)
Title: Re: Nagoji 20x15
Post by: Dream of Omnimaga on January 01, 2016, 05:49:48 AM
Cool to hear :).
Title: Re: Nagoji 20x15
Post by: alexgt on January 01, 2016, 05:52:29 AM
Yeah, but it might take I while till I get to it though xD