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Author Topic: Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108  (Read 3507 times)

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Offline xlibman

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Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108
« on: February 28, 2017, 11:15:28 pm »
So I thought I would resume work on this old project, which has been dormant since about January 2009: Superstar Hero, which is an action-JRPG set in the Quebec City future of 9108, after a nearby city got destroyed. You are an hero of the Tibestian enemy race that lost his destructive memories and somehow ended up on the good side, now willing to stop his own master from destroying the world.

Your only weapon (once you buy at least one attack upgrade) is that electrical attack that damages all enemies surrounding you, along with area of effect items you can buy at shops. You can also buy defense and speed upgrades to reduce the amount of damage you take and increase the speed at which you can attack.



Changelog since v0.1 demo:
-Replaced all music not made by me
-Added new music, including some from the unfinished ROL0 remake. Most songs are still unused, though.
-Removed weird frame (resolution is now close to SNES-like, except the save/load screens)
-New enemies inside the Quebec City tunnels
-Altered some sound effects and volume
-Quebec City graphics slowed down and altered a little bit to make it a little less flashy (it's still flashy, though)
-Changed HP bar to a gradient and changed the color of defense.
-Updated project from RPG Maker 2003 v1.09 to the newly-released 1.11 (Steam version)
-Fixed some bugs introduced by updating to RPG Maker 2003 v1.11, mainly with font settings having changed.
-Added more Quebec City maps including the link between both ends
-New enemies
-Test boss

TODO:
-Fix balance issues (mainly with how expensive upgrades can get)
-A lot of new maps/NPC convos
-New bosses/enemies (most bosses will most likely be Ys style, being either a standard enemy/stationary object in a room filled with projectiles you must avoid)
« Last Edit: March 05, 2017, 05:23:41 am by DJ Omnimaga »


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Offline Juju

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Re: Superstar Hero project revival (action-JRPG)
« Reply #1 on: February 28, 2017, 11:18:51 pm »
Ooooh, can't wait to see :D
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Offline xlibman

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Re: Superstar Hero project revival (action-JRPG)
« Reply #2 on: March 01, 2017, 04:59:36 am »
Thanks. And since it's 2017 now, this happened:



That will be handy when you want to go back and forth from the western end and eastern end of town. :P

EDIT: The animation for Walrii Express is done. Basically the flashy cat walrus rides you on a bridge all the way to the east part of town (which will have an elevator to go in the lower parts there) at very high speed.
« Last Edit: March 01, 2017, 06:11:15 am by DJ Omnimaga »
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Offline p2

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Re: Superstar Hero project revival (action-JRPG)
« Reply #3 on: March 01, 2017, 02:37:13 pm »
I really like the idea of offering a coffee walrus as a means of faster transportation inside the game :D
Will you add additional graphic effects like sparks and stuff to show how super fast a walrus can move? :)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Superstar Hero project revival (action-JRPG)
« Reply #4 on: March 01, 2017, 10:53:58 pm »
No sparks, although there is a funny bug that allows the character to use his attack while riding the :walrii:. I decided to leave it intact since I thought it was funny XD (the attack is spark-based btw).


Also I did some more progress on the game. There's now a purposely crappy mini-map available for view in two of the city locations (West side entrance and the top of Montcalm Tower). The second elevator now works (the first one is blocked by security) and Walrus express can now go in both directions. I also did some updates for exits that are indoors so that they're more noticeable.
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Offline xlibman

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Re: Superstar Hero project revival (action-JRPG)
« Reply #5 on: March 02, 2017, 05:05:46 am »
Sorry for the double-post, but I think this deserves a bump since it contains eye-candy (from a test boss battle)



I don't think this guy is beatable without 5 potions nor maxed out levels. :P

There is a bug, though, which makes the character move super fast if hit by multiple enemies simultaneously I think. Also I noticed a weird glitch when dying, which causes your character to become a :walrii: (I am serious)

EDIT: Also the Quebec City seen in the game now has a mini-map that can be viewed from two locations:



As you can notice, the map sucks. This was done on purpose. Notice the little notice at the bottom that says it's a government investment worth a crazy amount of gold. It's in reference to Quebec government corruption scandals, especially computer-related ones. and might give hints that  they're still going on in the year 9108 AD. :P

And the Walrii bug mentioned above was fixed.

