CodeWalrus

Featured Member Projects => First Fantasy Series (TI-84+CSE/84+CE/83PCE) => Topic started by: Dream of Omnimaga on February 13, 2015, 07:39:19 AM

Title: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on February 13, 2015, 07:39:19 AM
Here are the screenshots posted since when the TI-84+CE remake started being worked on:

August 9th:
(http://img.ourl.ca/ffmfceboss.gif) (http://img.ourl.ca/ffmfcespells.gif)

August 7th:
(https://img.ourl.ca/ffmfce3a.gif) (https://img.ourl.ca/ffmfce3b.gif) (https://img.ourl.ca/ffmfce3c.gif) (https://img.ourl.ca/ffmfce3d.gif)

August 5th:
(http://img.ourl.ca/ffmfceupdate.gif)(http://img.ourl.ca/ffmfceupdate.gif)

August 2nd:
(http://img.ourl.ca/ffmfceintro.gif)

Here are all the important screenshots for Mana Force Color Remake for the TI-84+CSE, from newest to oldest:

April 7th:
(https://img.ourl.ca/ffmfanim1.gif) (http://img.ourl.ca//ffmfanim2.gif)
(https://img.ourl.ca/ffmfscreens.gif)

April 1st:
(https://img.ourl.ca/ffmfdarkworld.gif) (http://img.codewalr.us/221212.gif) (https://img.ourl.ca/ffmffirstboss.gif)

March 29th:
(https://img.ourl.ca/ffmanaupdate-1.gif) (http://img.ourl.ca/ffmanaupdate2.gif)

March 28th:
(http://img.codewalr.us/ffmfvillage1.png) (http://img.codewalr.us/ffmfvillage2.png)
(http://img.codewalr.us/psy.gif) (http://img.codewalr.us/menufaster.gif)

March 25th:
(http://img.codewalr.us/menu.gif)

March 24th:
(https://img.ourl.ca/ffmfnewscreenie1.gif) (https://img.ourl.ca/ffmfnewscreenie2.gif) (https://img.ourl.ca/ffmfnewscreenie3.gif)

March 23rd still:
(http://img.codewalr.us/ffmfbossnearby.png)

March 18th animated:
(http://img.ourl.ca/mage.gif) (http://img.ourl.ca/wizard.gif) (http://img.ourl.ca/dkpaladin.gif)

March 17th animated:
(http://img.codewalr.us/ffmfbattle2.gif) (http://img.codewalr.us/ffmfbattle.gif)

March 12th animated:
(http://djomnimaga.codewalr.us/ffmfdungeon.gif)

March 10th animated:
(http://img.codewalr.us/ffmfprelude.gif)

February 17th animated:
(http://img.codewalr.us/ffmffast.gif)

February 16th animated:
(https://img.ourl.ca/ffmf.gif)

February 15th Still and animated:
(https://img.ourl.ca/mfstatic.png)
(https://img.ourl.ca/mfhud.gif)

February 13th animated:
(https://img.ourl.ca/manaforcecolor2.gif)

February 12th static:
(https://img.ourl.ca/wabbitemu2.png)

February 11th animated:
(https://img.ourl.ca/manaforcecolor.gif)
Title: Re: Mana Force C Screenshot Thread
Post by: Duke "Tape" Eiyeron on February 13, 2015, 12:25:32 PM
I don't to know where the walnuts come from. D: (Gorgeous graphisms!)
Title: Re: Mana Force C Screenshot Thread
Post by: tr1p1ea on February 13, 2015, 12:27:41 PM
The shiznit, that is awesome!
Title: Re: Mana Force C Screenshot Thread
Post by: Dream of Omnimaga on February 13, 2015, 04:55:03 PM
Thanks ^.^.^

Quote from: Eiyeron on February 13, 2015, 12:25:32 PM
I don't to know where the walnuts come from. D:
What ???
Title: Re: Mana Force C Screenshot Thread
Post by: Duke "Tape" Eiyeron on February 13, 2015, 10:14:59 PM
walrus nut => walnut

