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Welcome to CodeWalrus!

Welcome to CodeWalrus: A software development community with a focus on retro-gaming and art on TI, HP, Casio calculators (such as the TI-84 Plus series, TI-Nspire CX and HP Prime), Android, iOS devices, vintage game consoles and PC.

Since October 2014, our active members and staff have released new games such as First Fantasy: Mana Force, Line++, Lazer 2 and Wal-Rush!, as well as softwares such as HoustonTracker 2, CEmu and many more, including calculator ports of popular games from vintage consoles. And there are lots of WIP in the development section, so make sure to check them out, voice your suggestions and encouragements!



We intend to provide a friendly place to discuss your favorite topics, to hang out and to showcase your projects and releases, so hopefully you feel at home here. Registration is free and only takes a few seconds!

June 22, 2016, 12:58:53 am by DJ Omnimaga | Views: 94 | Comments: 3

Calculators in General
Ticalc.org just turned 20 years old today. I remember joining that site in late 2001 when its archives were down then came back a few months later to finally see them back up. I didn't realize at the time the site had been around for so long already (back then, a site usually disappeared entirely after 2-3 years). I remember in 2006 when I was amazed to see it was still around after a decade, but time flows very fast it seems. Today, ticalc is still the main TI community hub for calculator file downloads and contributions and it's still regarded as the center of the TI community by many.

Fun fact: Their current design dates back in August 1999 and still uses uppercase HTML tags (I was sure they were removed a few years ago, but maybe @Travis re-added them for the 20th anniversary?). They also didn't use ads until November 2006 (they had an april fools joke in 2001 where they added them)

Anyway, here's the news and congratulations to ticalc.org for having been around for so long. http://www.ticalc.org/archives/news/articles/14/148/148917.html
June 21, 2016, 05:23:22 am by DJ Omnimaga | Views: 172 | Comments: 4

Notable Game and Software Releases
In recent years, there have been more and more attempts at getting full 3D on TI calculators, especially on color models. Here are four 3D engines that have been in the works for a while, by CodeWalrus members, that we hope to see come to fruition and in use in full games in the next few years!


Crafti (TI-Nspire CX)

(Animated screenshot)
Released around 2014, Crafti, by @Vogtinator , uses nGL engine, also by him, for the TI-Nspire CX (Ndless). It's an elaborate 3D engine that supports high-resolution textures that rivals the Playstation 2 and Gamecube in quality, while still running at good speed.

Download: https://github.com/Vogtinator/crafti/releases/tag/v1.2 (requires Ndless)
Crafti and nGL discussion topic


gLib (TI-84 Plus and TI-84 Plus CE)

(Animated screenshot)
Originally for the monochrome TI-84 Plus calculators and written in Axe, gLib, by @TheMachine02 , has since moved to the TI-83 Premium CE and TI-84 Plus CE and sports several improvements. The 3D engine is able to display several triangles at a fast speed and there is even support for lightning.

Demo download: https://codewalr.us/199/40421
gLib discussion topic

solidFRAME (TI-84 Plus, TI-84 Plus C Silver Edition and TI-84 Plus CE)

(Animated screenshot)
@tr1p1ea has been working for ages on a 3D engine for the TI-84 Plus as well, called solidFRAME. Later, he moved to the TI-84 Plus C Silver Edition and eventually on the TI-83 Premium CE and TI-84 Plus CE calculators. At the speed it runs, this engine looks like it could easily be used in a Star Fox clone.

Download (2012): http://www.ticalc.org/archives/files/fileinfo/450/45097.html
solidFRAME discussion topic

X3D (TI-89, 92 Plus, Voyage 200 and TI-Nspire CX)

(Animated screenshot)
X3D is another 3D engine with high capabilities, ranging from shading to high-quality textures for the TI-Nspire CX, running at fast speed. The author, @catastropher , is actually planning to make a Portal clone from it. The engine was originally for 68K calculators such as the TI-89, 92+ and Voyage 200, featuring wire-frame graphics, and was later ported and enhanced for the TI-Nspire CX. There are possibilities that the wire-frame engine might be ported on the PC or ez80 calculators.

Download: https://codewalr.us/index.php?topic=570.195 (there are two files to download)
X3D discussion topic
June 17, 2016, 03:19:36 am by DJ Omnimaga | Views: 237 | Comments: 9

Site-related
Back in December 2014, we created the Elite Coder user group in order to allow more prominent programmers, regardless of if their games have a mainstream name and genre or not, to gain more visibility for their projects and themselves. In return, the ones who were rewarded had to be somewhat active on CodeWalrus forums and show their commitment to the community. Unfortunately, with the changing demographics of the TI community in recent years, it eventually became clear to us that the Elite Coder usergroup was failing to encourage promoted users to contribute to the forums on a regular basis, even if we are not just about calculators. As a result, we have now decided to terminate the usergroup definitively and it will be replaced with something else in the near future.


What this means for the forums?

-The featured project boards will remain intact, since being an Elite Coder was not a requirement to have one.

-Author-specific boards for mini-projects are now gone, since being Elite Coder was required. It's not like they were ever used anymore anyway. If you have a notable project that you think should be featured, please PM @DJ Omnimaga , @Streetwalrus , @aeTIos , @Juju , @Cumred_Snektron and @Ivoah to request a board.

-@JWinslow23 and @123outerme now have the honor of being the last CodeWalrus members to ever have been promoted to the Elite Coder usergroup, the only two remaining ones besides them being Cumred and myself. Past Elite Coders also included @alexgt , @Keoni29 , @Hayleia , @DarkestEx , @matrefeytontias and former staff @Duke "Tape" Eiyeron . All of them will remain listed in the About section of the website.


