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Author Topic: Age of CEmpires I  (Read 24547 times)

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Offline PT_

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Re: Age of CEmpires I
« Reply #150 on: January 15, 2018, 08:55:44 pm »
Hey @p2 you wanted 60fps right? Here you go:



 :love:

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Re: Age of CEmpires I
« Reply #151 on: January 15, 2018, 09:23:41 pm »
OMG, that speed! O.O How?
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Offline PT_

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Re: Age of CEmpires I
« Reply #152 on: January 16, 2018, 12:01:23 am »

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Offline TheMachine02

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Re: Age of CEmpires I
« Reply #154 on: January 17, 2018, 09:09:11 pm »
Nope :trollface:

Seriously, this is cool.

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Re: Age of CEmpires I
« Reply #155 on: January 17, 2018, 09:10:52 pm »
Nope, no Mateo this time :trollface:

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Re: Age of CEmpires I
« Reply #156 on: February 03, 2018, 04:51:40 pm »
Time for a quick update! I selected and edited all the sprites for the units AoCE has, and managed to fit it in 2 (full) appvars. This means that in the final game you need to transfer 8 appvars + AOCE to your calc :roll: Luckily everything can be put in the archive, which means you won't lose RAM. Outside of that, if AoCE crashes for some reason (which might be very likely once I start adding stuff..), there is no memory leak, and your entire RAM is saved. :)


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Re: Age of CEmpires I
« Reply #157 on: February 03, 2018, 05:04:01 pm »
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
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Re: Age of CEmpires I
« Reply #158 on: February 03, 2018, 05:45:02 pm »
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
Yep ^^ There are a lot of sprites, 42 for each unit, times 22 units = 924 sprites in total. Luckily they are not that large, otherwise you would have even more appvars. But indeed, you can keep all in flash :)

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Re: Age of CEmpires I
« Reply #159 on: February 10, 2018, 07:57:34 pm »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.

 


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