Care to show moar screenshots? :D
Title: Re: Mana Force C Screenshot Thread
Post by: Dream of Omnimaga on February 14, 2015, 01:22:14 AM
Nah walnuts are neither related to Walmart nor walruses. :P

As for screenshots the next ones will wait as I colorize other areas of the game. It's possible that certain battle animations will use xLIBC commands by the way despite most of the game being ASCII. It's mostly the spells that involved flashing the screen that will.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: 岩倉 澪 on February 18, 2015, 07:18:00 AM
I love the way that overworld looks, it is kind of reminiscent of old ncurses based roguelike style graphics but a bit more dimensionality to it
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on February 18, 2015, 07:25:24 AM
Hehe thanks, and yeah ASCII art games for the 83+ were a lot like the old Rogue games. CSE games are even closer because of higher text resolution, although I don't remember if Rogue games supported text background colors like Celtic 2 CSE does. Actually if I had made the game so that the entire background is black it would have looked even closer. I probably won't but here's a mockup of what could have been:

(http://img.codewalr.us/mfstatic.png)

Of course the HUD would look different too, but in BASIC we can't use Output() this high on the screen, since this is normally the TI-OS status bar that goes there.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 10, 2015, 05:04:03 AM
March 10th animated:
(http://img.codewalr.us/ffmfprelude.gif)

I am unable to append it to the first post for some reasons. But yeah it shows the expanded game intro/prelude, FF NES style. Thanks to Kerm for helping me fix lowercase issues with SourceCoder (all I needed are backslashes >.<)

EDIT: Looks like it works now (forum server most likely spazzed out. CW is prone to choking hard on post edits that contains large amounts of img tags.
Title: Re: First Fantasy: Mana Force Screenc Thread
Post by: novenary on March 10, 2015, 05:52:21 PM
Looks pretty cool so far DJ ! :D
Title: Re: First Fantasy: Mana Force Screenc Thread
Post by: Dream of Omnimaga on March 10, 2015, 05:52:36 PM
You renamed the thread O.O

Thanks, though :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 17, 2015, 10:39:27 PM
Battles are underway! :D

(http://img.codewalr.us/ffmfbattle2.gif) (http://img.codewalr.us/ffmfbattle.gif)

Almost everything is broken though, so I have a lot of stuff to fix, in addition to making it full screen and replacing some magic animations. >.<
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 17, 2015, 10:53:46 PM
Awesome
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 17, 2015, 10:58:24 PM
This looks soooooo good. I really like the background color choices.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 18, 2015, 12:10:23 AM
Thanks :D. I have now fixed fire damage from enemies and game over. However I still need to fix some minor issues including damage not being erased anymore on death.

I got rid of the damage animation and most delays too to speed up battles a lot.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: tr1p1ea on March 18, 2015, 12:33:37 AM
Looking good!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 18, 2015, 02:45:18 AM
Thanks. :D

By the way, fun fact: the 6th dungeon in this game is in reference to Illusiat 1 back when it was called Labyrinthe des Illusions in August 2001. Back then the launch program was called LABYPROG.8xp. So as a tribute to Illusiat 1, the Mana Force dungeon was named Labyprog and the map is almost identical to the first floor of the Illusiat 1/LdI dungeon. This is also partly why the dungeon colors look like TI-83+ colors.

The only way to exit is to save, quit then reload, and it has no boss.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 20, 2015, 11:10:48 PM
That was done days ago, but here is how the last magic spell (with the 4th job equipped) looks like:

(https://img.ourl.ca/ffmfultimatespell.gif)

In the original game, all it was was For(Z,1,8:Output(1,1,"8888888888888888":For(Theta,0,50:End:End:Clrhome >.<.

