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* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.
October 20, 2016, 02:19:37 am by DJ Omnimaga | Views: 253 | Comments: 19

Notable Game and Software Releases
From Twitter, Nintendo's newest console, codenamed the NX, will be the Nintendo Switch!

Be among the first to discover #NX. Watch the Preview Trailer at 7am PT/10am ET!

Can't wait for a summary of what's to come (hoping they actually leak info about the console hardware/design/what it is). I myself expect sub-par hardware, but much better portability than the Wii U (in terms of not having to be close to the Wii U to play on a gamepad), but who knows?

Update: They released a video of it and it looks very promising, featuring a tablet with detachable controllers (which can be used for two separate players), with the possibility to attach the tablet part to a dock station so that the Switch can be used as an home console.

It also supports cartridges similar to the 3DS and PS Vita, according to the video, and an advanced NVIDIA custom Tegra processor. Also, it appears to be running Mario Kart 8 and the Legend of Zelda: Breath of the Wild, meaning it will most likely be backwards-compatible with the Wii U game library, at least in digital form.

UPDATE: They also seem to have some promising third-party support so far. Note, for example, that ATLUS, Tokyo RPG Factory, Square-Enix and Bandai Namco are listed, which opens the door for JRPGs, which have been rare on Nintendo consoles since 1996. See https://twitter.com/NintendoAmerica/status/789155375526260736 for a list.
October 13, 2016, 05:09:49 am by DJ Omnimaga | Views: 200 | Comments: 14

First of all, congratulations to MateoConLechuga and the other contributors to the TI-83 Premium CE and TI-84 Plus CE C SDK and libraries project, which just won the September 2016 Monthly CW Project Award by a large margin (11 votes) and good job to all other project authors! Here are all the winners so far:

June 2016: (TI-84+CE) ICE Compiler v1.1
July 2016: (fx-CG10/20) Internet on Casio PRIZM
August 2016: (TI-84+CE)  CEmu
September 2016: (TI-84+CE) C SDK and Libraries

In addition to that, you can now browse CodeWalrus in Chinese, German, Hebrew and Russian. It was previously possible to browse the website interface in Dutch, English, French and Japanese, meaning that 8 languages are now available. Note, however, that all of them are just partial translations, due to CW using several third-party SMF plugins, and due to some translations being incomplete.
October 07, 2016, 10:07:35 pm by Juju | Views: 1218 | Comments: 93

Well, we got the suggestion a few days ago, we looked at our options and we delivered. Well, I know what you're thinking, ads are usually annoying and full of viruses (eh, Google AdSense?). Well, we hardly make any profit with CW and we don't look for it either, and we're all Internet users like you with AdBlock on, so we looked for the best we can. And this is the best we found.

Project Wonderful works unlike other ad providers: advertisers bid on a particular ad space, just like on eBay and such. Click here to find out. That means that if you have some money to spare, you can get an ad for your project just here in the ad box and we get most of the profits! And yeah, that means we get less third-party advertsers from random places (although they could still find us in Project Wonderful's search engine, but I'll have to approve them), so we get more ads related to us. Isn't that great? Click on the "Your ad here" link to get started!

Of course, I don't think this could ever cover our server costs, but if it does, good! I do it more for your project's visibility than anything. If you're the first bidder, you don't pay for now, but if there's more than one bidder, that's great! Don't forget that I'll have to approe all ads before they show up on the site.

Of course, since we're not paid per click or anything, we still get paid if you enable AdBlock or not, but it's recommended to disable it for the site to see all the nice ads our users would put there and to help Project Wonderful to get more accurate statistics for our site.

I want to see all the nice things you put there! If you need help to advertise here, or you have some suggestions, please tell us!

EDIT: Congrats to @kotu who graces us with the first ever ad on CodeWalrus. Right now, he gets free advertisement, but If you want to try to outbid him, feel free to do so!
October 04, 2016, 04:27:52 am by DJ Omnimaga | Views: 261 | Comments: 7

Notable Game and Software Releases
Tonight is time to announce the contenders for September 2016's Monthly CW Project Award and there are many!

