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Author Topic: Walrus Kingdom (former PocketWalrus)  (Read 14216 times)

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Offline p2

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #165 on: January 19, 2017, 09:41:11 am »
I'll try to make it as simple for hte user as possible. THe only thing you will have to find out on your own is using the arrow keys for walking ^^
Everything else will be explained using dialogues and little bubbles like the ones in the screenies :)

I also decided to implement a second menu structure, using such bubbles on the bottom of the screen, giving you access to your inventory, your quests and all that stuff.
I'll try to keep it rather small so it doesnt cover too much of the screen (it will be on top of everything else, just like the bubbles mentioned above).

also I think about shifting the walrus half a tile in X-direction so it walks in mid of roads and doors and stuff, but undoing that shifting if it should be in a narrow path (like between trees).
I dont know yet how it will look like tho... :/
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #166 on: January 20, 2017, 01:07:30 am »
Figuring out how to move around can be hard, since certain people requires using WASD or even the numpad to move around O.O. Which reminds me, allowing the use of both WASD and arrows would be nice. :P

Also shifting the walrus sprite half a tile might be a good idea. It would look more realistic, although would it make it hard to implement collision behind walls and houses?
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #167 on: January 20, 2017, 08:43:43 am »
it would be no problem as long as BOTH tiles above or both tiles below are non-solid.
if one of them is solid, the other isnt, what to do? (for example if alf of the street is blocked)
also imagine tight spaces with only 1 tile width, the walrii cant walk inside them... :/
should I undo the shifting in such situation and automatically redo it as soon as theres more free space?
Or should I rework the map (especially forest parts) so it's ALWAYS shifted?
what do you think? :)

or should I even rework ALL the tiles so doors and streets and stuff are centered to a tile...?
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #168 on: January 20, 2017, 05:23:45 pm »
You would need to make some tiles so that Walrii appears under them, that's for sure. And Walrii should be able to walk in front of walls I guess
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #169 on: January 20, 2017, 08:34:23 pm »
Well it would still be background, Walrii and Foreground. I'll prepare screenshots to explain it as it would be a rather major change :)

Also im currently working on another map for the game and on implementing teleportation :)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #170 on: January 23, 2017, 11:25:43 am »
invisible teleportation is working now.
*invisible because you dont notice you were teleported as the new map looks similar until you keep walking a bit ^^

So I can now include loops in the map to stretch paths or prevent the player from reaching other areas :D
start --> A ------X-Y-------> B --> C --> target
reaching point B, you get teleported to point A withoug noticing it (surrounding is similar) unless yu have the level or a certain amount of loops.
Then you can walk over to point C.
Loops are counted this way: +1 passing from X to Y and -1 passing from Y to X, everything triggered by walking over the tiles (using my event map).
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #171 on: January 23, 2017, 06:10:51 pm »
I had to do that in RPG Maker IIRC and I think I even did it in Reuben Quest, except that in my case I usually did teleportation to a different map that happened to have some differences further away. I just didn't reload the screen. I think in Mana Force 2 I also had a dungeon where the map looped non-stop until about 20 times (it was a very deep underground cave).
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #172 on: January 24, 2017, 02:00:57 pm »
the new map is done and has been adapted to the surroundings of the main map (silent teleport). now working on implementing it ^^ I'll post a screenshot soon :)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #173 on: January 28, 2017, 11:13:35 am »
everything is implemented and perfectly working:
you now have overlapping maps, like crossing paths.

Quote
v0.4.1 The Teleporter
- implemented overlapping maps
- implemented silent teleportation
- implemented trigger-caused actions

too lazy to make a pic sorry...
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #174 on: January 31, 2017, 09:42:17 am »
finally made a pic of the new map :)
those of you that remember the map from my older post will probably recognize the left side of it. It's a path to the main city ^^ (the overlapping maps) :)






the entire map (dont have an updated picture yet)
The path leading into the forest at the ottom turns into this map once you pass the sign :)
(click to show/hide)
« Last Edit: January 31, 2017, 09:44:58 am by p2 »
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #175 on: February 03, 2017, 03:12:34 am »
You should hide a treasure chest somewhere in the trees :)

Awesome, by the way :)
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #176 on: February 04, 2017, 09:31:18 pm »
Looks AWESOME!  O.O

Keep up the great work!
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #177 on: February 05, 2017, 06:20:45 pm »
Actually that one orange roof block is indeed ment as a placeholder for a treasure chest ;) and thx :)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #178 on: February 09, 2017, 09:33:49 am »
Finally an update on the map:

the statue parts are placeholders for other stuff that is yet to come.
remember you will later be able to cut down the light trees, but not the dark ones ;)
The big house with the garden looks strange as I haven't found the time to rework all the tiles for th higher definition
the tiles for the house in the top-left corner (library) are yet ot be drawn >.<
as soon as you pass the sign on the path leading into the forest, you get teleported to this map without noticing it:

  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #179 on: February 10, 2017, 04:55:15 am »
Wow, very nice so far. Also, being able to cut down some trees will spice up the game considerably, exploration wise.
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