Now with 20% more walruses
Started by gameblabla, February 03, 2017, 12:30:59 AM
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Quote from: DJ Omnimaga on February 03, 2017, 04:58:38 AMMaybe @gameblabla could update the title screen to say JamesV & tr1p1ea-approved
mess.exe n64 -cart evil_australians.v64
Quote from: DJ Omnimaga on February 05, 2017, 05:46:34 PMAre textures blurred on the N64? Anyway nice to see progress and bug fixes . I'll try it on the PC soon
Quote from: gameblabla on February 03, 2017, 12:58:24 AMI'm also planning a N64 port, like i did with Opossum Massage Simulator.
Quote from: c4ooo on February 07, 2017, 02:53:59 AMNot trying to be rude - I just don't understand - why port it to a N64, when most people are going to play the N64 port in an emulator - running on a PC - the original platform?
Quote from: c4ooo on February 07, 2017, 02:53:59 AMQuote from: gameblabla on February 03, 2017, 12:58:24 AMI'm also planning a N64 port, like i did with Opossum Massage Simulator.Not trying to be rude - I just don't understand - why port it to a N64, when most people are going to play the N64 port in an emulator - running on a PC - the original platform?
Quote from: DJ Omnimaga on February 07, 2017, 04:20:11 AM@gameblabla thanks for explaining the blurring issue. Since the game graphics are kinda blocky, would the blur effect be less intense?
QuoteThere are websites that produces custom SNES cartridges for those who either want specific ROMs on a real cart or are willing to sell their own games. There is also a company that publishes Sega Genesis games on real cartriges as well. I don't know if that exists for the Nintendo 64, though. In any case, it would be interesting to know if this game runs on a real console. Now imagine if Gameblabla could make a custom cart+label.
QuoteIf BeX is a viable development option and is compatible with Deflatemask music, then who knows? Maybe CW could eventually sell Sega Genesis games with Walrii in it via Magical Games Factory or on their own.
Quote from: DJ Omnimaga on February 08, 2017, 01:50:47 AMBy the way, fun game, although it would be nice if there was an option to disable the "always shoot in same direction as long as an arrow is pressed" thing, since it makes it extremely difficult to aim toward enemies that moves back and forth.
Quote from: tr1p1ea on March 17, 2017, 12:03:17 AMI actually had a lay-by on the Sega CD 32X but cancelled it when the N64 was announced/released as my aunty had bought us one for Christmas lol!
Quote from: Ranman on March 16, 2017, 06:34:43 PMI'm really curious about your wrapper library that you developed. Does it allow you to easily move and recompile for the platforms that you mentioned.
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