Well I made this stuff as my profile.
(http://i.imgur.com/mwWJVtW.png)
New version with lots of bloom.
(http://i.imgur.com/vAAmvMQ.png)
Hopefully I'll add an animal at some point.
He he, nice art. I just wonder why the grass is blurry when the zebra isn't though.
Looks good :D
Yup it looks pretty cool. I like both the bloom and bloomless version. :)
Eiyeron what's blurry about the grass?
So I'm planning to change the bloom from the ground to the sky so that it doesn't look so weird at the horizon line. The clouds are supposed to look sort of like cotton candy. I might also animate it but the shadow will be a pain so I don't know.
I think by blur he really meant noise.
The horizon blur doesn't look that weird though
Ohhhh, the grass has noise because I was trying to make it look like some plains. Also I'm going to remove the image for a bit because I found a way to contact the person who made the zebra.
I think that the horizon will look much better with the blue extending down but I'll see which looks better.
I like it. Since I like retro gaming I kinda prefer the first, though. Maybe you could try to mimic NES/SNES style gradients?
EDIT: Maybe like this?
That looks really good. So just larger gradient steps?
Yeah or you could maybe try a mix of checkerboards and even greater gradient steps.
Personally I prefer gradient over dithering.
Depends, sometime dithering looks better IMO
The right part (gradient) kills the pixel art feeling. Usually pixel art is used in low palette devices (like 4,8,16 cors and so on). adding colors to blend the grass is strange with pixel art. But do as you want.
Yeah i agree
Eiyeron: the reason that I added the fog in the bloom version was that the horizon line looked too sharp for me. I have something planned to fix that but its not pixely :(. Also I can lower the number of colors but the grass doesn't have random noise, I drew all of it but the bloom.
Quote from: Streetwalrus on March 20, 2015, 07:28:34 AM
Personally I prefer gradient over dithering.
Me too but I've seen some cases where putting a gradient would look far worse than dithering.
Yeah i feel that HD gradients might not fit as well with pixel art with few colors. It depends, though. Pier Solar HD does a good job at blending pixelated graphics with HD gradients and textures on the Wii U, Xbox One and PS4
Well I tried something but its not good imo.
(http://i.imgur.com/pCf8qXk.png)
It looks like the grass makes a dropdown about halfway
yes I thought it would look so much better. :'(
Here's a new attempt:
(http://i.imgur.com/Jm2CCgf.png)
Ahh way better :D
I'm still working on the grass but the problem is that there is no skew that only changes pixel location rather than the number and colors of pixels. In other words I need to display the grass in glsl as points on an array at 60 degrees.
Quote from: CKH4 on March 21, 2015, 06:40:27 PM
Well I tried something but its not good imo.
(http://i.imgur.com/pCf8qXk.png)
Looks like Animal Crossing's roll method of warping the overworld to avoid having the whole map to draw.
DO you want to make a mode7 like thing?
indeed looks a bit like mode7 (atleast from what ive heard about mode7)
SOmething like that : (http://www.omnimaga.org/index.php?action=dlattach;topic=20915.0;attach=17931;image)
Woah thats pretty cool :D
Quote from: CKH4 on March 21, 2015, 11:16:56 PM
yes I thought it would look so much better. :'(
Here's a new attempt:
(http://i.imgur.com/Jm2CCgf.png)
That is my favorite :D. It is still not 100% old school due to the blur effects and stuff but I guess that does the job.
Quote from: Duke "Tape" Eiyeron on March 23, 2015, 04:37:06 PM
SOmething like that : (http://www.omnimaga.org/index.php?action=dlattach;topic=20915.0;attach=17931;image)
Do you plan to finish this? O.O
Lost the sources of the progress I made on the rotation sprite manager and Siapran lost interest so no.
@DJ Omnimaga Do you want me to make a non-blurry one? It'd be really easy and I could do it after school.
Quote from: Duke "Tape" Eiyeron on March 24, 2015, 09:19:41 AM
Lost the sources of the progress I made on the rotation sprite manager and Siapran lost interest so no.
Awww. That's sad.
Yeah I know, that's quite sad as I never got to scale the map down to make the tiles smaller (smaller <=> more details)... I still have the projection source code if anyone is interessed.
Quote from: Duke "Tape" Eiyeron on March 24, 2015, 09:19:41 AM
Lost the sources of the progress I made on the rotation sprite manager and Siapran lost interest so no.
Aw sorry to hear :(. I hope one day you reconsider and make a new version or something that could use this engine.
Quote from: CKH4 on March 24, 2015, 02:37:05 PM
@DJ Omnimaga Do you want me to make a non-blurry one? It'd be really easy and I could do it after school.
That would be nice. On a side note another thing that would be cool is if you made a 256x224 pixels version with the sky clouds scaled down or with slightly higher resolution so that it looks closer to SNES mode 7 games.
Whoops I'm sorry I missed that last post and guess what, I got distracted and didn't make it.
Anyway have some monochrome sprites possibly in an upcoming game.
