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Messages - c4ooo

#31
Programs and Utilities / Re: ICE Compiler
October 19, 2017, 01:40:16 AM
Quote from: merpaderp on October 19, 2017, 12:34:32 AM
I wasn't even talking to you. Geez
Well then who are you talking to? PT_ is the OP of this thread...
#32
Programs and Utilities / Re: [TI-84+CE] ICE Compiler
October 18, 2017, 02:06:50 AM
Quote from: MateoConLechuga on October 18, 2017, 01:18:22 AM
Quote from: merpaderp on October 18, 2017, 01:01:34 AM
Well spending 2 to 3 hours on cemetech and graphing calculator sites is basically saying you have no life
No; it means that you have none. ;)
Wait are you agreeing with him? If so why did you start your paragraph with "no"? I am confused ???
#33
Gaming / Re: A Minecraft in-game computer (Sorta)
September 30, 2017, 12:45:18 AM
Quote from: WholeWheatBagels on February 07, 2017, 05:35:37 AM
Quote from: c4ooo on February 07, 2017, 02:07:01 AM
With command blocks, something like x86 would be a piece of cake to make. I wonder if there is any interest in a x86 CPU in Minecraft  <_<

do it
no balls
  :P :w00t:


that would be pretty cool to see, in all seriousness.
Sorry to necrapost <_< >_> but one of the problems with doign this is the fact that it would only run at 20 cycles per second, which is 3 orders of magnitude slower then even the z80 <_<
#34
Other / Re: The funny quote thread (NSFW)
September 30, 2017, 12:32:55 AM
They will never find out:
Quotejamu   🤔   8:27:46 PM
Juju   🤔   8:29:59 PM
c4ooo   ☐

Edit: the joke is that they posted emojis, while i just posted an square. On older OSs, newer Unicode chars show up as squares, so they wouldn't easily spot that my square isn't an emoji.
#35
<sarcasm> i heard modern RAM has wait states of a couple dozen nanoseconds, you should upgrade! </sarcasm>

Anyways, great job on the renderer. Now i just want to see a playable game use this :D
#36
Ohh i misunderstood, i though you where making a VGA text-mode video signal generator.
#37
So this is a VGA signal generator right? Do you plan to use TTL logic or microcontrollers? :D
#38
Tech, Science, IT discussion & News / Re: iPhone X
September 13, 2017, 07:44:02 PM
Its not worth it.
#39
Other / Re: New member introductions: Say hello here!
September 09, 2017, 06:19:54 PM
Quote from: kotu on September 08, 2017, 04:13:24 AM
Quote from: p2 on September 03, 2017, 08:38:01 PM
.....ASM is like 0980F0A375BB8DA1 and weird stuff liek that (hexadecimal code)...

Actually that would be called machine code

ASM is more like
mov ex, ax

Stuff like that
ASM is machine code
#40
Other / Re: New member introductions: Say hello here!
September 03, 2017, 09:36:01 PM
Quote from: _iPhoenix_ on September 03, 2017, 09:32:45 PM
I think BASIC then AXE, to let him get accustomed to programming on-calc, first.
I think one of the Upsides of Axe is that you can easily program in Axe with a ti-basic mindset. And when you get more experience with the calc, you can start switching to a C/asm mindset, using things like direct memory access(*ahem ahem ICE*) and inline asm for better optimization.
#41
Some 2.5D graphics would be nice. Maybe an option to switch between an "old school" and newer HD-ish looks?
#42
If anyone wants the source code: https://goo.gl/9PGkgX

Edit: "fixed" url, as for some reason the URL would redirect to "https://github.com/c4ooo/TI84-CE-Wrapper-for-Monochrome-TI-BASIC-Programs" instead of "https://github.com/c4ooo/TI84-CE-Wrapper-for-Monochrome-TI-BASIC-Programs.". (The second one has a period at the end).
#43
Media Talk / Re: Funny/awesome Youtube videos
August 29, 2017, 12:27:12 AM
Reminds me of minecraft :V
#44
Games / Re: Sorcery of Uvutu PC Port
August 25, 2017, 02:26:04 AM
What happens if you try to run the .exe though?
#45
Games / Re: Sorcery of Uvutu PC Port
August 25, 2017, 02:13:22 AM
Err, i think it should make a compiled .exe? Because if it never makes an .exe it has nothing to run when you compile? With msvs the .exe is in the project folders, but idk about code::blocks.
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