Monthly and Yearly CW Project awards

However, the good news is that we are pleased to announce a replacement: the Monthly CW Project award! From now on, at the end of each month, all CodeWalrus member projects (regardless of the platform) that were active on the forums during that month will be featured in a news article on CodeWalrus front page, in a similar fashion as Cemetech (thanks for the idea). Then a poll will run for the following week, where people vote for their favorite project that month. The winner will earn the June CW Project Award, July Project Award and so on, depending of which month it is.

Each project can only win once per year. Once the year is over, there will also be a Yearly CW Project award, where the 12 monthly winners (or 7 for 2016) will compete against each others in a different poll, working in the same fashion. There might be prizes for that yearly award, although that is not decided yet.

Of course, if you manage to finish a TI project, then we also encourage you to submit it to Ticalc.org archives and notify their staff via e-mail so that it can be eligible for their Program of the Year award.

So what are you waiting for? Get to work and create some good quality stuff.
June 15, 2016, 03:03:05 am by DJ Omnimaga | Views: 157 | Comments: 3

Notable Game and Software Releases
In the last decade, the rate at which I release calculator games has been sporadic. After a hiatus of almost three years from programming that ended in late 2012, I released 5 new games, although they were smaller in size compared to the RPGs I was releasing over a decade ago. Then in 2014 I released no new game and only one, First Fantasy, came out in 2015. However, after gaining some weird ideas, especially after discovering some CE Textlib hacks and when Sprites v3.x came out, I went on a roll and so far, in 2016, I have released 4 new games, although two are meant to be satirical, and at least another one is currently in the works, although the CE Textlib version will be replaced with a Sprites one.

Without further ado, here are the new CodeWalrus releases by me in the last few months. The first three requires Sprites library, by grosged and the last one requires Doors CSE 8, by KermMartian.


GalagACE (TI-84 Plus CE)


I know that JamesV and Patrick Davidson already made much better TI-84 Plus CE shoot-em-ups in ASM, but for a long while I wanted to jump in the 2D space shooter bandwagon and decided to make one written in hybrid TI-BASIC: GalagACE. This game is actually a remake of the Space Invaders clone I made in early 2002, which could be found in Omnimaga Pack 25 games in 1. I decided to rename it to GalagACE and it now features sprite graphics, 18 stages, 6 bosses and the ability to shoot up to 3 bullets at once on the screen.

Download: http://www.ticalc.org/archives/files/fileinfo/467/46735.html (requires Sprites library)
GalagACE discussion topic


Wal-Rush! CE (TI-84 Plus CE)

(Click here for an animated screenshot)
Wal-Rush! CE is a port of JWinslow23's PC and Atari 2600 game called Wal-Rush!, now available for the TI-83 Premium CE and TI-84 Plus CE calculators! In this game, you control Walrii, the CodeWalrus mascot, in its winged form, and must fly your way through various obstacles while eating floating fishes. The game is written in hybrid TI-BASIC with the help of an ASM library called Sprites, by grosged, which can be downloaded here. The game originally used CE Textlib, by DrDnar, found here, and circumvents rectangle command limitations in every way possible, allowing Atari 2600 style graphics. But the switch to Sprites allowed better graphics and much faster speed.

Download: http://www.ticalc.org/archives/files/fileinfo/466/46696.html (requires Sprites library)
Wal-Rush! CE discussion topic


Desert Bus II: I Am a Tree (TI-84 Plus CE)


Remember AVGN's most loved game Desert Bus for the Sega CD, where you had to drive a bus in straight line for 8 hours from Tucson, AZ, to Las Vegas? Well, there is now a sequel and it's called Desert Bus II: I Am a Tree! In this sequel, your bus crashed into a tree and you must wait for the towing company to arrive. However you are tired, it's 110°F and the towing truck won't arrive until at least 8 hours. So you must try to stay awake to drink water until it arrives, while staring at the accident scene, else you will die of dehydration.

Download Desert Bus II: I Am a Tree for the TI-84 Plus CE (requires Sprites library)
TI-84 Plus version by JWinslow23
Desert Bus II topic


Opossum Massage Simulator (TI-84 Plus C Silver Edition)


It is widely known on Youtube that opossums have the instinct to repel aliens. :trollface: You can now practice your opossum massaging skills on the TI-84 Plus C Silver Edition and eventually the TI-84 Plus CE! The speed at which you massage the animal depends of his mood. Massaging too fast or too slow will move the cursor in the red or green and if it reaches the limits then it's game over. This is an unnoficial, spiritual sequel to Hong Kong 97 for the Super Nintendo. Gameblabla also ported the game to the TI-Nspire CX and PC, but he altered the storyline and added an extra game mode.

TI-84 Plus C Silver Edition: https://codewalr.us/index.php?action=dlattach;topic=1129.0;attach=969 (requires Doors CSE 8)
TI-Nspire (port by Gameblabla): https://codewalr.us/index.php?topic=670.msg35175#msg35175 (requires Ndless)
PC (Gameblabla): https://codewalr.us/index.php?topic=670.msg35175#msg35175
Opossum Massage Simulator discussion
June 11, 2016, 09:14:14 pm by DJ Omnimaga | Views: 137 | Comments: 0

Calculators in General
In response to several incidents involving calculators getting bricked (permanently stopping working) in the last 6 weeks, HP has decided to remove the firmware from their FTP server and has put the previous version, 8151, back online:

ftp://ftp.hp.com/pub/calculators/Prime/

We hope that HP can release a fixed version of the firmware in the near future.

Source: https://tiplanet.org/forum/viewtopic.php?f=55&t=18294&start=50#p204122
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