65 Guests, 5 Users (9 Spiders)
Users active in past 30 minutes:lazydogP
, DJ Omnimaga
, Yahoo!, Google (4), Baidu (4)
Most Online Today: 111.
Most Online Ever: 185 (November 28, 2016, 07:13:28 pm)
- Total Members: 640
- Total Posts: 48544
- Total Topics: 1608
- Total Categories: 6
- Total Boards: 48
- Most Online: 185
Welcome to CodeWalrus: A software development community with a focus on retro-gaming and art on TI, HP, Casio calculators (such as the TI-84 Plus series, TI-Nspire CX and HP Prime), Android, iOS devices, vintage game consoles and PC.
Since October 2014, our active members and staff have released new games such as First Fantasy: Mana Force, GalagACE, Line++, Lazer 2 and Wal-Rush!, as well as softwares such as HoustonTracker 2, ICE Compiler, CEmu and many more, including Super Nintendo, Sega Master System, Sega Genesis and Turbografx-16 emulators for the TI-Nspire CX and ports of various games from vintage consoles and computers. And there are lots of WIP in the development section, so make sure to check them out, voice your suggestions and encouragements!
We intend to provide a friendly place to discuss your favorite topics, to hang out and to showcase your projects and releases, so hopefully you feel at home here. Registration is free and only takes a few seconds!
November 29, 2016, 06:23:54 am by DJ Omnimaga
| Views: 203 | Comments: 15
We are pleased to announce that the CodeWalrus staff is now expanding, with the addition of @p2
to the team, as topic manager.
p2 joined the TI community during Spring 2011 and remained active on Omnimaga until the end of 2012. While his early 2011 posting style had a different quality vs quantity ratio than it did later on, he quickly became a centerpiece of Omnimaga growth, especially with activity related to Axe Parser programming. Unfortunately, he became inactive for the next three and an half years, except for a brief period of time in March 2015, but has since returned, while also finding out about CodeWalrus. Since his return, he has contributed considerably, including a German Axe Parser tutorial, and he has also ventured into PC programming, with his current project being Walrus Kingdom.
He will now help reducing the staff workload, which can be difficult to keep up with when the entire team is very busy with life, school, jobs and other duties. Please welcome p2 to the team.
November 22, 2016, 09:25:52 am by DJ Omnimaga
| Views: 227 | Comments: 7
In 2010, Axe Parser revolutionarized TI-83 Plus and TI-84 Plus programming by bridging the gap between TI-BASIC and Z80 assembly, by providing an alternative to those two languages that allowed advanced graphics with the speed of assembly, but almost as easy to learn as TI-BASIC for people well versed into hi-level programming languages.
Then color-screen TI-Z80 calculators came out. However, there was no sign of life from anyone regarding a future port of Axe Parser for those calculators. On the TI-83 Premium CE and TI-84 Plus CE, we thankfully had C as a third alternative. However, while some prominent TI coders insisted that Axe should not be released on the CE due to C allegedly serving the same purpose, many people found C too difficult to learn and found that it did not bridge the gap between TI-BASIC and assembly as much as Axe did, as the graphical output syntax was way too different from pure and hybrid TI-BASIC.
stepped up and decided that a similar language would see the light of the day on CE calculators. While the initial reception was not very positive, the cross-posting of the project on all major TI forums led to its growth and while the syntax is different from Axe Parser (it looks a bit like a mix of xLIB and TI-BASIC), the idea is similar: Open TI-84 Plus CE dev to people who prefers TI-BASIC syntax, but wants speed that somewhat rivals ASM and C. And since last week, ICE Compiler lets you make full games featuring sprites and all!
Because the syntax of the rudimentary commands such as For loops look so close to actual TI-BASIC, my personal learning experience was pretty similar to learning how to use xLIB and xLIBC libraries a few years ago, but with the det() command instead of real(). As a result, if you are good at TI-BASIC, then you should not have too much difficulty picking up this language. In addition to that, ICE is open-source, meaning that anyone can contribute to its development (*cough*such as adding pointers, a copy-anywhere command and external variables*cough*), although in its current state it is functional to the point it can already be used for most arcade game development, just like when Axe Parser first made ticalc.org headlines.
Keep in mind, however, that like Axe, ASM and C programs, if you do a mistake, then the program will most likely clear your calculator RAM. As a result, you must backup your files and source before testing any program. SourceCoder, TokenIDE and TI-Connect CE editors can be used to program this language, just like TI-BASIC and Axe, although some commands will show differently. Full documentation about the commands, as well as program examples, are available with ICE Compiler.
Download link: https://tiplanet.org/forum/archives_voir.php?id=587211
CW discussion topic: https://codewalr.us/index.php?topic=1234.0
November 04, 2016, 04:50:26 am by DJ Omnimaga
| Views: 405 | Comments: 9
The October 2016 Monthly CW Project Award poll is now up!