For the month of September, 35 programming/hardware projects were worked on by our members, 33 of which haven't won any past 2016 iteration of the Monthly CW Projects Award and thus, are eligible for this new poll!
(TI-82/83/+/84+) HoustonTracker 2
(TI-83+/84+) Oops Axe Library
(TI-83+/84+) Reuben Quest 3
(TI-83+/84+/Hardware) The WalrusLink Project
(TI-84+CSE) Sorcery of Uvutu
(TI-84+CE) C SDK and Libraries
(TI-84+CE) ChessCE
(TI-84+CE) DoodleJump
(TI-84+CE) gLib 3D Lib
(TI-84+CE) Kill CMND
(TI-84+CE) Mario CE
(TI-84+CE) Pac-Man
(TI-84+CE) Pokéwalrus
(TI-84+CE) This is the Only Level
(TI-Nspire CX) Homing Fever
(TI-Nspire CX/GCW0) nGL & Crafti 3D engine
(TI-Nspire CX) PCSX4All
(TI-Nspire CX) REMiniscene
(TI-Nspire CX) TinyGL
(TI-Nspire CX) X3D Engine
(fx-9860gII) TurboRider
(HP Prime) Flappy Bird
(Mobile) KillMinds
(Mobile) Rubby Bird
(Mobile) Unnamed Pebble Phoenix Clone
(Computer) A Program for Eye Strain
(Computer) PocketWalrus
(Computer) Project Valhalla
(Computer) Z80-based PICO-8 Clone
(Hardware) SID + Midi on Arduino
(Hardware) Your Dream Calculator
(Multiplatform) Claw Development System
(Multiplatform) Clouttery Battery Monitor

All 33 entries are competing against each others, regardless of the platform. Have you spotted projects this month that you think are more notable in particular or that you liked in particular? Select seven (7) options in the poll attached to this topic (requires 20 posts) then click Submit! And don't forget to visit each topic again to give authors encouragement and suggestions!

Due to how large this poll is, we're giving you extra days to vote to give you more time to check out the respective topics and you can choose 7 entries. You have until October 13th to vote, so hurry up! :3=

Also, remember that despite the above poll being set so that the results only show up once the deadline has arrived, results might still become public by themselves at any moment, due to a Simplemachines glitch (unless it has been fixed in version 2.0.12, which we recently upgraded to).
September 22, 2016, 04:59:22 am by DJ Omnimaga | Views: 157 | Comments: 2

Calculators in General
On July 4th 2016, it has been 15 years since I started TI calculator programming, starting with the TI-83+ then eventually moving up to color Z80/ez80 and HP models, using BASIC language through my entire programming career except in 2010 and for a brief period of time in 2013. Shortly after starting programming, I began working on a bare-bones RPG with graphical dungeons but menu-based battles. Shortly after the creation of Omnimaga (which celebrated its 15th birthday on September 1st of this year), the RPG, which was originally called Labyrinthe des Illusions (often nicknamed Labyprog) eventually evolved into a fully-graphical game that ultimately got renamed to Illusiat.  Although that particular game was plagued by severe balance issues and lasted less than an hour, it spawned a series of 13 JRPGs for the TI-83 Plus and TI-84 Plus series, 11 of which are still available in completed form, and several remakes.

Tonight, it's the original Illusiat's turn to celebrate its 15th anniversary! Illusiat 2 and 3 were also released in 2001, while Illusiat 4 through 12 came out in 2002. A pseudo 3D game called Illusiat 2002: La Quête Ultime, was in development in early 2002, but was lost in a memory clear (except the title screen logo, which was later re-used in the PC version of Illusiat 5) along with the first four games. Illusiat 1 through 3 were remade identically from scratch. Remakes of the first four games were released in late 2003. The Illusiat 4 remake remains the only version of that game still available for download, as the original version was never remade. Illusiat 5 first came out on Windows instead of calculators and was a point-n-click game rather than a role-playing game, but in early 2003 it was ported to the TI-83 Plus series. Illusiat 6 was ported to the original TI-83 in 2003 and was the second Illusiat game to be translated in English after Illusiat 3. The rest of the series was translated in 2005 (including a second translation of Illusiat 6). Illusiat 11 was re-released in 2007 with higher difficulty, as Kin Master Quest. In 2008, a TI-81 remake of the original game was released and later ported to all Z80 models for posterity. That remake was notorious for its extremely high difficulty and for being the only TI-81 game to ever make ticalc.org headlines. In 2009, the original series was rebooted, with Illusiat 13, but at 90% completition, the project was put on indefinite hiatus. The entire Illusiat RPG collection was featured on ticalc.org in 2013.

Although Illusiat 1 through 12, as well as the 2003 remakes, suffers from dated programming practices and rebutted many players due to most of them having ASCII-art sprite graphics, the latter games in the series features unusually elaborate ASCII-art animations and amount of features per calculator RPG standards despite some of the latter games being developed in about 2 weeks. As a result, the series eventually gained a cult following that lasted for years. This Youtube playlist features footage from many of the games.

You can download the Illusiat complete RPG series at  https://codewalr.us/index.php?topic=64.0
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