I really need to add some balancing and perhaps some elemental properties based on dungeons for some enemies and  bosses, though, as well as defense, so that at level 99 you won't end up with half of the spells causing 9999 damage.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: novenary on March 20, 2015, 11:12:17 PM
Oh wow that looks sick. :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 21, 2015, 12:49:01 AM
Super cool. Is the color scrolling able to be sped up though?
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 21, 2015, 01:02:43 AM
Thanks, and sadly nope, that's how slow the CSE LCD refresh rate gets when you update the entire screen. D: Even in ASM 4 FPS is the max.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 21, 2015, 01:08:04 AM
Oh :(. Hopefully it'll be fully compatible with the CE so that it may be faster.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 21, 2015, 12:22:54 PM
Whoa that looks awesome :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 21, 2015, 12:24:43 PM
I really like the colored columns in the screenshot!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 21, 2015, 12:29:07 PM
Yeah me too, though the whole spell looks awesome (and very powerfull :P)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 21, 2015, 02:19:27 PM
Quote from: CKH4 on March 21, 2015, 01:08:04 AM
Oh :(. Hopefully it'll be fully compatible with the CE so that it may be faster.
it won't but I could always do a remake. :)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 21, 2015, 02:23:03 PM
You don't think that there will be xLIBCE? :(
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 21, 2015, 02:37:52 PM
Well if TI decides that devs can't make apps, it also means no hooks, and xLIB or similar libs use those hooks :/
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 21, 2015, 02:52:13 PM
I assume that they'll just be more strict with their apps. It'd be a major mistake IMO if they were to seriously limit development.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 21, 2015, 02:53:09 PM
Well, thats TI i guess :/
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 21, 2015, 02:55:01 PM
And seeing what happened with Nspire, I wouldn't be surprised if they were going to block everything non ASM
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 21, 2015, 03:11:55 PM
And everything from ASM except normal programs  <_<
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 21, 2015, 06:12:24 PM
Quote from: CKH4 on March 21, 2015, 02:23:03 PM
You don't think that there will be xLIBCE? :(
there will but it will use something else than the real() syntax if the calc lacks parser hooks.

The CE supports ASM and BASIC but some ASM tricks will no longer work. At least it doesn't block ASM entirely though.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 24, 2015, 09:28:44 AM
Now that the new map engine and boss intros have been implemented, here is a Youtube video of the game in action!

https://www.youtube.com/watch?v=-OtQg7tCpXk

Since VirtualDub and Fraps weren't cooperative, I had to use Windows Movie Maker 2.6 so it's a bit choppy, but I guess it does the job well for a calculator vid. The next step will be to implement boss fight outros (where there is an animation or something telling that you have now acquired a new job/class and a set of skills. I also need to start working on the in-game menu soon, as well as the game ending.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 24, 2015, 03:34:47 PM
Looks amazing :D Though i can't watch the video right now. My internet speed is horrible atm <_<
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 24, 2015, 05:06:07 PM
I posted new screenshots in the first post now, showing many parts of the game in action as it is now.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: aetios on March 24, 2015, 07:42:46 PM
Dude, this looks pretty darn awesome :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 24, 2015, 10:12:39 PM
Thanks a lot :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on March 25, 2015, 01:07:30 AM
Wow, this is way more cool than I thought it would be! I did not expect such amazing colors!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: 123outerme on March 25, 2015, 01:17:56 AM
Looks amazing! Can't wait to get this on my calculator.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 25, 2015, 01:47:31 AM
Thanks guys :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: alexgt on March 25, 2015, 07:55:45 PM
Now I am considering a CSE. that looks amazing!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 25, 2015, 10:12:00 PM
Keep in mind that the CSE is being discontinued now, though, due to the release of the TI-84 Plus CE. That said, I am betting that it will still be somewhat popular for one more school year due to stores probably still having them in stock and possible discounts. Also ASM/hybrid games from the CSE won't run on the CE, so I would probably need to port this game.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 26, 2015, 08:10:45 AM
WHy did they do the CSE in the first time to swap it so quickly for with the CE?
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 26, 2015, 01:32:13 PM
Yeah it's kinda sad that a platform this popular gets discontinued for a new one with no compatibility other than pure BASIC. When they did that with the TI-83+SE (which only survived three and an half years) at least most ASM programs still ran fine on successor models.

