This is looking great! One suggestion I have is that if you added 1 or 2 variations of tiles such as grass, trees, pathways, etc. it would really spice up the look of the maps
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Quote from: MateoConLechuga on September 07, 2017, 01:37:35 AMThanks Mateo! Correct - both the TI-83+ non-colour version and the TI-84+CE colour version compile from the same source code, just with some bits of calculator specific code for anything graphics related. The game should play almost identically on both calculators, with the exception of having a slightly larger viewing range on the CE, as well as a HUD.
Wow that is simply incredible. Are you reusing a lot of the internal z80 code?
Quote from: DJ Omnimaga on February 10, 2017, 04:32:32 AMI'm not sure actually - to be honest, I can't even remember the exact reason for the 10KB limit, whether it was a forced non-executable code thing like the 83+, or whether it was a memory mapping/limited address space lssue. I think it was the latter.
To be honest, I bet you could maybe get it to work on the 86 now, but yeah it would be more limited. Has there been any attempt at finding exploits to circumvent the 10 KB limit? I remember this is what killed the MLC 86 project.
Quote from: DJ Omnimaga on February 09, 2017, 10:27:29 PMI was bummed that I couldn't get it to work either. Ironically, perhaps with some more experience under my belt now, I might be able to get it working on the TI-86 by doing a bunch of executable code swapping, etc. but the TI-86 scene is long gone. Besides, it will look much nicer in its proper resolution and colour on the 84+CE
I remember this project and was sad back in 2002 to see it seemed to have died. I am glad you're resurrecting it . Also I knew there was a SMS Zelda style game out there but I had forgotten what the name was. I was unaware until now that your project was originally based on that game as a result.
Keep up the good work, because this looks very good so far.
Quote from: tr1p1ea on February 09, 2017, 10:45:36 PMIt's in ASM. The speed is not too hard to achieve thankfully, due to the background tiles not needing any clipping or transparency. It's only the player and other sprites that will take more time to render. Hopefully it still runs at a decent speed once everything is on screen; I'm confident it will. If it does occasionally lag for a couple of frames when there is tonnes on screen, well at least I can console myself with the fact that the SMS version occasionally lagged as well
Wow long time between drinks for this one! The speed is awesome though!
Is this in ASM or C?
Quote from: DJ Omnimaga on February 09, 2017, 07:21:46 AMWith a little bit of messing around, yes. To be honest, I hadn't really considered that people might want to do that, which is a bit short sighted of me!
Gonna download the world editor soon. Can levels made with it be played on the TI-83+ version if small enough?