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Author Topic: Pirate Space Kitties (Formerly Meowio)  (Read 5777 times)

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Offline kotu

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OK it's been a while but I have been toying with porting this to the CE. Progress is slow as always however some minor things like sprites/tile collisions are working:




this looks amazing

i would call it blockjumper
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Offline MateoConLechuga

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Nice work tr1p1ea! I too appreciate how smooth the movement is, especially the physics. How many pixels do you move per frame?

Offline tr1p1ea

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Thanks guys :).

The movement is based on the velocity of the player which is in 8.8 fixed-point (so 1 pixel = 256 sub-pixels).

The 'character' sprite in the screenshot accelerates at ~0.11 pixels per frame to a max velocity of 1.25 pixels per frame.

Object acc/max vel are just part of a table.

Offline xlibman

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What's the frame rate? If it's high enough, then maybe you could do something inspired from Sonic?
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Offline tr1p1ea

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Currently the map is redrawn each frame and with a couple of sprites on screen with gravity, tile collisions applied it runs at over 70fps, though this is capped to around ~60fps (64fps?) due to VRAM flipping etc.

Offline xlibman

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Impressive. Even on the CE I always thought that redrawing an entire map every frame would still cause some slowdowns. I guess it depends of how complex the engine is and how many objects collision need to be checked each frame. What's the actual TI-84+CE LCD frame rate?
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Offline tr1p1ea

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #21 on: February 24, 2017, 12:56:54 pm »
I have been working on the sprites for the main character and decided to give it a crazy theme (like Cat's in Space isn't crazy enough...) and call it "Pirate Space Kitties", hence the eye-patch.

Pretty slow progress but working on the main sprite animation at present as well as a basic star-field for some depth ... maybe.


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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #22 on: February 24, 2017, 02:52:43 pm »
That cat sprite is great. XD

Maybe make the stars move up when you go up (eg backwards from what it is now)? May look a bit more like parallax.


Looks good!
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Offline tr1p1ea

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #23 on: February 25, 2017, 12:13:46 am »
Thanks! The stars vertical scrolling is just for testing, it wont scroll like that in the finished product, only when the camera has to scroll vertically.

Like this :):

« Last Edit: February 25, 2017, 02:06:12 am by tr1p1ea »

Offline xlibman

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #24 on: February 25, 2017, 04:16:19 am »
Wow that cat sprite is awesomely cute :D, nice job again and I'm glad this is progressing nicely.  Also I love how you added parallax scrolling

* DJ Omnimaga mumbles something about :walrii: easter egg since walruses are 3 times larger than kitties :P


Maybe make the stars move up when you go up (eg backwards from what it is now)? May look a bit more like parallax.
There are SNES game that used backwards parallax scrolling O.O. Super Ghouls and Ghosts in one of the stages did it and Jim Power in every stage

« Last Edit: February 25, 2017, 04:20:48 am by DJ Omnimaga »
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Offline tr1p1ea

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #25 on: February 26, 2017, 12:38:36 am »
LOL yeah that looks a little crazy.

Added a dual starfield, thoughts?



Hoping to get more time to work on enemies and stuff soon.
« Last Edit: March 01, 2017, 09:45:11 pm by tr1p1ea »

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #26 on: March 01, 2017, 10:46:00 pm »
Looks good. It adds a great feeling of dimension.  :thumbsup:
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Offline xlibman

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #27 on: March 01, 2017, 11:55:42 pm »
Wow it looks even better with the double star field layering. Nice job. Also I'm glad you managed to keep the speed intact even at full-screen scrolling.
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Offline tr1p1ea

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #28 on: March 20, 2017, 11:45:29 am »
Took a little break from coding the engine to work on the titlescreen ...

This is what I have so far:



And it gives away that there are going to be 4 different characters that have different abilities that you can use in levels ... though I haven't fully decided what just yet :).

Let me know what you think (Also the sprites 'breaking up' at the bottom is to make it look more 'space-y' cause it kind of looked weird them standing there ...)
« Last Edit: March 20, 2017, 11:47:27 am by tr1p1ea »

Offline p2

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Re: Pirate Space Kitties (Formerly Meowio)
« Reply #29 on: March 20, 2017, 11:57:03 am »
looking at the star background, I keep wondering if there'll be a nyancat easteregg somewhere   9_9

It looks really awesome, it's perfect for your game, well done!!  :love:
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