For October, 26 programming projects were worked on by our members, 23 of which have never won any 2016 iteration of the Monthly CW Project Award and thus, are eligible for this new poll. (83+/84+) Reuben Quest 3(84+CSE) Sorcery of Uvutu(84+CE) AspirinCE(84+CE) Bounce(84+CE) DoodleJump CE(84+CE) GIF Viewer(84+CE) gLib 3D Library(84+CE) KILL CMND(84+CE) PHASM Shell(84+CE) PocketWalrus(84+CE) Pokéwalrus(84+CE) TI-Planet Project Builder(Android) Rubby Bird 100(PC) SF2D 3DS Homebrew Wrapper(PC) Project Valhalla(PC) Tach Chess(PC/GCW0) nKaruga(GCW0) crafti nGL 3D engine(Multiplatform) Claw Development System(Multiplatform) Clouttery Battery Monitor(Multiplatform) TILP(Hardware) SID and MIDI on Arduino(Hardware) Your Dream Calculator
As always, all 23 entries are competing against each others, regardless of the platform. Have you spotted projects this month that you think are more notable in particular or that you liked in particular? Select five (5)
options in the poll attached to this topic (requires 20 posts) then click Submit! And don't forget to visit each topic again to give authors encouragement and suggestions!
You have You have until November 11th to vote
, so hurry up!
October 28, 2016, 06:24:24 am by DJ Omnimaga
| Views: 217 | Comments: 4
It's time for a wrap up of some previously unmentioned calculator and console releases that were piling up in our news pending queue in the past few months. Although this list probably misses many releases due to less free time, it still contains some noteworthy games that you might want to give a try. Most are for TI calculators, but there are some for other brands of calculators and retro-gaming consoles as well:
-Switch Operator (TI-84 Plus CE) http://www.ticalc.org/archives/files/fileinfo/468/46804.html
A Cemetech Contest 17 entry, this is a reaction-based game where you need to let trains go through switches, featuring nice graphics and fast-paced gameplay.
-Chess (TI-84 Plus CE) https://codewalr.us/index.php?topic=1606.0
A Chess game is finally available for the CE and it features good graphics and advanced AI.
-Catylizm CE (TI-84 Plus CE) https://www.cemetech.net/programs/index.php?mode=file&id=1513
Originally released on the Casio fx-CG10 and CG20, this amazing-looking game has been ported by his author, Spenceboy98, to the TI-84 Plus CE.
-Lord of Fire (TI-86) http://www.ticalc.org/archives/files/fileinfo/467/46799.html
A rogue-like turn-based RPG with nice graphics. While it has many sub-programs for its content, the game is still kinda fun and challenging. It's also very rare to see new TI-86 games nowadays.
-Ends of Fantasy (TI-Nspire CX) https://tiplanet.org/forum/viewtopic.php?f=43&t=18908
visual novel for TI-Nspire CX (doesn't appear to have an English version, though)
-Arena (fx-9860gII) http://www.planet-casio.com/Fr/programmes/voir_un_programme_casio.php?showid=3152
Amazing looking grayscale arena-based game with battles similar to JRPGs.
-Flappy Bird (HP Prime) https://codewalr.us/index.php?topic=1584.msg44300#msg44300
Flappy Bird has finally been ported to the HP Prime.
-Infinity (Game Boy Color) http://www.ticalc.org/archives/news/articles/14/148/148949.html
Cancelled Game Boy color RPG by Affinix Software and the author of Joltima for Z80 calculators. Some older TI community might remember this project, as it made ticalc.org headlines back in the days. The game was canceled in 2001 due to being unable to find publishers, but last Summer it was finally released as is. The soundtrack was released a few weeks later at https://soundcloud.com/ericsgamemusic/sets/infinity-by-affinix-software
-Papi Commando (Sega Genesis) http://www.magicalgamefactory.com/en/factory/shop/
Top-down run and gun game similar to Ikari Warriors and Commando, by Studio Vetea. It's a paid software but we're posting it anyway because you can buy it in actual Sega Genesis cartridge format and play it on a real console like back in the early 90's.
Also, the following is not a release, but we thought we would mention it anyway: Did you know that there used to be a Super Nintendo version of Rayman in development? It was unfortunately canceled in favor of newer consoles back then, but earlier this week, a physical copy of an early build was found, thought to have been lost forever until then. See http://raymanpc.com/wiki/en/Rayman_(early_production)
for more info. Could that early demo ever make it into a ROM download or even be completed, one day?
edit by aeTIos: fixed broken link
October 24, 2016, 04:32:13 am by DJ Omnimaga
| Views: 321 | Comments: 14
CodeWalrus is now celebrating its 2nd year anniversary. Founded on October 24th 2014, the website opened its doors on November 11th of that year, although only 12 members, including the staff, were allowed access before the public opening on January 1st 2015. Since our opening, many of our members have released notable softwares, especially games, worked on promising projects and tried to provide a friendly atmosphere both on the forums and IRC.
455952 IRC messages, 46444 posts, 1528 topics, 550 members and 247 walruses later, we would like to thank all our contributors who have made this website a success in its first two years!
Weekly Top 5 Posters
Today Top 5 Posters (GMT)
Overall Top 5 Posters