EDIT 2: Better video quality now
« Last Edit: March 02, 2017, 11:25:10 pm by DJ Omnimaga »
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline p2

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Re: Superstar Hero project revival (action-JRPG)
« Reply #6 on: March 02, 2017, 10:12:26 pm »
errrrm that enemy is a bit hard to spot and I didnt even get it at the beginning that thingy was attacking you.....
But I do love the tiles of the knight//vharacter, he looks both cool and cute at the same time ^.^


what is that attack you use on him, is it something like thorns, injuring him whenever he attempts to attack you?
also what are those fancy bubbles? ^^
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Superstar Hero project revival (action-JRPG)
« Reply #7 on: March 02, 2017, 10:42:40 pm »
Yeah that was kinda the goal. It's a small boss like some of the Star Ocean series ones that are ultra fast and not always in-screen. :P Most game enemies moves towards you but at different rate/speed, but this boss has some patterns he does from time to time like circling around while plenty of projectiles goes through the map (which loops, btw).

Also the attack is some sort of electric attack which damages all enemies surrounding you (although sometimes it can miss, such as against those green monsters in Quebec City East Side)


What I want to try at one point is make a picture appear every frame right on top of one specific event, but I'm unsure if that's possible in RPG Maker 2003. That would allow me to have some bosses that are much larger.

EDIT: Also the boss is much easier to see at 60 FPS (which is what the game runs at). For some reasons, though, Youtube doesn't support 60 fps videos that aren't 720p 16:9 or higher.
« Last Edit: March 02, 2017, 10:45:04 pm by DJ Omnimaga »
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Offline p2

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Re: Superstar Hero project revival (action-JRPG)
« Reply #8 on: March 02, 2017, 10:50:09 pm »
[...] such as against those green monsters in Quebec City East Side
I assume this is how you called the map? xD
At least I hope so... :ninja:

you could add additional tiles with the character and all the other stuff getting smaller and smaller, so by going through the tiles from original size to tiny you could simulate some zoom-out effect (if you adapt the object positions)...
The enemy doesnt have to be huge, if the camera zooms out just everything else except the monster becomes tiny ;)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Superstar Hero project revival (action-JRPG)
« Reply #9 on: March 02, 2017, 11:02:45 pm »
I think it's QuebecEast1 :P. I prefer not making the names too long in the map list lol. If I display the locations I will use full names, though. Technically Quebec City's west side would be Sainte-Foy today and the east side Saint-Roch, but the game timeline is so far in the future that those neighborhoods are not even recognizable anymore (other than the fact the La Planque and Laliberté retail stores are actually in the game) :P

When you save your game an acronym or shorter name is shown, since the location name is stored inside the character name field (so that it shows up in the save menu) and I think it's about 12 characters max), so Montcalm Tower shows MONTCALM TWR.

Also I doubt that zooming effect is possible since I use RPG Maker 2003 (the Steam version) :P. I can zoom in/out actual images, though, so if I can manage to display images at the same position as enemies then I could create all sorts of special effects on them.


EDIT: @p2 here is a better quality video now (running at 60 FPS if in 720p mode)

https://youtube.com/watch?v=i7WFVGgAfKQ


EDIT: OMG! I DID IT! I found out how to sync a picture to a specific event location so I can now have large boss sprites *.*

« Last Edit: March 03, 2017, 03:23:38 am by DJ Omnimaga »
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline p2

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these graphics are sooo much not from this century... :ninja:
I love it :love:
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Hehe thanks. Also that boss is kinda from another dimension. I am thinking about allowing you to fight him as many times as you want. The final boss will probably be slightly easier but take much longer to go down.

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Offline p2

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you maybe want to add a major change in behaviour as well as in graphics for the big boss once it reaches maybe half of its lifepoints, else the battles might get just a little bit too repetitive ;)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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I plan to have some bosses shoot stuff, move differently and even change forms.
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline xlibman

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Based on this, I think I'll increase this boss HP. I manage to beat him with 2 potions left and he has 2000 HP. So I assume 3000 HP would be just enough to be beatable with 5 potions. I haven't tried playing it with a real gamepad, though, so maybe with a real gamepad he is much easier? :P

EDIT: I did it with 2 potions now. Also I realized that if I want to increase his HP I need to update each projectile one by one O.O. But yeah, 4000 HP would be more "reasonable" :trollface:

Also here's a new video of him

« Last Edit: March 05, 2017, 07:28:48 am by DJ Omnimaga »
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
  • Consoles, mobile devices and vintage computers owned: Samsung i5510, Nexus 5, Atari 2600, Lynx, SMS, Game Gear, Genesis, Dreamcast, NES, SNES, N64, GCN, Wii, Wii U, GBA, DS, 3DS, PS2, PS3, PS4, PSP, PSVita, XBox 360, XBOne

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Retired Omnimaga admin (2001-11) and editor (2012-14)

 


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