Well, I finally complete my masters today! I'm looking forward to getting back into the community and having time to work on projects again!
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typedef struct {
int16 x, y, z;
} X3D_Vex3D_int16;
typedef struct {
int32 x, y, z;
} X3D_Vex3D_int32;
typedef X3D_Vex3D_int16 X3D_Vex3D;
x3d_[struct type being operated on]_[name]
x3d_polygon2d_create()
x3d_polygon2d_draw()
x3d_polygon2d_center()
x3d_vex3d_int32_normalize()
x3d_normalize_vex3d_int32()
x3d_create_polygon2d()
x3d_init_rendercontext()
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