On the other hand, since the 84+CE has much faster ASM speed, this will most likely allow some cool ASM libs. If we have no parser hook support, however, then a FF:MF CE port would probably experience slightly higher loading times when switching text color and some magic animations.


By the way, the menu completion in FF:MF basically means that the game would be nearly complete. All that's left to do now for an official release is the following:

-Remove all lbl and gotos from battle commands selection
-Fix magic animations that used 3-bit color mode because the animations are not visible enough
-Add boss outro event or animation
-Better ending
-Enemy balance


This sub-forum will most likely remain after this remake is done, because of the high possibilities of a CE port if ASM libs come out.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 26, 2015, 03:10:33 PM
Yeah, more power ,more pretty things, I like this philosophy!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 26, 2015, 03:15:00 PM
Indeed. The main issue is if the calc lacks parser hooks, then we cannot use real() syntax. Asm(prgmNAME) syntax is way slower. It's possible that it would be even slower than just using ASCII art if the CE VAT system works the same way as on the monochrome models. There will be speed loss in certain areas, while there will be considerable ones in others.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 26, 2015, 04:08:49 PM
Omg i really want an emulator to help search for these hooks <_<
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 26, 2015, 04:49:51 PM
The emulator will most likely not be accurate, though. TI-Smartview apparently could run tr1p1ea's original program while a real calc couldn't. Of course stuff like jsTIfied will most likely emulate the calc fine, though.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 28, 2015, 06:58:59 AM
New magic spell! :D

(http://img.codewalr.us/psy.gif)

Psy basically replaces the Evil spell. It's gonna be weaker, but it will absorb HP! :)

The magic animation remains the same, other than the colors. The required MP changes as well, but that's the case of every game spell anyway.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 28, 2015, 07:07:37 AM
To avoid useless magic? Life stealing spells are always useful!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 28, 2015, 07:45:50 AM
Indeed. In the original game, every single spell is just a stronger version of the others, so basically as soon as you got a stronger one, then everything else was useless.

I was also thinking about making one of the dungeons so that using regular attacks is impossible or causing no damage, like the Magic Tower in Final Fantasy VI. I could either do it with the Magic Tower in my game, but it has 99 floors so it would be impossible to clear without running out of MP (and items) halfway through unless you grind for a long while to stock up on walnuts and ethers before entering. I might just make it so that in that tower, attacks cause half damage to every enemy and have the 7th dungeon disabling regular attacks instead.


Also, another update in the game, this time in the main menu. Now the text below the navigation will only appear once you stop pressing keys, so if you need to navigate fast between menus, it will be much faster:

(http://img.codewalr.us/menufaster.gif)

Basically, notice how in the screenshot above, menu content won't refresh as long as you keep pressing arrow keys. Just like Illusiat 13 item descriptions.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on March 28, 2015, 02:19:03 PM
That is a nice feature, it seems helpful for those who will try to play the game through as quickly as possible. Also I like that magic spell up there. If you limit the power of certain attacks on some stages you should probably put some way for us to know which ones are worse ( unless its part of the challenge ). How do you regain mp in this game?
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 28, 2015, 03:16:52 PM
Thanks and yeah the limiting of certain powers via elemental protections is meant to add some strategy to the game so for example a certain character class will be better in specific situations, rather than becoming useless immediately after getting its successor. Unlike Mana Force 2 magic spells, you cannot level up your classes nor your magic spells in Mana Force/First Fantasy: Mana Force.

As for knowing which spell is better against an enemy, that will be part of the challenge to be honest. In old RPGs you really had to use common sense (eg if you were in a Fire dungeon it was obvious that fire magic would fail) or trial and error.

As for MP, you need to either use walnut or ether items to restore it. Leveling up also restores your HP/MP to maximum.


As for updates, I fixed a bug with saving that caused the menu to exit immediately afterward and another issue with exporting the battle file from SourceCoder that caused the final battle background to not be parsed correctly. There was also a bug when exiting battles that got introduced by the removal of lbl and gotos and caused the character to be drawn off screen on battle exit.

