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Author Topic: Wal-Rush! NES  (Read 665 times)

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Offline JWinslow23

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Wal-Rush! NES
« on: April 23, 2017, 11:46:02 pm »
Maybe this will become a thing. Maybe not. I'll just set this here for now.



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Offline DJ Omnimaga

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Re: Wal-Rush! NES
« Reply #1 on: April 24, 2017, 04:18:35 am »
Ooh, this game for the NES would be nice :D
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #2 on: April 24, 2017, 07:30:40 pm »
Bump.

I polished up the code internally, making it less like the template I used. I now have self-written code for left and right movement! Soon to come is constant falling and flying.

Game file attched.

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Re: Wal-Rush! NES
« Reply #3 on: April 24, 2017, 07:47:16 pm »
Will the final graphics be exactly like the screenshot above and will it be grayscale?
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Offline p2

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Re: Wal-Rush! NES
« Reply #4 on: April 24, 2017, 09:22:05 pm »
I can't wait for a video of the actual screen output, great project! :thumbsup:
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
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make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #5 on: April 24, 2017, 09:51:04 pm »
Will the final graphics be exactly like the screenshot above and will it be grayscale?
The walrii probably won't change (that is, unless I refine the design I already have to be "rounder"; I did notice this looked a little "square" to be the plump walrii :P ). There are only 3 colors (and transparency) available for any given sprite, so I'm using black for the outline, grey for the body, and white for various white things. If I slightly modified the eyes, I could change the palette for the 8x8 block that makes up his eyes to make them blue, but that's about it.
EDIT: Here is the Walrii with blue eyes (had to make the eyes more "square"):


The background almost definitely will change. I'll definitely try to make it like the Super Walrii Land screenshot (like the one from the CW trailer), in that the sky would be blue, the background would be green, mines would be red, etc. This is just a placeholder palette.

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Re: Wal-Rush! NES
« Reply #6 on: April 25, 2017, 03:42:19 am »
I can't wait to try it :3=
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Offline p2

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Re: Wal-Rush! NES
« Reply #7 on: April 25, 2017, 11:30:20 am »
I promis if you finish this project I'll buy a NES xD

Is it too soon to ask for a gamecube port ...?
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #8 on: April 25, 2017, 12:41:21 pm »
Well, you're in luck, I have motivation to make this game yet! And no, not for GameCube. Some other homebrewer will have to cook that up for you.

In fact, I just made some progress: I have flapping wings and a scrolling background now! (Of course, still screenshots won't showcase any of this, and I don't have a way to record .gif's with my emulator, so play it yourself, and tell me what you think!)

Download attached.

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Re: Wal-Rush! NES
« Reply #9 on: April 25, 2017, 04:15:58 pm »
You can use Camstudio to record AVI files and VirtualDub for GIF conversion.
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #10 on: April 25, 2017, 04:17:55 pm »
Yes, but what's the point when this is barely playable? :P

Also, bump.

This game now has some graphical updates! Here's a screenshot:



Download attached.

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Re: Wal-Rush! NES
« Reply #11 on: April 25, 2017, 06:42:08 pm »
Looks very good :O
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #12 on: April 26, 2017, 02:38:41 pm »
Bump.

I've added boundaries, and dying! When you die, the screen turns red for 1 second, and the game starts again (this will not be final behavior, this is just a test). Also, you can't move too far to the left or right, and you can't go up and off the screen.

Download attached.

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Re: Wal-Rush! NES
« Reply #13 on: April 26, 2017, 08:34:16 pm »
Nice. By the way, will sound be able to add? For example, the Atari version had a chiptune remix of Ancient Kingdom of Happy Hardcore and wing flapping and death sounds.

Also you should add moving mines from the CE version :P
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #14 on: April 27, 2017, 03:32:33 pm »
This will have sounds and music, but keep in mind that that was the very last step I took in designing Wal-Rush! 2600. It'll be a while before I add sounds (once the core gameplay is there, at least sounds will probably be there).

Yes, I will add the moving mines! In fact, it would seem that obstacles have to be my next step in development.

Also, new update! I now have a death animation that I can trigger on-command, and it then waits until you press start to restart the game. It's less gruesome than an explosion, but this was easier to program :P

Download attached.

 


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