(http://i.imgur.com/6PVDgbv.jpg)
Woah those look great! :D I like the style you used actually. Do you plan to post a version of the sprites on the computer rather than camera pic? Also it would be nice to see a game from you :)
Thanks, if I do make a game it would be RPG with the focus on the battle engine. I am on vacation and was on the plane yesterday so it might take a while but I plan on organizing it on the computer.
Edit. I also have another game that I'm working on which I'll probably finish.
Edit2. Thank goodness that the forum theme is back to normal, it was giving me a headache before.
Aah ok. I assume it's due to Easter, right? Since a lot of people are on vacation lately and Cemetech was eerily quiet today despite being April Fools day (unless that was the joke?). Hopefully you had fun and I hope you can manage to find some time to work on something you want :)
And lol you could change the forum theme as you see fit. It's under profile/look and layout. Now the default theme is back but you can still select the psychedelic theme if you want. :P
Quote from: CKH4 on April 01, 2015, 10:20:53 PM
Thanks, if I do make a game it would be RPG with the focus on the battle engine. I am on vacation and was on the plane yesterday so it might take a while but I plan on organizing it on the computer.
Edit. I also have another game that I'm working on which I'll probably finish.
Edit2. Thank goodness that the forum theme is back to normal, it was giving me a headache before.
*poking about the platform, the language and the project I have*
DJ O: Not easter but it is my spring break. I have a really big plan for the project which means that it will probably crash and burn.
Eiyeron: Ti 83+ Series, Axe Parser and a tunnel clone with focus on the GUI and options.
In any case, start your game as a smaller game (eg 1 dungeon/village) at first to make sure the engine gets done and stuff, because when people take on massive projects as one of their first they often get overwhelmed by the sheer amount of work required.
I completely understand this and since it will be my first RPG I need to really make sure to finish stuff. I think I'll work on the battle engine first though.
Quote from: DJ Omnimaga on April 03, 2015, 02:52:11 AM
In any case, start your game as a smaller game (eg 1 dungeon/village) at first to make sure the engine gets done and stuff, because when people take on massive projects as one of their first they often get overwhelmed by the sheer amount of work required.
Do you had specially someone in head? ^^
Every single newbie in the last 15 years that started with a ROL3-quality RPG as their first ever project.
For this project is there any tile engine worth using or would it be better to write my own?
WHat kind of timemapping do you want to do? Multi-layers? Animated? Smooth-scolling? Stepped-scrolling? YOu could easily get away with your own engine, they're plain easy to do. ;)
I would like to do animated but I can handle that part and also I guess I would want to write my own camera. So I guess I would want something that would draw the map. I think I could write my own but I'd definitely need some help.
Not a problem, if you have problems with it I'd be glad to help! ^^
@Eiyeron You really do like that engine don't you? :P
Quote from: DJ Omnimaga on April 03, 2015, 05:00:40 PM
Every single newbie in the last 15 years that started with a ROL3-quality RPG as their first ever project.
Forgive me for not being familliar with this, but is this a good or a bad thing? :P
Anyway it could be an awesome project :) i hope you can finish it :P
Its a bad thing if they don't finish but some good projects happen when people build up to that level from small projects. Generally they over hype it and then crumble from lack of practice and time.
Yeah i like to build projects from small too. Start with something you are certain of you can make and expand untill it's big and awesome :)
Quote from: Cumred_Snektron on April 03, 2015, 08:58:09 PM
@Eiyeron You really do like that engine don't you? :P
Quote from: CKH4 on April 03, 2015, 09:08:39 PM
Generally they over hype it and then crumble from lack of practice and time.
The funniest thing is that I do have enough experience to do it, buuut, you know, I severely lack organization. I hope the school I want to get into will give me the things I lack.
Quote from: Cumred_Snektron on April 03, 2015, 08:58:09 PM
@Eiyeron You really do like that engine don't you? :P
Quote from: DJ Omnimaga on April 03, 2015, 05:00:40 PM
Every single newbie in the last 15 years that started with a ROL3-quality RPG as their first ever project.
Forgive me for not being familliar with this, but is this a good or a bad thing? :P
Basically, when someone is new to programming and he decides to start a large RPG, advanced platformer or worse, an OS as his first project ever, he gets overwhelmed because that project is way beyond his programming skills level and ability to manage large projects. Many people in the past did that mistake because they wanted recognition or to follow the steps of the long-time, experienced TI programmers. Result? Hundreds and hundreds of so-called grayscale and massive calc projects that never get past a title screen mockup in terms of completion and false hope given to more naive community members who really expected them to be completed.
This is why people have to work they way from the bottom of the ladder, then slowly move up as they learn new tricks. This is why if an user who is clearly new to programming announces a new grayscale Axe RPG with 40 hours of gameplay you'll see me or the other old members encourage him to start with a demo with less features instead and preferably something less complex if he is still new, so he won't get overwhelmed. But at least so far in overall this doesn't seem to be a problem here. :)
Of course, though, the opposite is true too. If you have been programming calculators for half a decade, yet you still only do menu-based RPGs or fake TI-BASIC shells, then it might be time to take a few steps ahead. :P
Ah okay. indeed i tend to try and make something that's way beyond my scope, but mostly i do some research and if i see its too much i stop and go do something else
I have split the 3D Plane discussion in its own topic: http://codewalr.us/index.php?topic=428