EDIT: Another bug that caused the random encounter rate to be twice higher than intended was fixed.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 29, 2015, 04:08:13 AM
Village of Hope before the final dungeon can be accessed:
(http://img.codewalr.us/ffmfvillage1.png)

Village of Hope when c is about to hit the fan:
(http://img.codewalr.us/ffmfvillage2.png)

Yay for colors.

And the flickering in the village has been fixed. I am also considering replacing one of the early magic spell with Bio or Poison. It would look like Ice but green. I might also allow some enemies to use it. Another possibility was to allow 1 boss to use the energy absorb spell. There probably won't be an item nor a spell to heal poison, to add to the challenge, but it's not like poison will cause significant amounts of damage. I'll see, though.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 29, 2015, 10:07:30 AM
Maybe you can also add some fires in the last one, or is that too much?
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 29, 2015, 01:35:52 PM
Probably not, although I might do it later in the game. Maybe surprise final boss 2nd form? :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 29, 2015, 01:46:04 PM
i meant as a state of decay of the village, but that could be a good idea too
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: novenary on March 29, 2015, 01:54:12 PM
That would rock. Do it. :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 29, 2015, 02:37:32 PM
I like when worlds change when the scenario progresses but most of the times I prefer a pre-apocalyptic world.

Edit (Streetwalrus): typos. :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: novenary on March 29, 2015, 05:13:07 PM
I like post apocalyptic settings myself. :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 29, 2015, 06:08:53 PM
Same, although I prefer when the story starts in a pre-apocalyptic world so we can see the special effects for the end of the world sequence. :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: 123outerme on March 29, 2015, 09:05:01 PM
I prefer this game.
Seriously, this looks amazing! I can't imagine how many times you called det(12,... though 9_9 I can't wait to actually play this for myself. I have played very few RPGs in that JRPG style other than Pokemon (and even less from you, since not a lot of them even work on the CSE), and I will wait patiently for a release. :)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 29, 2015, 09:58:21 PM
The many det(12 calls as well as the replacement of ClrHome by 10->X:prgmMFCH or even 10->X:COLOR->theta:prgmMFCH was enough to jack the file size up in this project's early days. Good thing I got rid of the horrible map engine from 2002. That alone saved 3-4 KB.

But I guess that's the price to pay to have colors. At least det(12 is almost instant on the CSE (something that won't be the case anymore with the {12,value1,value2,value3,value4:Asm(prgmXLIBC syntax that will most likely replace det(12,value1,value2,value3,value4 on the 84+CE)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 30, 2015, 03:23:37 AM
Here are two screenshots showing the game as it is now, including new magic spells and animations:

(https://img.ourl.ca/ffmanaupdate-1.gif) (http://img.ourl.ca/ffmanaupdate2.gif)

The boss in those screenshots is not supposed to be at this location. I put it there for testing, and it uses different attacks normally. But you can basically see Poison in action and how to cure it.

Note that all damage values are wrong, since I am planning to replace all magic damage.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 30, 2015, 04:45:38 AM
The first one makes me vaguely think of Earthbound's PSI animations, which were quite colored and polygonal.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 30, 2015, 11:24:21 AM
Do you mean the battle backgrounds? I haven't played that game in ages and never got far so I am unsure what you mean.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on March 30, 2015, 12:10:02 PM
http://www.youtube.com/watch?v=PJ42Afr_F3E
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: jamu on March 30, 2015, 12:43:07 PM
I kinda really want a demo now, even though i know i won't be able to play it cuz it's for the TI-84+CSE
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 30, 2015, 03:43:58 PM
To be honest that will most likely wait, since the entire game is playable now. :P I just need to replace damage formulas and add more extra content and it will almost be version 3.0 :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 30, 2015, 04:45:38 PM
It's getting somewhere! :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on March 30, 2015, 05:06:23 PM
Indeed!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: jamu on March 30, 2015, 08:15:33 PM
After its done we gotta get it ported to an official gaming console cuz its looking dat good xD
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 31, 2015, 12:59:15 AM
If I do that and release it via a store, it would need to be rebranded back to Mana Force I think, because I would get in trouble with Square-Enix otherwise. :P But it could always be a ROM hack for an old console too.

Quote from: Cumred_Snektron on March 30, 2015, 04:45:38 PM
It's getting somewhere! :D
Indeed. When gotos got cleared out of the battle attack program and that the menu got finished, this was a sign to me that the game was almost done and mostly needed polishing from now on. :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on March 31, 2015, 03:59:47 AM
Why are foto's zo bad actually?

Quote from: jamesguessis on March 30, 2015, 08:15:33 PM
After its done we gotta get it ported to an official gaming console cuz its looking dat good xD
Someone should port this to Android
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 31, 2015, 05:33:57 AM
You could do an Android remake? :P (once your other project(s) are done of course)

Also Gotos can cause memory leaks when misused, slowdowns and in my case the slowdowns would have become even worse after merging sub-programs together.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on March 31, 2015, 06:54:01 AM
If you want any help with balancing/testing the game, I am available!

100th post :P :walrii:
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on March 31, 2015, 04:34:16 PM
To be honest, if I ever need help to do this, it will probably require that people goes through at least 20-30% of Final Fantasy IV for the Playstation or Nintendo DS or One other FF game of the 90's that isn't Final Fantasy VI nor the American SNES/GBA version of FFII/IV. Nowadays people are so used to new RPGs that are overly easy and even show how many HP that bosses have left during battles. The early SNES or the PS1 RPGs are kinda what I am aiming for in terms of difficulty, but maybe with less grinding.
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 01, 2015, 05:07:02 PM
(https://img.ourl.ca/ffmffirstboss.gif)

This is the first boss after nerfing and all formula edits. Level 3 with 2 herbs and full HP recommended, but a bit of luck is needed at low level because the boss doesn't attack every turn. Not too hard to reach but next dungeons won't always be so easy, especially the magic tower where regular attacks are banned.


There will eventually be an animation or set of text at the end of every boss fight, though.

In the original game, you didn't exit dungeons after the fight, but if you saved then reloaded your game you restarted in the village anyway, so now it's just automated.
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 01, 2015, 09:13:18 PM
Major update: Boss outtro done!

(http://img.codewalr.us/221212.gif)

This animation will happen after every boss fight except the last. The cyan color will be different for other bosses, though (for example, boss 3 has royal blue and boss 5 orange).

EDIT: Yet another screenshot, this time once you get 5 crystal shards causing the final dungeon to appear :D
(https://img.ourl.ca/ffmfdarkworld.gif)

So now, what remains to be done are the following:
-Ending
-Enemy balance for dungeon 3 through 8
-Maybe a different final boss?
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 02, 2015, 05:00:03 AM
I love that last screenie, I hope you have included an easter egg!
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 02, 2015, 05:04:50 AM
Thanks, and the easter egg has been in the game since early 2002. It's the 6th dungeon. Not that the dungeon itself is the easter egg, but the fact that it's a tribute to Illusiat 1 origins as LABYPROG.8xp (it even has a similar map) is an easter egg. Otherwise there is one in the code somewhere :P
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: novenary on April 02, 2015, 03:04:54 PM
Whoa that looks pretty nice DJ. :D
Title: Re : First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 02, 2015, 07:03:12 PM
Question : why not keeping castle's background into a solid color (like gray) and make it transparent? It could look better!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 03, 2015, 03:04:41 AM
I could do that, although that might be a little complicated in this particular case to fade it from the same colors as the sky to gray, due to the way xLIB palette is laid out. I will probably need a much larger list of data if I want to do that. Or I could make the castle fade only after the sky faded to red/black, which would be much easier, although the animation would be longer.

Thanks guys by the way :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on April 03, 2015, 09:43:12 PM
Looks cool :D
Quote from: DJ Omnimaga on April 02, 2015, 05:04:50 AM
Thanks, and the easter egg has been in the game since early 2002. It's the 6th dungeon. Not that the dungeon itself is the easter egg, but the fact that it's a tribute to Illusiat 1 origins as LABYPROG.8xp (it even has a similar map) is an easter egg. Otherwise there is one in the code somewhere :P

If (8==D)

? And there will probably be a walrii somewhere in there too
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 03, 2015, 10:07:43 PM
That isn't valid code. In TI-BASIC it's If 8=0 :P

But basically the easter egg involves the boss convo where he says which power the crystal shard he guards holds and the text code when you acquired the said shard. Walrii is not ruled out, although that would most likely increase the file size quite a lot :P (in xLIBC format, it would be 2048 bytes large in inline sprite form and in Celtic2CSE format it would be 576 bytes.) It would not impact speed, though.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on April 03, 2015, 10:16:24 PM
or just :"<ascii wallri>
im actually surprised there is no ascii wallri yet too
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 03, 2015, 10:31:39 PM
Erm an ASCII walrii wouldn't even fit in the screen. Not even close in fact. Output shows 10 character rows and already fills the screen. Walrii in ASCII would require 24 on a calculator.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: CKH4 on April 04, 2015, 12:14:10 AM
Vertical text sprite? I don't know if you'd have enough color precision but it may be doable.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 04, 2015, 04:49:38 AM
That's possible on the CSE indeed. But I think it will end up being much larger than an actual Celtic2 sprite, plus only 1 color per line can be used.

Now that I remember, though, there's actually an Unicode Walrii somewhere online: The 404 page :D http://codewalr.us/404.html
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 04, 2015, 06:15:24 AM
Yeah, but you should find another characters because its not really working on my phone

Addendum : please phone, when I want to type on, don't put in instead, that would be very nice if you.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 04, 2015, 06:50:25 AM
Juju made that 404 page so you would have to ask him. But yeah I think he made it mostly for people using desktop computers.

As for your phone I think you should disable auto-correct. I had it by default on my Nexus 5 and auto-correct is a POS on Android. So since it's more a nuisance than an helper I disabled it.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 04, 2015, 07:16:14 AM
Actually, on Android, the AOSP autocorrect is the best one. My problem is that the keys are too small for my clumsy fingers.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on April 04, 2015, 11:38:21 AM
Meh autocorrect :( I have the AOSP version, but i've just disabled it
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 04, 2015, 05:09:03 PM
meh offtopicness  let it wreak havoc!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 04, 2015, 08:41:45 PM
On a side note, I made a big picture of the final dungeon map. It took an hour to put all pics together and the result is quite large. That could be useful if I ever made a walkthrough or something.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 04, 2015, 08:56:56 PM
Heh, I would like to see how big it is!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: 123outerme on April 04, 2015, 09:01:52 PM
Quote from: Duke "Tape" Eiyeron on April 04, 2015, 08:56:56 PM
Heh, I would like to see how big it is!
Context. *shivers*
Anyway, I hope you finish this before I finish Solius. In fact, I'm thinking of how much I want to take a week-long waking nap right now and stop programming until then. Hmm...
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 04, 2015, 11:18:02 PM
Stick around, lol, and rofl at the out of context quote. :P

Anyway the pic is 3120x2000 IIRC (10x10 rooms of 26x10 tiles each.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 07, 2015, 02:01:15 AM
Houston we got a problem:

(https://img.ourl.ca/221213221313123.gif)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 07, 2015, 03:20:15 AM
uh oh...
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: tr1p1ea on April 07, 2015, 03:32:32 AM
Oh noes! Is o-fire!!!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 07, 2015, 05:06:54 AM
Yes, they are in serious trouble when this starts happening. Somehow, you'll survive that, but yeah, you gotta save them ASAP :P

I added more after the fire sequence now, but I'll not spoil the first part. :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 07, 2015, 11:39:20 AM
NIce work on the colors! ;)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on April 07, 2015, 02:23:39 PM
Quote from: DJ Omnimaga on April 07, 2015, 02:01:15 AM
Houston we got a problem:

(https://img.ourl.ca/221213221313123.gif)
Amazing :D exactly what i had in mind :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 07, 2015, 03:14:54 PM
Thanks. :D Yeah people suggested the fire thing but I didn't want to put it too early in the game.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 07, 2015, 04:26:29 PM
Wrong topic.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 07, 2015, 04:27:35 PM
Quote from: Unicorn on April 07, 2015, 04:26:29 PM
Cumred, there is a small one on the money walrii thead.
Erm to which post in particular were you replying to? ???
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 07, 2015, 05:30:56 PM
Ooops!  wrong topic :P
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 07, 2015, 11:10:41 PM
Ok so there was an issue causing flickering when it was your turn to attack. This is fixed now. Also, the final boss fight behavior is complete, although there could be more estethical enhancements. This is the only game fight where parts of the background uses actual sprites rather than just ASCII art.

The only spoiler I will give is that the final boss changes elemental weakness every few turn (like one of the bosses in Illusiat 13 and Final Fantasy VI). This can be a long battle if you don't pay attention because regular attacks, poison, mini and Omega don't work against him. But it should be easier than the one in Illusiat 13 due to color.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: 123outerme on April 07, 2015, 11:37:16 PM
The fire screenshot looks really great! And I'm glad to hear that you're almost done. I won't mind the file size, and since I have so many programs (test programs, games, old stuff I probably don't need, little notes and documentation for projects, etc) that I won't mind 6 or 7 more as you described, adding to my PRGM menu. I use DCSE anyway.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 08, 2015, 01:44:25 AM
One issue with this game is that some files require to be in RAM and they almost take all of it. I could have opted to keep them archived and copy them when needed, but one of them is over 10 KB large and I am unsure if I want people to have to sacrify an extra 10 KB of memory with a 2nd copy of the same program. I guess I'll see. But now the game is complete :D, which is the important part for now. The entire ending (although basic) is done and the final battle was tested thoroughly. Unfortunately I cannot make more screenshots because there are too many spoilers at this point. I'll most likely make new screenshots of earlier areas in the game, though, for the ticalc.org release and CW post. :)
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Unicorn on April 08, 2015, 02:30:47 AM
Couldn't you use the celtic archive/unarchive command?
Anyways, GREAT JOB on completing this! I can't wait to play!
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 08, 2015, 03:47:48 AM
I won't use archive/unarchive because that wears down the Flash or at least causes lots of lag and Garbage collecting.  And thanks :D
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 08, 2015, 05:16:25 AM
Is the CSE's flash slower than 84's?
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 08, 2015, 06:17:20 AM
Nah, but I assume that when it's heavily fragmented it can get quite slower, since you have over twice as much Flash available. I still remember how much slower archiving got with a fragmented TI-83+SE Flash compared to 83+.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 08, 2015, 12:49:22 PM
Aoutch, right, calculator's flash formats are quite bad, tricky to be easy to do but still quite unneasy to deal with. :/
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 09, 2015, 03:08:35 PM
That said, now we can unlock flash, but yeah  we almost wish that everything was done from Flash like with the higher end calcs. Being forced to store programs into RAM is annoying.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Duke "Tape" Eiyeron on April 09, 2015, 03:16:23 PM
Crash with them in the RAM is worse. :/
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on April 09, 2015, 06:31:20 PM
Indeed, although archive-based crashes would be even worse since if you are really not careful with your code, you can accidentally erase the certificate, preventing you from sending a new OS to your calc. Unlocking flash is for ASM coders who know what they are doing really.
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Snektron on April 09, 2015, 07:09:06 PM
Yeah, the flash ports are even blocked in the Ti 84+ so you can't accidently write to them
Title: Re: First Fantasy: Mana Force Screenshot Thread
Post by: Dream of Omnimaga on August 10, 2015, 12:31:32 AM
I have now re-added all the 84+CE screenshots to the first post. One CSE screenshot is still down, though, because @Streetwalrus only fixed my djomnimaga.codewalr.us sub-domain after August 2nd.